Talk:Magic Caster/@comment-60.54.91.159-20151002145329/@comment-1846146-20151027072955

To add to previous ansver. From D&D Cleric spell list:

Tier 0:

Cure Minor Wounds: Cures 1 point of damage.

Tier 1:

Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Tier 2:

Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Tier 3:

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Remove Curse: Frees object or person from curse.

Remove Disease: Cures all diseases affecting subject.

Tier 4:

Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).

Restoration: Restores level and ability score drains.

Tier 5:

Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.

Mass Cure Light Wounds: Cures 1d8 damage +1/level for many creatures.

Raise Dead: Restores life to subject who died as long as one day/level ago.

Tier 6:

Mass Cure Moderate Wounds: Cures 2d8 damage +1/level for many creatures.

Heal: Cures 10 points/level of damage, all diseases and mental conditions.

Tier 7:

Mass Cure Serious Wounds: Cures 3d8 damage +1/level for many creatures.

Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).

Resurrection: Fully restore dead subject.

Tier 8:

Mass Cure Critical Wounds: Cures 4d8 damage +1/level for many creatures.

Tier 9:

Mass Heal: As heal, but with several subjects.

True Resurrection: As resurrection, plus remains aren’t needed.

For more, Check D&D wiki.