Lord I’m trying to be civil with you. No need to be rude. You deleted the Maid and Slave info on the page. In addition yes now I see that you made a minor edit on the magic Caster and commander orient Classes. However you made the edits at the same within the space of a time so when I undid it they reverted back together.
Nice Character! I wouldve done the same with mine, by that i mean using [Ouroboros] or the [Caloric Stone] to break the level limit and get to level 200! i bet he pissed alot of players off due to his strength!
I'd be a doppelganger, with a racial level of 50, because I like disguise and esponiage. As for my job levels, I'd probably be something along the lines of a summoner, so I'd never have to do my own work. I'll get back to you in more detail after I do some research =).
Ask me if needed. I researched almost all d&d books.=) Looking forward to it. Also, doppelgangers are good, but have a drawback. As they copy someone, it takes `slot` that cannot be reused. So lvl 50 - 50 images of people. It's good for versatility, but not for disguise and infiltrations.
Alright, finally getting back to you :). My race would be Doppelganger, with a racial level of 15. One slot for every major class in D&D, an alternate male and female form, with the last slot unfilled, in case I discover an extremely powerful person to mimic. I'd model each slot after the most powerful person in that class that I know. I wouldn't have any classes in Greater Doppelganger because the point of being a doppelganger seems more about versatility than disguise, so as long as I can use all skills and abilities, it won't matter to me if they know who I am. 15 levels in Illusionist, 10 in whatever the "Greater Illusionist" class is, and 5 in the highest level of the Illusionist class tree. I'd use the abilities from those classes for esponiage. I'd also have 15 levels in Rogue, 10 levels in Ninja, and 5 in the "Master Ninja class" or its equivalent. I'd then have 10 levels in a sort of "High Scientist" class, which I wouldn't need the prerequisite class for because I've passed its level check of 70. And with that, I'd of course have 5 levels in the "Master Scientist" class. These classes would be used to find out more about game/New World mechanics, for the purpose of finding an ultimate build with which to fill my last Doppelganger class. For my last 10 levels, I'd have 5 levels in Bard, and 5 in Cook, because it's always good to have a means to entertain yourself :). In the New World, I'd be experimenting to find a way to break the level cap (primarily with wild magic) so I could gain the class Gunner, in order to shock the residents of the New World and get them to believe me about modern technology. So in summary:
Doppelganger: 15, Illusionist: 15, "Greater Illusionist": 10, "Master Illusionist": 5, Rogue: 15, Ninja: 10, "Master Ninja": 5, "High Scientist": 10, "Master Scientist": 5, Bard: 5, Cook: 5. And hopefully in the future, Gunner: 1, so I don't shoot myself in the foot while trying to demonstrate using modern weaponry. Classes in quotations are ones not confirmed to exist.
Interesting, but unbalanced. It's not confirmed, so it's my guess based on Pandora's Actor, Narberal Gamma and D&D knowledge. I think Base Race "Doppelganger" Would give you only looks, Greater Doppelganger gives you looks and knowledge and some power from the one you copy, and further developing Doppelganger race allow you to use more power of the one you copied. Pandora's Actor is level 45, but he can use only about 80% of the output of original, and have 45 slors for copy. To better fulfill your purposes of versatility, I think lvl 60 Doppelganger, 25 illusionist, 10 Expert, 5 Sage. As for Bard, Scientist, Gunner and all that you can copy appropriate person, and maintain your appearance by illusions, or have 10 Shapeshifter, and maintain physical appearance despite copying other's abilityis.
It was mentioned that there are no tribes now, only one lizardman village. And Shasyru is head of all lizardmen. Even if there are "ethnic groups" out there, my edit is still valid, as there no Green Claw tribe any more. Nor any other.
I will do it for you, but there is no difinite borders, except Roble Kingdom, so I think it's unnecessary. It would be rough guess and speculation. I do not think it is wise to do this at this point of time.
The Dragonic Kingdom...i would imagin have a little more territory until they reach at the edge of the southern east mountains...as for the baharuth there borders are as far as that last symbol fortress that reaches at the end of the route...as for the rest...the borders are more or less a perfect representation of each of the country well done :)
LordRimus, i forgot to tell it but, great job with the map. I was going to also say that Dragonic Kingdom is off border and it wouldn't be a problem if got smaller territorial space in this map since it isn't a complete map.
LordRimus wrote: Done. Also, this map do not contain ENTIRE world, so Dragonic empire can be off border. For proof - There is no Beastmen Nation on the map. And World can't be so small.
Of course not...further down the slane...there is a desert that hold the eight greed kings last city as well as there floating castle....also the beastman nation further east of the dragonic kingdom as well as the minatour nation and the goblin kingdom....hell this map does not even cover an entire continent just part of it....so chances are there are more...we have a lot of places to explore and conquer.
i mean you can see syria, egypt, turkey, iraq, saudi arabia. and also the capitals in the overlord map location matches the capitals of the middle east. Very similar i think the manga drawer, drew the map by geting inspired by the middle east.
When I wrote this I got the source from Yuri Alpha and the fact that Lupusregina is significantly evil it is normal to assume 200 is significantly evil/good. So I wasn't denying anything the author wrote.