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A World Enemy was described to be an immensely powerful, boss monster hidden deep in the game. There were thirty-two of these extraordinary monsters in total, and one could infer the dev team’s love of dragons from the number of draconic entities among them.
Known World Enemies
- Five Rainbow Buddhas
- Eight Dragons
- Lords of the Seven Deadly Sins
- Devourer of the Nine Worlds
- Ten Archangels of the Sephira
- Celestial Lord of the Sixth Heaven
Even if thirty levels 100 players work together, fully prepared and forewarned of the battle ahead, enter combat with any one of these World Enemies, the outcome of the match would still be in doubt. If one of these monsters had appeared before them, it would be a threat to the Great Tomb of Nazarick. World Enemies' attacks could bypass the racial resistances of heteromorphic monsters or players.
By YGGDRASIL standard, despite a legion, composed of six parties of six players each (36 players in total), they would still not have much of a chance against these unimaginably powerful creatures.
While World Enemies are level-breaking monsters, even the weakest ones are over level 100. They were the first type of monsters confirmed to have a cap that is beyond level 100.
- At some point in the past, the guild known as Ainz Ooal Gown had nearly been destroyed as a result of fighting a World Enemy.
- To the developers, among the World Enemies in the game, "World Eater" is the incredibly powerful last boss of the main campaign storyline.
- While the maximum size of a raid was five parties of six people each, or 30 people in total, fighting a World Enemy is not restricted to the game rule. However, apart from that and guild battles, people who were over the limit would be subjected to friendly fire.
- In the Web Novel, a World Champion player of Muspelheim used an unknown World Item to turn into a World Enemy-type boss through a curse and was left in an unparalleled state.