Talk:Neia Baraja/@comment-35206516-20180509101742/@comment-45.56.46.26-20180510064311

The question of things like level caps and how exactly XP is gained is also different from the game. Ainz thought he can't level up higher because of the Katze Plains massacre not putting him at next level, but in a realistic sense there is no reason that would give him any real experience at all. Even in the magical system as it is beginning to be explored, where wild magic  (based on sacrifice of souls) is the foundation, the souls can be converted into magical power but that doesn't mean they become XP at all.

Also, many reasonably high-level characters seem to have very little practical experience of killing anything that it is unusual to kill. Climb, for instance. It's highly questionable whether he has as much practical experience killing things as the average farmer does. That said, life and death battles are important, but what is important seems to be that the battle be difficult for the person gaining XP, not that it be lethal for the opponents.

It's suggested that Gagaran and Tia should be able to regain their former level caps by such methods, so it seems like level loss from even [Raise Dead] 5 or [Resurrection] 7 shouldn't be an absolute barrier to maxing out one's potential.

So maybe Ainz also, by his seeking out of new kinds of practical battle experience, could end up surpassing the level 100 cap.

On the other hand, it might be that the reason the 8GK's were unable to regain their levels lost to death was because their innate level caps were more or less ordinary (for the NW). So eventually, no matter how much fighting they did, the only thing that mattered was how many times they lost levels to death.