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Feo Jera’s Garrison is a military base that stood between the Great Rift and Feo Jera.

Background[edit | edit source]

Situated between the capital of the Dwarf Kingdom and the natural barrier, the Great Rift. Further to the edge of the Great Rift was a fortress that stood watch over a rope bridge that hangs over the chasm.

Chronology[edit | edit source]

The Craftsman of Dwarf Arc[edit | edit source]

Main article: The Craftsman of Dwarf Arc

The garrison was suddenly attacked by a massive force of Quagoa that managed to bypass the fortress guarding the rope-bridge across the Great Rift. Fearing the worst, the Commander-in-Chief order the gates to be sealed. The soldiers managed to hold the demi-humans long enough to close the gates thanks to their Magic Casters.

Despite plans to bury the gate with earth, it was only a matter of time before the army dug through. When word from the fortress on the surface reported an army of monsters, the Commander and his Chief of Staff went to investigate. Learning that it was a delegation from the Sorcerer Kingdom the Commander accepted aid from Ainz Ooal Gown to dispatch the demi-human army.[1] The Sorcerer King lived up to his word, summoning two Death Knights that annihilated the demi-humans driving them back across the Great Rift.[2]

Layout[edit | edit source]

From the garrison, a gently-sloping tunnel in the shape of a spiral led from it and ahead was the capital Feo Jera. The cavern where the garrison was located at was the dwarves' final defensive line, and on top of that, the gates of mithril were alloyed with orichalcum. The gates could withstand an enemy attack from the tunnel they were closed.

Trivia[edit | edit source]

  • It was suggested by the commander of the Dwarven Army that the gates should be electrified but the Regency Council dismisses the idea of believing the base’s defenses were adequate.

References[edit | edit source]

  1. Overlord Volume 11 Chapter 3: The Impending Crisis
  2. Overlord Volume 11 Chapter 4: A Craftsman and Negotiation

Navigation[edit | edit source]

Locations
Re-Estize Kingdom
Re-Estize Ro-Lente Castle Magician's Guild Re-Blumrushur Re-Robel E-Naüru Re-Uroval E-Pespel
Baharuth Empire
Arwintar Grand Arena Imperial Castrum Ministry of Magic
Roble Holy Kingdom
Hoburns Kalinsha Loyts Prart Rimun Debone Great Wall Holy Kingdom Liberation Army Base
Sorcerer Kingdom
Great Tomb of Nazarick Log Cabin E-Rantel Katze Plains Carne Village Monument of Ruin Great Forest of Tob Abelion Hills Great Lake Underground Tomb
Elf Country
Crescent Lake Great Forest of Evasha
Dwarf Kingdom
Feo Jera Feo Berkana Feo Teiwaz Maze of Death Great Rift Feo Jera's Garrison
Other Locations
Eryuentiu Azerlisia Mountains Sea City Sasasharu Ruins Silent City Bown Swamp Rhynd Sea Sewage Treatment Plant Vadis Free City Quarry Tide Pool
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