Talk:Table Game to Understand Humans/@comment-125.167.156.130-20180817125137/@comment-45.56.46.26-20180817215708

So, let's start the game. First is the starting village map. Let's clear the objectives so we can progress to the next map.

M: Oh, what do we do first?

D: Hmm...we don't have our daily abilities or anything, we should find an inn.

S: While we're at it, why not get a nice house? How about this biggest house?

A: Yes, let's go there.

DM: Okay, you enter the village and head for the biggest house. Inside you find a village chief.

A: Kill him.

DM: ah, eh?

A: I'll kill him by attacking with my greatsword. It does 6 damage.

DM: Eh? Wait, Albedo, why are you killing him?

A: Naturally, to secure our initial base. If we have a human in the way....

Anyway, Ainz persuades them (with Mare's help) to put off killing the guy...for now. After discussing such meaningless things as a last stand against the entire village and whatnot, they decide to act as humans would towards a superior, i.e. how they would act towards Ainz (um...the female players treating encountered characters like they are Ainz becomes a running gag​​​ from this point). He requests that they subjugate some goblins nearby.

And on with the adventure!