Overlord Wiki
Overlord Wiki

This is the fourteenth chapter of Overlord New World.

Summary[]

Part 1[]

At the fortress guarding the suspension bridge over the Great Rift, an eerie silence hangs in the air.

Further back within the defenses, armored dwarven soldiers run in a panic. Their Commander-in-Chief demands a situation report. A breathless soldier informs him that the last message from the garrison stated the Quagoa were attacking. The news shocks the commander—never before have the enemy advanced all the way to the garrison.

He demands to know if any other messages have come from the fortress, but the Chief of Staff regretfully replies that there have been none.

This deeply worries the commander. Beyond the garrison lies the capital city—Feo Jera. Knowing that the Quagoa must be stopped before reaching it, he immediately orders his men to close the gates. The soldiers comply, throwing their weight behind the massive doors. In the distance, the Quagoa come into view.

The commander urges his men not to let the demi-humans through. He calls for the spearmen to line up and guard the narrowing gap as the gates close, and orders the magic casters to begin their assault.

Bolts of lightning streak through the air as dwarven mages unleash their spells, striking several Quagoa. The sudden losses cause the enemy to hesitate—just long enough for the gates to be shut and locked in place with thick wooden bolts.

Even with the gates secured, the commander remains uneasy. Some Quagoa possess claws as sharp as mithril—it’s only a matter of time before the doors give way. He admits to himself that he never expected the enemy to pursue them this far. In the past, the fortress at the suspension bridge had always repelled them.

Some of the dwarven soldiers begin to lose hope. They murmur that, just like the previous city, Feo Jera will fall. But the Commander-in-Chief refuses to let despair take root. He reminds them of what they’ve accomplished—buying time and securing the capital by sealing the gates. He instructs them to prepare barricades, hoping that the act of doing something—anything—will preserve a sliver of hope amid the looming dread.

His Chief of Staff suggests that perhaps they should bury the gates. The commander agrees, but wonders aloud what the Regency Council will say. His aide reminds him: he is on the Regency Council. The commander scoffs—the council has no idea what’s happening out here.

Returning to the immediate threat, the Chief of Staff voices doubt that sealing the gates will be enough. Then, to the commander’s astonishment, he suggests the unthinkable: abandon Feo Jera.

As grim as it sounds, the argument has merit. In their rush to stop the Quagoa advance, the dwarves failed to gather intelligence. They don’t even know the enemy’s numbers. Worse still, even if they opened the gates again, they likely lack the strength to repel the Quagoa or retake the fortress.

Faced with hard truths, the commander reluctantly admits that abandoning the capital, fleeing and relocating, may be the only realistic option.

But still, questions remain. He asks his Chief of Staff: How were the Quagoa able to break through the fortress? Was it sheer numbers? And why wasn’t there word sooner?

The aide offers several theories. One possibility: the Quagoa may have gained the aid of another race. Catching on, the commander speculates—could they have received help from the Frost Dragons?

Though the dragons already destroyed a dwarven city in the west, the Chief of Staff isn’t sure. He doesn’t know what kind of contract those arrogant beasts might be under.

If not that, then perhaps there’s another explanation. The Chief of Staff suggests a chilling possibility: the Quagoa may have discovered a route that bypasses the Great Rift entirely.

The Commander-in-Chief, however, finds this unlikely—even the dwarves have never found such a path.

Part 2[]

The Chief of Staff, however, still considers it possible. It has been years since the last investigation, and in that time, the monsters may have moved something—or perhaps the Quagoa dug the tunnels themselves or took a detour along the surface. This last possibility gives the Commander-in-Chief pause, prompting him to wonder whether there had been any recent reports from the surface garrisons.

Before they can dwell further, a messenger on a Riding Lizard mount rushes in, announcing his arrival. Visibly shaking with fear, the dwarf urgently requests to see the Commander-in-Chief. Both the Commander and the Chief of Staff descend to meet him, the former wondering if this is yet another emergency. The Chief of Staff recognizes the messenger as a soldier stationed at the fortress near the surface entrance.

They both immediately ask what has happened on the surface. But before the messenger can respond, he collapses from his mount. As he struggles to his feet, he cries out in desperation—it's an emergency. Monsters have appeared.

Once the dwarf regains his composure, the Commander instructs him to calm down and explain. The messenger reports that a terrifying monster has arrived at the surface fortress. However, surprisingly, they claim to have something to say about the Quagoa. There are about 30 of them, and they state they have no intention of fighting—they want to trade.

