User:Armada 371/Abilities and Powers

Abilities and Powers
As one of the Galaxy Class Threats created by the all-powerful The Almighty One, Armada is one of the most powerful and strongest monster in all of existence rivaling the strongest demon (also created by the Almighty One) named Azathoth. His stats is absolutely off the charts due to him being a Galaxy Class Threat. One could say his strength is supremely immense to the point that the only that can rival him is another Galaxy Class Threats such as Azathoth.

Armada is not just a normal Galaxy Class Threats but he is a bahamut dragon with various race inside of him. In other word, he is a hybrid bahamut dragon. However when one mentions Galaxy Class Threats, there is nothing normal about them at all.

A level limit for a 'Rulers' in CTMH is level 100 but Armada has no level limit. As a matter of fact his true level is completely unknown even to him and for a very good reason. Galaxy Class Threats does not bound by the level because The Almighty One created them as a beings of constant evolve.

In solo battle against other 'Rulers', he completely overwhelm the other party without getting any damage at all and not even a scratch. Even a group of one hundred 'Rulers' with their fully prepare plan, equipment and preparations, the chance of winning against him is still in doubt.

As a matter of fact, Armada is immune to Global Class Item effect because he is a Galaxy Class Threat which make him immune to their effect.

There are about 7,000 magic spells or possibly more existed in CTMH and it seems that Armada has mastered all of it although some of the spells come from different classes. In addition to that, he has the capability to access all of the classes that exist in CTMH and in the New World. This is due to the Primordial class that he already mastered ever since the age of primordial. The Primordial class basically gave Armada the capability to control every single primordial force which is basically all magics, all skills and basically every power that exist in the universe.

Other than that, he is also expert on every martial arts that known to man. Due to his Absolute Strength and Absolute Attack trait most of his attack can be an instant death blow to any opponent he fought, however according to him he can control how much strength he wants to use. In that case, his opponent will not be killed instantly so that he can have a good fight with his opponent.

Beside that, he also has a class that enables him to see the future. This kind of class allows him to use a skill known as Future Vision. This skill literally allow him to foresee possible futures and observe of what may happen. This kind of future seeing class can only be achieved by few beings in which they are the thirty-six strongest monster which is the Galaxy Class Threats themselves. However, the future that they saw is not always the right one.

Also as one of the strongest among the Galaxy Class Threats, Armada possesses numerous  'Absolute' status condition. This status gave Armada a supreme mental and physical condition. Armada strength, speed, durability, intellect and others are vastly superior to that of all other members of his own species and possibly other species as well. This ultimate trait of him is actually were given to him by The Almighty One for who knows what the reason really is. However, he's not the only one possesses this  'Absolute' status, other Galaxy Class Threats possess them too.

