User:Armada 371/Abilities and Powers

Abilities and Powers
As one of the Global Class Threats created by the Almighty One, Armada is one of the most powerful and strongest monster in existence rivaling the strongest demon (also created by the Almighty One) named Azathoth. His stats is completely uncountable due to him being a Global Class Threat. One could say his strength is supremely immense to the point that even one hundred 'Rulers' have no chance against him.

Armada is not just a normal Global Class Threat but he is a bahamut dragon with various race inside of him. In other word, he is a hybrid bahamut dragon.

A level limit for a 'Rulers' in CTMH is level 100 but Armada level has no limit. As a matter of fact his true level is completely unknown even to him. One could say he's a level breaking monster.

In solo battle against other 'Rulers', he completely dominate the other party without getting so much as a scratch. Even in group battle against one hundred 'Rulers' with their fully prepare plan, equipment and preparations, the chance of winning against him is still in doubt.

Armada is immune to Global Class Item effect because he has a special class that make him immune to their effect.

There are about 7,000 magic spells or possibly more existed in CTMH and it seems that Armada has mastered all of it although some of the spells come from different classes. In addition to that, he has the capability to access all of the classes that exist in CTMH and in the New World. This is due to the one of the secret class that the Almighty One gave him.

Global Class Threat Traits Bahamut Skills  Eternal Skills Overlord Skills Phoenix Skills Seraphim/Angelic Skills Basic Hybrid Traits Advanced Hybrid Traits Class Abilities Hyper-Tier Spells World Tier Spells
 * Absolute Adaptation: This trait gave Armada the ability to adapt in any environment be it suitable for living or not in a blink of an eye. Breathe everywhere and other things as well. Beside environment he can also adapt into any situation very quickly.
 * Absolute Attack
 * Absolute Combat
 * Absolute Command
 * Absolute Condition
 * Absolute Defense
 * Absolute Disease Immunity: Cannot get sick at all.
 * Absolute Endurance 
 * Absolute Immortality
 * Absolute Invincibility: When Armada is already reach the age of 5,000 years old he will have this trait and he will be completely invincible. To put it simply, he cannot be beaten.
 * Absolute Mind Control Immunity
 * Absolute Perception
 * Absolute Reflexes
 * Absolute Regeneration
 * Absolute Senses
 * Absolute Speed
 * Absolute Stamina: Possess unlimited stamina. 
 * Absolute Strength
 * Absolute Will
 * Almost Completely Immune to Global Class Item Effect: Since Armada is a dragon and a dragon grew stronger and tougher with age, by the time when Armada reach the age of 5,000 years old he will be completely immune to Global Class Item effect. When that happen, Armada will gain one of his Global Class Threat traits known as 'Absolute Invincibility'.
 * Cosmic Awareness: This trait gave Armada the ability to detect any opponent who could threaten him or his guild members in a very wide scale.  
 * Flawless Indestructibility: Armada got this trait when he achieved the final result of Absolute Will or Absolute Adaptation trait. Since Armada possess both of them, he literally indestructible.
 * Indomitable Will
 * Infinite Life Energy: This trait of Armada allows him to use his vast reservoir of life energy to create not only a particles that allow his summon beings to stay permanent but also has many different usage.
 * Self-Sustenance: With this ability he will never get hungry. So he does not need to eat. Even so, he still eat because he treat eating as something as luxury.
 * Size Alteration (Absolute): Can change his body size. The 'Absolute' status gave Armada the ability to change his size or his target size at any level that he wants it to.
 * Acidic Blood: Like most dragons, Armada blood is very corrosive but his blood is much more corrosive to the point that it can melt the hardest metal.
