Board Thread:General Discussion/@comment-177.37.240.146-20160829213948/@comment-67.140.174.219-20170928013430

71.235.31.212 wrote: It wouldn't happen in the current market. Yggdrasil is presented as a game that would require a truly MASSIVE full-time staff, huge mutually transparent server support, etc. ... While there is demand, the profit margin sucks resources HARD and games like that have a harder and harder time competing with fremium shovelware. While it is not an MMORPG, Minecraft is a perfect example of the industry...Notch built a sandbox game, with built in quest and dungeon features, a fanatic community devoted themselves to modding the game, providing the type of fan-content and customization that Yggdrasil depended on (in the story) and while it was very, very well received it could only support a very small staff who were very hard pressed just to get it to version 1, and certainly had no time to constantly tweak the game and provide balanced content expansion (remember Nazerick was conquered by the FIRST guild to explore it, and no one else ever got to see much of it, or its original lay out...think how much would need to be created...by the staff mind you, not player content) to say nothing of fixing the multiplayer problems...because it was designed as a single player it would have needed to be redesigned from the ground up to create a single world, run on several servers probably, that could handle more than a few dozen players and all the patches constantly being layered onto the persistent world. Your profit margin is so much better with simpler games. People just can't get the sort of massive investment needed to produce a new game designed to support the sort of continual upgrading Yggdrasil has...maybe once the world is as toxic as Ainz's and processing power and memory is that cheap, people will be willing to invest either enough money or free time to create that level of escapism. The fans are there, but if you have that kind of money, you build your own private Xanadu, if you have the kind of community to build it as a labour of love, someone will "grief" your organization and you will find it easier to just meet in person and hit each other with nerf swords.

Not necessarily, I mean if you include all of the mechanics of the immaginary game then yes it would, maintaining game balance alone would be a nightmare and it would be almost literally impossible to make the game liek the one describes and it still be fun.

However, if you took the main points and balanced them then it would be very possible. The large number of playable races is one point. Captureing dungeons and town is done in several MMORPGS. Most games these days have forums specifically devoted to player suggestions.

A constantly changing and evolving world would require a massive staff would be completely unfeasable as you say. But if you took the main points from the story and ignored the completely unrealistic aspects then it actually becomes pretty simple, you could even design a game with more player freedome than YGGDRASIL. One of the major limiting factors in this game are classes, but as time progresses a lot of games are impimenting systems in which classes are becoming more vage of a concept allowing players to learn skills that suit them from multiple classes and just calling them the class that they have the majority of their skills in.

Not to mention patches, DLC, and Expansion software.

Even voice commands are becoming a thing in many games. Parnering with a company that has a well developed voice recognision software would allow players to be able to activate skills, and give commands without the need to type on a keyboard. Even allowing players to customize skills by adding command words or phrases would be completely feasable.

All in all you could create a pretty good look alike with enough funding and it would be perfectly proffitable.

The only problem is YGGDRASIL's pay to win mentality that is obvious in the LN. But turning the game into a cheep subscription with purchasible aesthetics would work just as well todays market.