Galaxy Class Threat Traits

 * Absolute Accuracy: Armada possesses limitless accuracy and being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. Armada can instantly react and zero-in on his target without even having too aim/look at or even be anywhere near their target including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets.
 * Absolute Adaptation: This trait gave Armada the ability to adapt in any environment be it suitable for living or not in a blink of an eye. Breathe everywhere and other things as well. Beside environment he can also adapt into any situation very quickly.
 * Absolute Attack: Armada possesses an attack that cannot be blocked by any means. This kinds of attack cannot be blocked, reduced, countered, negated or deflected by any means, defenses, armor and immunity. However, this ability is not dependent on physical factors like strength, but is instead based on the properties of the attack. Despite the attack being absolute and cannot be stop, the attack can be evaded if the opponent is fast enough to evade the incoming attack. However, when used against Absolute Defense, the damage inflicted may be proportional to the defense in question, as both are polar opposites of each other.
 * Absolute Balance
 * Absolute Combat: Armada have achieved the highest level of combat proficiency both armed and unarmed and are capable of performing supernatural feats beyond normal boundaries. Since Armada have acquired a state of mental, physical, and spiritual balance in an absolute level, it thus making him capable of defeating enemies only with his mere presence.
 * Absolute Command: This trait allows Armada to give totally absolute command upon any kind of existence, natural and supernatural, living and non-living. Even a level 100 'Rulers' can barely resist this kind of absolute mental order. The only way for a 'Rulers' to resist this kind of mental spell is to have some kind of special class or they have to train one's mind to achieve a great mental fortitude to resist it. A Galaxy Class Threats is immune to this kind of mental command.
 * Absolute Condition: Armada basically has supreme mental and physical condition. His strength, speed, durability, and intellect are vastly superior to that of all other members of his species.
 * Absolute Defense: Armada possess a defense that cannot be breached by any attack, giving Armada protection from all attacks regardless of types, magnitude or directions. Despite it's seemingly impenetrable defense, Armada might only be able to resist most of an Absolute Attack deliver by another Galaxy Class Threats.
 * Absolute Disease Immunity: Cannot get sick at all.
 * Absolute Endurance 
 * Absolute Immortality: As one of the Galaxy Class Threats, Armada was granted by The Almighty One a power of Absolute Immortality. This kind of power basically allows Armada to be eternal and indestructible. This kind of immortality is much greater than basic Immortality that the Eternal possess as the user cannot be killed by any means necessary no matter what the enemy do. Even another Galaxy Class Threats cannot kill another Galaxy Class Threats due to this trait being absolute. Despite being "absolute", only a True Omnipotence which is The Almighty One can kill the users regardless of their immortality being "absolute".
 * Absolute Intelligence 
 * Absolute Invincibility: This kind of trait gave Armada the ability to be be completely invincible. To put it simply, he cannot be beaten.
 * Absolute Perception
 * Absolute Reflexes
 * Absolute Regeneration
 * Absolute Senses: A Galaxy Class Threat like Armada have all of his senses enhanced to a infinite scale. This allowing him to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings or entities. However, he cannot use all of his senses in one time. He must concentrate from one senses to another so that he may not overloading his senses. Despite he have to lessen his senses on other part in order to concentrate on the main one, his other senses is still quite sharp to the point even if he concentrate fully on his hearing, he can still sense other's whose trying to ambush against him and still manage to counter it with great efficiency.
 * Absolute Speed
 * Absolute Stamina: Possess unlimited stamina. 
 * Absolute Strength: As a Galaxy Class Threat, Armada possess infinite level of strength that can only be rival by another Galaxy Class Threats.
 * Absolute Will: This kind of trait allows Armada to manipulate almost all of creation using nothing but pure willpower.
 * Completely Immune to Global Class Item Effect: A Galaxy Class Threats is immune to Global Class Items effect. 
 * Cosmic Awareness: This trait gave Armada the ability to detect any opponent who have bad intentions against him or against any of his guildmates or residents in a universal scale. This power is part of the Absolute Senses.
 * Containment Immunity: A Galaxy Class Threat like Armada cannot be absorbed, sealed, consumed, banished, imprisoned or affected by any type of containment ability even from another Galaxy Class Threats.  
 * Flawless Indestructibility: Armada got this trait when he achieved the final result of Absolute Will or Absolute Adaptation trait. Since Armada possess both of them, he's basically indestructible.
 * Indomitable Will: Armada will can never be dominate by any means necessary.
 * Infinite Life Energy: This trait of Armada allows him to use his infinite reservoir of life energy to create not only a particles that allow his summon beings to stay permanent but also has many different usage.
 * Perfect Immunity: This trait is basically allows Armada to be completely immune to all kind of power that he wish. This trait depends on the user whether they want to be affected or not.
 * Self-Sustenance: With this ability he will never get hungry. So he does not need to eat. Even so, he still eat because he treat eating as something as luxury.
 * Size Alteration (Absolute): Can change his body size. The 'Absolute' status gave Armada the ability to change his size or his target size at any level that he wants it too.
 * Weaknesses Remove: One of the best trait about being a Galaxy Class Threats is that they possess no weaknesses at all.

