Talk:Great Tomb of Nazarick/@comment-34914244-20180730003837/@comment-45.56.46.26-20180730194136

No, the POP may not spawn fast, but because the base spawn rate is multiplied by over a hundred thousand of them, there is no possibility of taking short rests once you get past the first floor, you'd immediately come under constant attack from hordes of respawning mooks.

Your basic strategy is non-viable in Yggdrasil, and wholely unsuitable for invading Nazarick. No D&D caster would make it past the third floor relying on such methods. Including the Clerics.

Victim's tie-down ability is large enough to affect at least a thousand enemies at once, meaning it is probably much larger than you are imagining, or affects all enemies in an area regardless of range (especially likely given the apparent layout of the Wilderness, which does not appear to feature any forced chokepoint such as would be necessary for a limited range effect). It can also be used to tie-down fleeing enemies too distant to be feasibly engaged otherwise.

You seem to be assuming that only Shalltear and Ainz have any significant abilities simply because those are the only two max level characters that have ever gone all out in any combat scene within the series. You are completely ignoring the existence of Rubedo and the rest of the Eight Floor monsters.

And you are assuming that you will have unlimited radient energy firepower at the bottom level of the Great Tomb. This would require a World Item, meaning it would be countered by Ainz's World Item and by the Throne of Kings World Item, even if you got that far.