 * Breath I Energy-Ball Flare: The energy-ball flare is an attack by launching a huge energy ball at the enemy. This attack is akin to an energy blast. The firepower of this attack is so destructive it could destroy a huge mountain. Despite it's massive destructive firepower, Armada can control on how much damage it could make. Basically he can control it's firepower.
 * Breath II Solar Flare
 * Breath III Mega-Flare
 * Breath IV Giga-Flare
 * Breath V Tera-Flare
 * Breath VI Storm-Flare: This kind of attack has the capability to cause massive amount of damage to a huge area. This breath is almost similar to how the spell 'Meteor Showers' works but the Storm-Flare is far more destructive in terms of firepower and its area of effect is also large than the 'Meteor Shower' spell. Although this kind of attack is part of the 'Breath' attack, it is completely different. Instead of launching from his mouth, numerous starlight appears behind his back and at his command the numerous stars immediately hit its target in a wide area akin to a barrage attack.
 * Breath VII Cosmic Flare
 * Create Low Tier Dragon (30/day): Armada can create 30 low tier dragon per-day. The lower tier dragon are Wyrm, Drake, Wyvern, Lindworm, Young Dragon and Basilisk.
 * Create Middle Tier Dragon (15/day): Armada can create 20 middle tier dragon per-day. The middle tier dragon are Greater Wyrm, Greater Drake, Dragon Knight, Dragon Warrior, Amphiptere, Greater Wyvern, Adult Dragon and Great Basilisk
 * Create High Tier Dragon (10/day): Armada can create 10 high tier dragon per-day. The high tier dragon are Elder Dragon, Dragon Lord, Grand Basilisk, Hydra Dragon and Numerous Elemental Dragons. With the use of his special skill known as First of It's Kind, Armada can summons Ancient Dragon and Primordial Dragon which is far greater and stronger than both Elder Dragon and Dragon Lord. In terms of level, Ancient Dragon and Primordial Dragon is on the upper 80 to 90, while Elder Dragon, Dragon Lord, Grand Basilisk, Hydra Dragon and the Numerous Elemental Dragons are usually in the upper 60 to 70.
 * Dragon Malice I: Cause extreme fear
 * Dragon Malice II: Cause great panic
 * Dragon Malice III: Cause confusion
 * Dragon Malice IV: Cause insanity
 * Dragon Malice V: Cause instant death to anything within it's area of effect
 * Dragon Soul
 * Dragonic Wisdom
 * Dragonic Blessing: Armada can sense other dragon no matter how good their are at hiding or camouflage.
 * Electric Immunity
 * All Elemental Immunity: Armada is basically immune to all types of elemental attack to a certain degree. However because of his Absolute Defense trait and most of his other defensive skill, he is literally completely immune to all elemental attack.
 * Hypnosis
 * Impenetrable Body Armor
 * Matter Shattering Roar: Armada can emit a roar loud enough to shatter almost anything. He can even control the loudness of the roar so that he would not endanger any of his allies in the vicinity.
 * Paralysis Immunity
 * Prime Alpha Being: Armada basically has the ability to control over other dragons no matter how strong they were. However because of his hybrid traits he also has the ability to control other species that is part of his hybrid race. This race is in the likes of angels, avian type creatures and others as well. But because of his racial trait is focus more on his dragon trait, he basically has more control over them than the others.
 * Primordial Predator Instinct: This is one of the many passive skill of Armada that will induce fear to his opponent. The fear that they fill is similar to an animal being hunted. As one of the oldest living being in CTMH, Armada is regarded as the 'Primordial Predator of All Living Creature'. This is because he is regarded as one of the most powerful predator of all. Although this skill is passive, the fear will only be directed to his intended target but the surrounding people could feel the fear coming out of him to but only a bit. With the combination of Terror Inducement this skill power will be tenfold.
