Talk:Great Tomb of Nazarick/@comment-34914244-20180730003837/@comment-34914244-20180730174640

The main issue of using those mooks to bleed them dry of spell slots, is that you could potentially take short rests at the end of clearing each floor, that would allow wizards and some druids recover a couple of spell slots, however they would have to deal with constant assaults from undead on each floor. Also unless those crystals deal double the HP of the characters, they can easily be revived by healers. Onto the area guardians. The only guardian they would actually have problems with is Shalltear(this is assuming a 12 man team of each class is clearing the dungeon) This is because she has a massive amount of attacking ablilties and additional abilities to negate damage done to her and summoning familiars, even then a few casters with radiant damage source could quickly wear down her health Since Victim's only ability is to be a massive drain on movement, you could conjure attacking animals to drain victim's health from 60ft away (I don't know the range of his sacrifice skill) that could mean his skill is triggered falsely, and would allow the party to advance on. I'd say the single biggest problem the team would have is Ainz, by the point when they would reach the throne, the team would most likely be depleted of spell slots, even then as long as they can consistently deal fire or radiant damage to ainz (Afterall he is an undead) they could knock him out in close to midrange combat. If you have more characters of the same class could make the dungeon easier/harder