User:Eanki

''“It's not over until the throne falls. Eanki's up and the madman... [deafening crowd shouts] raidboss mode! ONE MORE TIME! [deafening crowd shouts] [mic crash] [strained voice] Ladies and gentlemen, Hurricane Eanki has made landfall and it's absolutely glorious!"''The third guildmaster of Wander & Wonder, a relatively unknown but largely successful medium size hard core raid guild (average world ranking: #342; World Class Item total: 1) in an equally hardcore PvE raid server.

Guild Themes & Aesthetics
Egypt Eternal, with a dash of Forerunner/Preserver sci-fi shenanigans.

Personality
Known for both calculated plays and the occasional Leroy Jenkins, Eanki has played only a handful of games in his life. He has a penchant for optimal builds, often prolonging the time he spends in every game.

In RTS games he has shown aptitude for both the proven slow and steady, overwhelm and push tactics that relies on a cool head and solid resource management, and the spontaneous blitzkrieg that relies on reading the flow of battle as it changes from one moment to another.

As a biologist, he holds an academic interest in monster anatomy and physiology and often obsess over monster designs.

In his spare time, he is known to engage in debates regarding Star Trek's Prime Directive, deeply intrigued by the idea that we shouldn't play god with the universe and how it's one of the grayest, and one of the most case-by-case basis reliant argument.

Active

 * Transmutation: Hex – 5th tier disable, single-target; turns an enemy into a harmless sheep; the weaker the enemy in comparison to the wielder, the longer the duration unless the caster undo it or a dispel of comparable power removes it; duration is greatly lessened to just a couple of seconds against raid bosses; raid instance is refreshed once the raid party leaves a zone, preventing the user from turning dungeon mobs into harmless critters and leaving them around to troll the next raid party; practically permanent on most of the New World denizens.


 * Transmutation: Frost Barrage – 6th tier magical attack, AoE; turns water vapor into icicles to lauch at enemies, injuring and slowing them down.


 * Transmutation: Mass Hex – 9th tier magical disable, AoE; temporarily turns enemies into harmless sheeps for a set amount of time; does not affect raid bosses.


 * Transmutation: Quicksand – 10th tier debuff, AoE; temporarily changes the floor to a highly viscous liquid state via transmutation.


 * Transmutation: Superheated Winds – 10th tier magical attack, AoE; while decidedly weaker than equivalent single target 10th tier spells, it can immediately cull a significant portion of weaker mobs by rapidly superheating the air around them and even those in their body.


 * Transmutation: Disintegrate - 10th tier magical attack, single target; disperses the molecules of the target's body into oblivion.


 * Force Palm - 1st tier physical attack, melee, single target; the user’s ki explodes outward from the palm’s point of contact
 * Ki: Force Dispel – 5th tier dispel, AoE; dispels negative debuffs from allies and positive debuffs from enemies


 * Ki: Burst – 5th tier magical attack, ranged, single target;


 * Ki: Rejuvenate – 8th tier healing spell, close-range, single target, instant healing; notably inferior to comparable spells of dedicated healer classes, it is nonetheless serviceable in emergency situations.


 * Death Blow – 10th tier physical attack, melee, single target; powerful single target burst attack that stuns and knocks back the target


 * Create Homunculi - summoning spell;
 * Homunculi Guardian
 * Homunculi Steelsister
 * Homunculi Pathfinder


 * Call Chimaera - summoning spell; calls forth a chimaera of choice from the selection that was created and contract-binded by the user.
 * Apokalyptic Omen (numbers available: 6; numbers summoned at a time: 1)
 * Armageddon Warrunner (numbers available 8; numbers summoned at a time: 2)
 * Goldmane Exarch (numbers available 12; numbers summoned at a time: 4

Passive

 * Explosive Fist – toggle on/off, attack modifier; adds corresponding explosion damage (with a small splash AoE) to punching autoattacks and skills.


 * Pulverize – toggle on/off; grants a small chance to deal explosive ki damage in a small AoE radius every spell-cast of monk class spells; toggles don’t count as spell cast.
 * Equivalent Exchange – spell lifesteal; heals the user for a small set percentage of the damage they dealt using spells; spell lifesteal is calculated by a percentage of the actual damage done to units; if a spell's damage exceeded the target's current health and killed it, the heal is based on the target's remaining health.
 * Counterblow – toggle on/off; returns a small percentage of melee attack damage back to the attacker.

Aura

 * Vitality Aura – toggle on/off, ally only; increases movement speed, attack speed, health regeneration and mana regeneration.
 * Intimidate Aura – toggle on/off, affects enemies only; gives a slight boost to the hate/threat generated by the user.
 * Quintessence Aura – toggle on/off, ally only; decreases manacost and cooldown of spells and skills 10th tier and below; provides boosts to physical and magical spells 10th tier and below; grants a small chance to restore a set amount of mana with every spell-cast; toggles don’t count as spell cast.

Quotes
"Justice serves to protect society by correcting or removing aberrant behaviors that are detrimental to a well-functioning society. That it satisfies or fails to satisfy what you think you, as the victim, felt you deserved is not part of the equation. Nor should it ever be.”

Contact Me
Catch me @le_halfhand_easy, MyAnimeList.