This confuses the Commander, who asks what these monsters look like. The messenger stammers, describing them only as evil, hideous, and sinister. Among them is an undead—creatures that hate the living and spread death. A sworn enemy of all life.

Earlier...Gondo Firebeard, riding a reptilian mount, leads Ainz Ooal Gown’s delegation through the snow-covered Azerlisia Mountains, heading northeast toward the fortress that connects to the dwarven city. According to Gondo, the fortress was once a hub where dwarves traded with humans, and it was designed to accommodate visitors from the surface.

Meanwhile, Ainz is magically listening to a report on the captured Quagoa. From their interrogation, he learns that the Quagoa consist of eight clans, unified under a self-proclaimed Clan Lord. There are roughly 80,000 of them. Their strength varies depending on the minerals they consumed during childhood. This intrigues Ainz, who wonders what would happen if they were fed minerals from Nazarick.

He speculates that the Clan Lord may have consumed some of YGGDRASIL’s rare metals. Though Ainz wishes to capture and interrogate this Clan Lord, the sheer number of Quagoa is far too great for the Sorcerer Kingdom to sustain. Still, in pursuit of his vision of racial coexistence, Ainz believes mercy should be shown. However, even if the Quagoa agreed to surrender, relocation to another mountain range would be necessary for any chance at peaceful integration.

As they approach the fortress, Gondo calls out from the front, pointing to the gates ahead. Seeing the towering stone entrance, Ainz dismounts, deciding it’s time for some “cold calling.” He orders Shalltear and Aura to protect Zenberu and Gondo.

The Overlord steps forward to address the dwarven guards watching warily from the windows. He sees no signs of player influence, but the guards are clearly terrified by his undead appearance. They order him to halt and demand to know why an undead stands before their gates.

Ainz formally introduces himself as the Sorcerer King, Ainz Ooal Gown of the Sorcerer Kingdom. He states that he has come seeking peaceful relations with the dwarves and assures them that so long as they do not attack him or his companions, there will be no hostility. He then requests that the guards lower their weapons.

He goes on to explain that he visited Feo Raidho and captured the Quagoa who attempted to invade it—information through which he learned that Feo Jera was also under threat. As a sign of friendship, the Sorcerer Kingdom is offering military assistance, he says, finishing with a skeletal smile.

The dwarven soldiers, still fearful, notice Gondo standing behind Ainz and mistakenly assume he’s a hostage. Ainz quickly clarifies that Gondo is a friend he met at Feo Raidho and asks the dwarf to explain their intentions to his kin.

While the guards recognize Gondo’s name, they recall him as an oddball and socially withdrawn. Some even suspect he may be an imposter using illusion magic. Overhearing this, Ainz notes that at least they know who Gondo is. He urges Gondo to prove his identity—perhaps with a personal detail.

After thinking for a moment, Gondo shouts that there’s a restaurant called the Black Gold Beard Pavilion near his home. He adds that the owner’s face looks like an anvil, the food is awful, and the only decent thing is the stew.

For a moment, silence falls over the guards. Ainz is exasperated—until suddenly the dwarves begin yelling back, calling Gondo an idiot. One says it’s not a place to eat, but a bar. Others chime in with their own opinions: the stout, red mushroom beer, cloudy wine, or Beard Lady’s ale are the best.

Ainz watches this back-and-forth and remarks that dwarves really seem to love their beer. Then, he asks if they’re now satisfied that Gondo is who he claims to be. He adds that the only reason they’re here is to warn the dwarves about the Quagoa threat—and that the Sorcerer Kingdom has already taken necessary action.

The guards, finally convinced, tell the Sorcerer King to wait as they send word to the Commander-in-Chief.

Part 3[]

When Gondo explains that the Commander-in-Chief is the highest-ranking officer in the dwarven military, Ainz chuckles at the information. However, his brief expression carries a sinister undertone that causes the dwarven soldiers to tense up and once again train their bows on him.

Moments later, the Commander-in-Chief arrives and cautiously opens the fortress gate to greet Ainz. With some nervous hesitation—and the Chief of Staff standing just behind him—the Commander-in-Chief accepts Ainz’s skeletal hand and the two exchange formal greetings. When Ainz remarks that he is impressed the Commander-in-Chief took time out of his busy schedule to greet him despite the situation with the Quagoa, the dwarf commander becomes noticeably alert. He assumes Ainz already knows the reason for his visit. Ainz, of course, confirms this assumption without hesitation.

