Talk:Timeline/@comment-27168967-20160221072539/@comment-27168967-20160224105809

After thinking through a bit, the protecting part doesn't even sound right. The human race back then was pretty much facing racial genocide and would be brought to extinction until the 8GK butchered the whole lot out of the other races. In those 100 years, something must have happened and it shouldn't be leaving the human race to get pushed to the last edge until the bad guys come and fought back on their behalf.

It's almost as if the Six got wiped out not too long after their arrival, leaving only legends and tools for the humans to fend for themselves. This probably served as a factor of them becoming divinified in the later years. If they're just bidding their time just because of their limited resources then they got a whole lot of patience as they watched the humans die. Unless they're all hit with something akin to Ainz's passive undead emotion regulator.

There's also that one fact that Rank Magic corrupts Wild Magic. The Dragonlords of that era should have at least sensed something wrong and checked on that, finally coming upon the Six. Something had happened but those are hidden in the dark right now.

There's also one more thing, the Six comes with a number of set gears that's clearly simply not for six people only. There's twelve in the Black Scripture, one World Item gear and another hidden set with Zesshi. That would make thirteen sets altogether. Not to mention there would be some other tools like the Sealing Crystal. Resources limited? Hardly. The only thing they might have problem is that they might not be able to resurrect without a guild house and the next group comes with... a guild house! Someone's been taking lessons in the dark. Well, the 8GK just plows through everything that stands in their way until the day they die themselves.

The third group comes with almost nothing besides the things they carry and some gears salvaged with only two known members within one team. Almost like a trial to see if just having two people would cut down on the backstabbing part of the previous group. And... they end up killing each other in the end.

Next stop, a loner on top of a guild with everything he needs to turn the New World into a clean slate. It's like every single time a situation ended up in failure, certain steps are taken to try and prevent the known situations from repeating. That's why I find it odd. The first group's exploits are quiet. Too quiet.