 * Terror Inducement: This is one of Armada's passive skill. This kind of skill will cause fear toward other lesser beings. If they get to close to him, they will probably face death or if they lucky they will probably only faints due to the sheer force of terror and fear Armada could inflict. Armada can reduce the effect of this skill if he wish it. With the combination of Primordial Predator Instinct this skill power will be tenfold.
 * Wings Defensive Capability:Shield: By using his dragon wings, he has the capability to activate an indestructible shield that will protect him from any enemy attack. By using the spell 'Absorption' this shield is also capable of absorb the enemy attack into it like a black hole suck everything up.
 * Wings Offensive Capability:Chaotic Ray: By using his dragon wings also, he's capable of launching a very powerful ray. This ray can be strengthen further by using the previous enemy attack and transfer it's energy to the ray. Thus, this strengthen the ray attack power.
 * Blessing of Immortal
 * Emotional Understanding: By using this skill Armada can understand the emotion of others on a much greater scale.
 * Mortal Blessing
 * Paralyzing Punch: This skill enables Armada to paralyze his opponent by delivering a very powerful punch.
 * Psychic Mind: With this skill he can read others mind if wants to.
 * Polyglotism: This passive skill enables Armada to understand every languages.
 * Arcane Sight
 * Create Low Tier Undead (30/day): Armada can create 30 low tier undead per-day. The lower tier undead are Wraith, Bone Vulture, Skeleton, Zombie, Wailing Wraith and other lower tier undead.
 * Create Middle Tier Undead (20/day): Armada can create 20 middle tier undead per-day. The middle tier undead are Elder Lich, Knight of Death, Warrior of Death, Skeleton Dragon, Jason Voorhees, Freddy Krueger and other middle tier undead.
 * Create High Tier Undead (10/day): Armada can create 10 high tier undead per-day. The high tier undead are Seven Death Eyes, Zombie Dragon, Headless Horsemen and other high tier undead. If Armada were to use his special skill, he can even call forth a Grim Reaper and Overlord Supreme.
 * Dark Soul
 * Negative Energy Touch
 * Negative Protection
 * Tartarean Knowledge
 * Undead Blessing: Can detect other undead
 * Unholy Protection
 * Fire Manipulation
 * Flame of Eternity
 * Great Regenerate
 * Phoenix Soul 
 * Self-Resurrection
 * Healing Flame
 * Flame Breath
 * Angelic Force
 * Angelic Blessing: Sense other nearby angel.
 * Angelic Screaming
 * Angelic Soul
 * Banishment
 * Breath of Life: Resurrect anyone without causing any penalties.
 * Breath of Healing: Heal anyone until their health is fully restored.
 * Create Low Tier Angel (30/day): Armada can create 30 low tier angel per-day. The lower tier angel are Angel, Guardian Angel, Archangel, Principalities and other lower tier angel.
 * Create Middle Tier Angel (20/day): Armada can create 20 middle tier angel per-day. The middle tier angel are Angel Lord, Dominion, Virtues and other middle tier angel.
 * Create High Tier Angel (10/day): Armada can create 10 high tier angel per-day. The high tier angel are Ophanim, Cherubim, Angelic Dragon, Angel General and other high tier angel. If Armada were to use his special skill known as Call of The Heaven, he can even call forth a Seraph Twelve Sphere and Seraphim of Holiness.
 * Divine Sight
 * Feathers Projectile
 * Healing Touch
 * Holy Grand Shield
 * Protection Against Unholy Attack
 * Purification
 * Wings of Righteous 
 * Biological Manipulation
 * Certain Limitation of Other Skills
 * Hybrid Soul
 * Limited Skill Usage For Lesser Race
 * Mass Energy Usage: For some hybrid they use a lot of energy and have trouble to manipulate it but for Armada who is a Global Class Threat, he can manipulate easily how much energy he wants to use.
 * Possess Traits of Each Hybrid Species
 * Possess Each Hybrid Racial Weaknesses: Since Armada is part of a hybrid species, he possess some weaknesses from his other races as well. This trait will disappeared soon when he reach the age of 5,000 years old.
 * Absolute Evolution
 * Advanced Biological Manipulation
