Wild Death Knight (
Appearance[]
The Wild Death Knight is pretty much identical to the same Death Knight that originates from YGGDRASIL. The only real difference is that it did not appear have a tower shield and flambarage sword equiped, since it was chained up deep beneath the vaults of the Ministry of Magic in imperial capital of the Baharuth Empire it is unknown if they were already removed.
Personality[]
From its brief appearance, it does not appear to be intelligent. Though it possesses fierce hatred for the living, typical of all undead.
Background[]
It originated from the Katze Plains as a result of huge amount of Negative Energy that surround the region that allowed it spawn, it than wandered the plains for awhile and even met up with Ghost Ship and it's captain, Greyrune.
About five years before Ainz Ooal Gown and the Great Tomb of Nazarick came to the New World it was spotted by a squad of knights from the Empire. At the time the knights did not recognize what kind of undead they were dealing, but regardless decided to engage it in battle. What was a typical purging mission in the Katze Plains, turned into a dismissal defeat as the knights found themselves totally outclassed.
The imperial knights known for their discipline and strength were filled with terror and despair in facing the overwhelming power of the Death Knight. Especially when the found that their slain comrades were converted into ghouls. It slay dozens of knights before a retreat was called. The survivors though knowing that such a monster could not be allowed to be left alone, immediately reported back about its appearance. Since Death Knights are designated as nation level threats, a team was dispatched consisting of Fluder and 30 of his disciples to take care of it.
It took the combined forces of all the members and a series of [Fireball] bombardments and other attacks in order to weaken the Death Knight enough for it to be dealt with. Once it was severely weakened, Fluder instead of outright killing it decided to take it back with him to be used for magical experimentation and to possibly gain control of it.
Thus it was sequestered away to the Ministry of Magic in the depths of a restricted tower. Experiments were conducted to see if it powerful undead presence would raise corpses from their graves and turn into lower-tier undead. Though none bore fruit, so it was kept in the vicinity of another experiment related to using undead labor.[1]
Chronology[]
The Invaders of the Large Tomb Arc[]
- Main article: The Invaders of the Large Tomb Arc
The Wild Death Knight was visited by Fluder and his disciples once in an attempt to make the undead submit to him. However the spell Fluder devised failed, causing the Imperial Magician to leave in disappointment.[1]
The Magic Caster of Destroy Arc[]
- Main article: The Magic Caster of Destroy Arc
During the imperial diplomatic mission to the Great Tomb of Nazarick, the appearance of several Death Knights being commanded by Yuri Alpha threw the delegation into a panic as they recognized them to be legendary undead monsters. Emperor Jircniv Rune Farlord El-Nix hearing their kind's name, demanded an explanation from Fluder to confirm they they were the same as the undead kept locked up under the Ministry of Magic.[2]
The Ruler of Conspiracy Arc[]
- Main article: The Ruler of Conspiracy Arc
Ainz Ooal Gown apparently has learned about the Death Knight and when he visited the imperial capital spoke with Fluder on the undead and its kind.[3]
The Phantom Ship of Katze Plains Arc[]
- Main article: The Phantom Ship of Katze Plains Arc
The Wild Death Knight thought briefly by Greyrune in his mind, when he was told by Narberal Gamma of the most common undead Ainz Ooal Gown had under his command, which were Death Knights. This shocked Greyrune at the implications, as even he was not sure if he could win against a Death Knight in a ground battle.[4]
Abilities and Powers[]
It has the same abilities as your standard YGGDRASIL Death Knight, with level 40 defense and level 25 offense.
It took the attack force of several dozen magic casters as well as Fluder Paradyne before it finally weakened enough to be captured.
Not only that but the Death Knight was able to resist Fluder's modified 6th tier magic spell [Obey] which was a modification of the spell [Summon Undead 6th Tier]. It took a whole amount of magical chains and a team of several soldiers and magic casters just to keep it restrained.
However unlike Death Knights from the game, it’s possible that the Wild Death Knight has the ability to gain more levels and get stronger and could even evolve into more powerful undead.
Trivia[]
- As mentioned by the author, New World Death Knights are very rare, they usually appear only once every century and even than it takes a huge amount of negative energy to be able to spawn, which is why one of the reasons why New Worlder's take careful measures to purify battle areas. To ensure no such being would be allowed to spawn.[5]
- Shortly after taking the name of Ainz Ooal Gown, Ainz expressed interest in acquiring a Death Knight that was naturally spawned and train it with a summoned Death Knight to see if there's a difference in the outcome.[6]
- In Mass for the Dead, other naturally spawned Death Knights appear such as on the Mysterious Island.[7]
References[]
- ↑ 1.0 1.1 Overlord Volume 07 Chapter 2: Butterfly Entangled in a Spider's Web
- ↑ Overlord Volume 09 Chapter 1: A War of Words
- ↑ Overlord Volume 10 Chapter 3: Baharuth Empire
- ↑ Overlord Special Edition 02 Chapter 4
- ↑ ARCADIA 2.56: ARCADIA 3122 09-29-2011
- ↑ Overlord Blu-ray 01 Special: The Emissary of the King
- ↑ Mass for the Dead Special Event: Ultimate Battle Swimsuit