The dwarf explains that the Dwarven Army is currently holding the Quagoa invasion at bay. Having heard that Ainz extracted information from the captured Quagoa at Feo Raidho, the Commander-in-Chief asks if he has any physical proof. Ainz confirms he does and offers to summon one of the captured Quagoa so the commander can hear the truth directly. However, the dwarf is already convinced by Ainz’s immediate and confident response.

Seeing no reason to hide anything further, the Commander-in-Chief confides that an evacuation to Feo Raidho is currently impossible. The Chief of Staff immediately protests, criticizing his superior for revealing military secrets to an outsider. But the Commander-in-Chief counters that it no longer matters—Ainz already knows everything. Moreover, the fact that someone of his rank, who should be commanding the front lines, is here to greet Ainz instead, is itself a clear sign of the stalemate against the Quagoa.

Though his assumptions about Ainz’s knowledge are correct, the reality is even grimmer: the dwarves cannot expect reinforcements. It’s easy to imagine what might happen to the morale of the troops under such circumstances. They now rely on one last line of defense. Once the gate falls, the Quagoa will pour into the dwarven capital, leading to mass casualties.

Gondo, listening nearby, is shocked by the dire situation. Ainz, however, presents an offer—to lend his soldiers to assist the dwarves. Once the Quagoa are defeated, they can discuss further matters. The Commander-in-Chief hesitates, but Ainz explains his reasons for offering aid: he cannot allow a nation with whom he hopes to establish friendly diplomatic relations to be destroyed. He offers his hand in support during this crisis.

The Chief of Staff objects, pointing out they don’t have approval from the Council. But Ainz pointedly asks if they even have the time to seek authorization. Realizing the stakes, the Commander-in-Chief formally requests aid from the Sorcerer King, much to the Chief of Staff’s dismay. Yet the commander affirms that this is the best decision he can make for his people and is willing to accept the risks. Turning to Ainz, he asks if the dwarves are prepared to move forward.

Meanwhile, at the gate leading to the tunnel to Feo Jera, the Quagoa vanguard continues to claw at the barrier. It refuses to budge, leaving the demi-humans unsure of what to do next. One suggests waiting for Yozu, who might know how to breach the obstruction.

Then, to their surprise, the gate begins to open. Not wanting to waste the opportunity, the Quagoa prepare to storm through and slaughter the dwarves. But as three of them approach the widening gap, they are suddenly and violently beheaded. As one of the severed heads hits the ground, the remaining Quagoa look on in horror as a Death Knight lumbers forward from behind the gate.

Major Events[]

  • The Quagoa being their invasion of Feo Jera, managing to circumvent the Great Rift, claiming the fortress guarding the suspension bridge.
  • The Dwarven Army manages to seal the gates to the tunnel connecting to the dwarven capital.
  • News reach the Commander-in-Chief and Chief of Staff that there are monsters at the surface fortress having information on the upcoming Quagoa invasion.
  • The monsters turn out to be Ainz Ooal Gown and his delegation who were led to the fortress on the surface that leads to Feo Jera by Gondo Firebeard.
  • Though Ainz presents himself as a monarch of the Sorcerer King the dwarven guards are fearful of his appearance. Gondo presence is suspected of being an imposter until the dwarf convinces them of his identity.
  • The Commander-in-Chief meets Ainz and after some hesitation accepts the Sorcerer King's aid in repelling the Quagoa.
  • A Death Knight is deployed by Ainz to drive back the Quagoa from the gate connecting to Feo Jera.

Character Appearance[]

In Order of Appearance[]

New Characters[]

Abilities Used[]

Spells/Skills:[]

  • Thunderlance
  • Thunderball

Known Locations[]

Chapter Notes[]

  • The first part of the chapter was released with 11 pages.
  • The lightning magic used by the Dwarven magic caster were unnamed in the Manga, though are in the Light Novel.
  • The second part of the chapter was released on July 30, 2025 with 11 pages.
  • The third part of the chapter was released on August 13, 2025 with 10 pages.


Navigation[]

Manga Chapters
Main Chapters
123456789101112131415161718192021222324252627282930313233343536373839404142434444.5454647484950515253.153.25455.155.25656.257.158.25960616263646566676869707172737475767778
Special Chapters
7.511.518.561.5Prologue66 Epilogue67 Prologue
New World Chapters
1234567891011121314151617
New World Special Chapters
Special Edition