Name and explain the abilities of your martial arts with limits.
FINAL FLASH - a combination of FLASH HAMMER and SEE THROW for guaranteed hit but need first need "Mental Enhancement" or "Limit Breaker" since it is a martial art that takes the concentration of 7 martial arts and stamina. This would only be used if your opponent was unpredictable or just really fast so that you know where to strike next.
Can you explain the differences so that I can understand what they are. As the creator of those martial arts you know more than i do and I do not and is inconvenience. I'd appropriate your help in elaboration.
Ok first the piercing dragon tusk tactics is specific only for piercing weapon my is for every weapon and to answer the other question BUFF UP is only for muscle mass and not over all abilities.
Very true if you are referring piercing weapons to sharp weapons like swords, the head/tip of an arrow, knives, the edges of an axe, etc. So SHOCK THROW and COOL DOWN work for all weapons not just sharp weapons. So just physical for BUFF UP would it be a better version of the martial art "Physical Boost" or are they the same since they both increase physical assuming both methods are increased muscle mass.
BARK SKIN: harden skin to prevent bludgeoning or piercing weapons from dealing too much damage.
Harden skin to prevent damage from slashing weapons.
IMPREGNABLE SKIN: combination of both those skills, maximising defence
Corrosive Lure (Active): Slash Nearby Enemy caused enemy less defense
Break (Toggle): Increase Strength 50% but it caused exhaustion over time
Stance (Toggle): Increase Agility 50% cost 50% of Mana
Bless of Castle (Toggle): Increase Int Based Faith which implies 10% of it.
Cursed Bias (Buff): Allow all Toggle to be Active but it caused the user lost health 5% over time.
Corrupted Dagger (Active) : Forward thrust dagger linger all enemy nearby. Target that debuffed by Lure got additional damage by 75%. Have a 5% chance to active second hit.
Phantom (Passive ) : When dying, increasing defense, attack, and agility by 60%. When Attacking, small chance to lifesteal by 10% of max health.
Boundless (Active): Rampaging a target. allow to teleport Target which debuff by lure and do more hit and increase damage to it by 15%. When dying, phantom will come out and do AoE Corrosive Lure. to all nearby enemy.
Inner Possession : have a small chance to absorb energy that debuff by lure from enemy caused heal by 10% of max health.
Sense Escape - let's you know in which direction is best for survival. Not much stamina and concentration of 1 martial art
Plus 1 - you become 1 level higher than your enemy. For every 5 lvs higher the opponent the equivalent of martial art concentration. So Ainz Lv 100 vs Gazef Lv 31 it would take Gazef the concentration of 14 which is 2 times higher than the # of martial arts he can use at once so it would overwhelm him or kill him.
Higher jump - jump 50 meters some stamina concentration of 2 martial arts
Delay Attack - combination of Fortress and Flow Acceleration. So you block/stop attack and you strike back with normal hit/weapon or addition martial art. Lots of stamina and concentration of 3 martial arts normally
Silent Effort - no sound is made when you atk
What do you think?