 * Advanced Hybrid Soul
 * Advanced Metabolism 
 * Great Vitality
 * Hybrid Transcendence 
 * Absolute Enchantment: This kind of ability is a skill that allows the user to bind their magic on everything. It has the capability to enchant weapons, spells, allies and many more. How strong that enchantment could be done must be depend on the enchanters ability. There are five ranks of enchanters class. There are Basic Enchanter, Expert Enchanter, Master Enchanter, High Enchanter and Absolute Enchanter. Only a Global Class Threats or someone with a status 'Global' in their class can have the rank of Absolute Enchanter that enables the user to enchant almost anything on an absolute scale.
 * Absolute All Magic Enhancement
 * Absolute Control of All Magic
 * Angel Control
 * Angel Creation
 * Angel Strengthening
 * Avian Control
 * Avian Creation
 * Avian Strengthening
 * Dragon Control
 * Dragon Creation
 * Dragon Strengthening
 * Holy Aura
 * Particle Creation: This class ability allows Armada to create a particle that enables him to use it to make his summon monsters become permanent. It requires a stronger corpse to make a stronger summon monster to stay permanent but the particles create from the skill Create Particle can make any summon being no matter the level to stay permanent. There are three types of particle that Armada can create which are Life Particle, Holy Particle and Undead Particle. To create this extraordinary power particle requires a vast quantities of life energy and Armada has completely no problem at all when creating this because he possessed the Infinite Life Energy trait as a Global Class Threat which allow him to create particles in endless. 
 * Primordial Force Control
 * Undead Control
 * Undead Creation
 * Undead Strengthening
 * Various Class Capabilities
 * Various Magic Enhancement
 * Amun-Ra: Summon the deity of the sun to assist the summoner in battle.
 * Anubis: This hyper-tier spell will let you summon the deity of the underworld to assist you in battle.
 * Azathoth: This hyper-tier spell will increase all allies stats beyond one hundred percent for a certain period of time. However, when this spell is use as part of the Great old Ones World Tier Spell this spell is not only capable of increasing the allies entire stats alone but the spawn of the Daemon Sultan will be there to assist you in battle in the forms of 'Darkness' and 'Nameless Mist'.
 * Bagration
 * Castle Bravo: This hyper-tier spell is akin to a massive explosion equivalent to a 15 megaton thermonuclear weapon. Despite it's blast, it's still dwarfed by the explosion of Grand Tsar Bomba, one of the Global Class Item and Kingdom Come, a World Tier Spell activated with the combination of five Castle Bravo hyper-tier spell. Unlike a real nuclear blast that contains radiation effects, this explosion does not contain any radiation effect.
 * Cthonians
 * Creation
 * Cthulhu
 * Gates's of Hell
 * Great Calamity
 * Green Crystal of Catastrophe: This kind of spell calls forth a massive green pyramid crystal from beneath the earth that will explode according to the caster command and send uncountable sharp shards and spikes to the enemy and inflicting huge a mount of damage. This spell is effective when used to destroy a large group of enemy.
 * Heaven's Rage: Upon casting this hyper-tier spell, Armada calls upon a huge pillar of red holy light accompanying by numerous red lighting revolving around the red pillar from the sky that will burn so bright and hot that it seem to burn the world itself. After several seconds, it will leave an area burned to nothingness but cinder and ash, leaving a place totally devoid of life. This spell deals huge amount of damage to undead-type enemy. This spell is also useful in battling against evil type enemy such as demon.
 * Heavenly Blessings
 * Horus
 * Iä Shub-Niggurath
 * Judgement of God
 * Motherland
 * Nyarlathotep
 * Osiris
 * Seraphim Descend: This Hyper-Tier spell allows the user to summon forth six Seraphim angel to assist the summoner in battle.
 * Seth
 * The Chosen Ones

