Due to his rank, the Chief of Staff was better dressed than his men.
Chief of Staff appears to have a tactical mind. When he proposed the idea to bury the gate to halt the Quagoa invasion, he understood that it would only buy a few days. He was open to the possibilities outside his people's view of parameters.
The Craftsman of Dwarf Arc Edit
- Main article: The Craftsman of Dwarf Arc
After the Quagoa captured the fortress guarding the Great Rift, the dwarven garrison fell back to the gate leading to the Feo Jera. After sealing it, the Chief of Staff believed it would not be enough to keep the demi-humans out. The Chief believed it would be best to abandon the city. Both he and the Commander discussed how the Quagoa could have captured the fortress, until one of their riders brought word of monsters on the surface at the entrance of Feo Jera.
The Chief and Commander confronted the monsters, which turned out to be Ainz Ooal Gown. He and his superior were brought to their knees after Ainz activated his staff giving him a frightening aura.
Abilities and Powers Edit
The Chief of Staff is the second in command of the Dwarven Army.
The Commander is the Chief's superior and like him takes his job seriously and acutely aware of his station's responsibilities. He is often consulted by the Commander.
- Chief of Staff believed that the Quagoa couldn't have breached the fortress guarding the rope-bridge by themselves, and may have enlisted the aid of another species.
- (To Commander-in-Chief): "Sir, should we bury the gate with sand and dirt?"