To cast a World Tier Spell, five high tier magic casters have to cast a hyper tier spell to activate a World Tier Spell. Normal Spells Special Skill
 * Armageddon 
 * Divine Blessings
 * Forces of Celestial: This World Tier spell calls forth a vast legions of angel to assist the summoner in battle. The angels that summons comes in variety of tiers from lower tier to a higher tier. In Forces of Celestial, the number of angels summon according to tiers is different from the other tiers. To cast this spell, each five high tier casters must cast the Seraphim Descend hyper-tier spell simultaneously to allow this spell to be cast.
 * Force of Mother Nature
 * Gods of Egypt 
 * God's Smite
 * Great Old Ones
 * Great Patriotic Spirit
 * Hell on Earth
 * Kingdom Come: This World Tier spell has the firepower almost equivalent to that of the Grand Tsar Bomba blast. To cast this spell, each five high tier casters must cast the Castle Bravo hyper-tier spell simultaneously to allow this spell to be cast.
 * New Eden
 * Absorption
 * Anti-Information Magic Barrier
 * Astral Lance
 * Black Fireball: Shoot out a big ball of black fire that burns it's target. This spell is much higher and deals much more damage than the 3rd tier spell fireball. This spell is 8th tier spell.
 * Bless of Divine
 * Body of Invincibility
 * Burst
 * Cage Claw 
 * Charm Individual
 * Collapsar: This spell would cast a void which will literally suck the enemy inside.
 * Create Great Item
 * Cure Poison: This spell allow the user to cure poison effect.
 * Explosion
 * False Data: Life: Give the user the ability to fake his/her HP.
 * False Data: Mana Point: Give the user the ability to fake his/her MP.
 * Flaming Twister: This spell invokes a flaming tornado (170 meters in height and 90 meter in diameter). As if the flame was not enough, numerous small firebird flying in circle around the tornado in searching for a victim to be burn.
 * Fireball: Shoot out a big ball of fire that burns it's target. 3rd tier spell.
 * Flight: Give the user the ability to fly.
 * Grand Energy Burst
 * Great Teleportation: This 7th tier spell is greater version of teleportation. It allows the user to teleport at a great distance.
 * Holy Smite
 * Items Appraisal
 * Jamming Teleportation: This 9th tier spell prevent the enemy from escaping via a teleportation spell.
 * Lighting: Shoot out a lighting bolt that seeks out it's target. A 3rd tier spell.
 * Memory History: This 10th tier spell allows the user to see and control the memory of the targets to a certain degree.
 * Meteor Strike: Call forth a massive meteor from space with very bright light that temporarily blind the onlookers. The massive meteor ripped through the air with unthinkable speed and will hit its intended target that will create a huge burst of explosion afterwards upon contact. As the result, the massive explosion created by the meteor strike was able to flatten everything it hits. This is 9th tier spell.
 * Meteor Shower: A much more powerful version of meteor strike. Instead of calling one, it call forth innumerable meteor from space with the intention of destroying more than one target. The area of effect of this spell was so large that the aftermath of this spell can be describe as 'Raining Hell on Earth'. This is 10th tier spell.
 * Napalm Blast
 * Perceive Opponent: This spell allows the user to determine the enemy strength.
 * Portal: By summon the portal, it allows the transportation a large number of people over great distances. Unlike great teleportation, it has no limit on the distances and has 0% of teleport mishaps. It is consider the highest level of teleportation magic second only to the hyper-tier spell 'The Chosen Ones'.
 * Psionic Burst
 * Reinforce Defense
 * Screaming of The Dead
 * Soul Crusher
 * Teleportation
 * Thundering Twister: This spell invokes a tornado (about 150 meters high and 80 meter in diameter). Numerous lighting revolving around the tornado and inside the tornado there is a lighting strike that will kill any opponent that manage to enter the tornado.
 * Tiger Lighting: Shoot out a lighting bolt in a form of a tiger that then seeks out it's target. 5th tier spell.
 * Tiger Lighting: Shoot out a lighting bolt in a form of a tiger that then seeks out it's target. 5th tier spell.
 * All Thing That Live Shall Die
 * Call of The Heaven: With the use of this skill, it enables Armada to summon the Seraph Twelve Sphere and Seraphim of Holiness.
 * Create Particle: Life Particle: 
 * Create Particle: Holy Particle:
 * Create Particle: Undead Particle:
 * First of It's Kind: This skill enables Armada to summons forth an Ancient Dragon and a Primordial Dragon.
 * Global Influence: This skill expanse the influence of certain beings.
 * Shadow Doppelgänger: This skill allows Armada to use his shadow as his doppelgänger. He can order the shadow to do literally anything from doing combat to making a simple errand.
 * Shadow Doppelgänger: This skill allows Armada to use his shadow as his doppelgänger. He can order the shadow to do literally anything from doing combat to making a simple errand.

Summons
Unlike in CTMH but in the New World, Armada can make his summon permanent with the use of a corpse or any of it's body part alone. However certain summon will disappeared if the corpse is not strong enough to support that summon. In order to make that summon permanent, a stronger corpse must be needed.

Beside corpse, Armada can use the Life Particle, Holy Particle and Undead Particle that he can create from one of his class skill known as Particle Creation to make the summon permanent.

High Tier Dragon Middle Tier Dragon Low Tier Dragon
 * Ancient Dragon (If using skill)
 * Dragon Lord
 * Elder Dragon
 * Grand Basilisk 
 * Hydra Dragon
 * Primordial Dragon (If using skill)
 * Numerous Elemental Dragons
 * Adult Dragon
 * Amphiptere
 * Dragon Knight
 * Greater Basilisk
 * Greater Drake
 * Greater Wyvern
 * Greater Wyrm
 * Basilisk
 * Drake
 * Lindworm
 * Wyrm
 * Wyvern
 * Young Dragon