Bahamut Skills

 * Acidic Blood: Like most dragons, Armada blood is very corrosive but his blood is much more corrosive to the point that it can melt the hardest metal. His blood is so corrosive that even any types of poison and venom has virtually no affect to the blood but it just get dissolved into it and become one with the blood making the blood much more potent.
 * All Elemental Breath: This kind of skill allows Armada to launch all types of elemental breath. He can even combine as many types of breath as he want and launch it all in a single destructive breath. Among the many types of breath that he can launch are Fire Breath, Ice Breath, Lighting Breath, Pyroclastic Breath, Metalic Breath, Light Breath, Shadow Breath, Water Breath, Poison Breath, Air Breath, Snow Breath and many more. The breath attack can come in any shapes such as bursts, streams, spheres and even a mist of it from the mouth.
 * All Elemental Immunity: Armada is basically immune to all types of elemental attack to a certain degree. However because of his Perfect Immunity trait and most of his other immunity skill, he is basically completely immune to almost all kinds of attack.
 * Bahamut Push: This is a very powerful area of effect skill capable of extremely massive destruction depending on the force the user wants to use. This skill is basically a repulsive force designed to push all kinds of thing away from user vicinity. If this skill is used above a city, it has the capability to flatten the entire city living nothing but rubble on it's wake.
 * Bahamut Sharp Claws: This is a skill that causes Armada claws to be elongated, stretching beyond one hundred and twenty centimeters in length. This is a much greater version of the Dragon Sharp Claws spell. Kuribayashi describe them as claws with unmatchable sharpness and capable of cutting through everything that exist.
 * Bahamut's Warrior
 * Breath I Energy-Ball Blast: The energy-ball blast is an attack by launching a huge yellow energy blasts at the enemy. The firepower of this attack is so destructive it could destroy a huge mountain with ease. Despite it's massive destructive firepower, Armada can control on how much damage output it could make. Basically he can control it's firepower. In addition to that, this breath attack and like all of his flare breath based attack deals all kinds of damage that completely ignore the opponents defense and immunity. This is Armada trademark attack and the mostly used of all the breath attack. Armada can also fire these blast in rapid succession.
 * Breath II Solar Flare: This is the second stage of the flare based attack. It attacks resembles like a massive laser beam strike but the heats of this flare is greater than the surface of the sun. It has the capability to completely annihilate two large city from the face of the map.
 * Breath III Mega-Flare
 * Breath IV Giga-Flare
 * Breath V Tera-Flare
 * Breath VI Storm-Flare: This kind of attack has the capability to cause massive amount of damage to a huge area almost the size of a country. This breath is almost similar to how the spell 'Meteor Showers' works but the Storm-Flare is far more destructive in terms of firepower and its area of effect is also larger than the 'Meteor Shower' spell. Although this kind of attack is part of the 'Breath' attack, it is completely different. Instead of launching from his mouth, numerous starlight appears behind his back and at his command the numerous stars immediately hit its target in a wide area akin to a barrage attack. This attack also deals all kinds of damage that completely ignore the opponents defense and immunity.
 * Breath VII Cosmic-Flare: This is the ultimate version of the flare breath based attack that has the capability to destroy a planet itself. Basically this breath is the concept of annihilation of everything. This is the only flare breath based attack that Armada never use at all till now.
 * Create Low Tier Dragon (30/day): Armada can create 30 low tier dragon per-day. The lower tier dragon are Wyrm, Drake, Wyvern, Lindworm, Young Dragon and Basilisk.
 * Create Middle Tier Dragon (15/day): Armada can create 20 middle tier dragon per-day. The middle tier dragon are Greater Wyrm, Greater Drake, Dragon Knight, Dragon Warrior, Amphiptere, Greater Wyvern, Adult Dragon and Great Basilisk
 * Create High Tier Dragon (10/day): Armada can create 10 high tier dragon per-day. The high tier dragon are Elder Dragon, Dragon Lord, Grand Basilisk, Guardian Dragon, Hydra Dragon and Numerous Elemental Dragons. With the use of his special skill known as First of It's Kind, Armada can summons an Ancient Dragon and Primordial Dragon which is far greater and stronger than the other high tier dragons. In terms of level, Ancient Dragon is level 85 and Primordial Dragon is level 90, while Elder Dragon, Dragon Lord, Grand Basilisk, Hydra Dragon and the Numerous Elemental Dragons is in the upper 60 to 70.
 * Dragon Malice I: Has a chance of causing Extreme Fear. The Extreme Fear referred to is to be extremely afraid, which inflicted a penalty for all kind of actions. Besides that, it could reduce the stats of its victims. Normally, Dragon Malices would have less effect on level 100 'Rulers' and 'Residents', however if equip with guild weapons such as the Scepter of Leaders 101, its effect had been strengthened considerably.
 * Dragon Malice II: Has a chance of causing Great Panic. Great Panic was much more severe version of extreme fear, it caused by stacking additional Fear effects on each other. Anyone afflicted by that status would want to flee the ability user at all costs ― in other words, they would be unable to take any combat-related actions against that person.


 * Dragon Malice III: Has a chance of causing Confusion. This can only happen unless the target does not have any recovery measures prepare.
 * Dragon Malice IV: Has a chance of causing Insanity. Insanity was an extremely troublesome bad status, being a permanent version of Confusion. It could not be removed without magic from a third party.
 * Dragon Malice V: Has a high chance of causing instant death to almost anything.
 * Dragon Soul
 * Dragonic Wisdom
 * Dragonic Blessing: Armada can sense other dragon no matter how good their are at hiding or camouflage.
 * Hypnosis: This skill allows the user be able to affect or directly influence other people's minds to their commands.
 * Impenetrable Body Armor: Armada body in his true dragon form is literally impenetrable by any means necessary. Even in his human form, his body is harder than the toughest armor.
 * Matter Shattering Roar: Armada can emit a roar loud enough to shatter almost anything. He can even control the loudness of the roar so that he would not endanger any of his allies in the vicinity. Although the roar being only sound and shock waves, It has the capability to destroy anything that is made of matter and even magic spell. The roar was so powerful and so loud that the air can literally shaking and even an unconscious people can instantly regain back their consciousness due to the loudness of it. Other than that, the opponent could also feel that time was stop as well. As a matter of fact, the roar has the capability of stopping time but for a short amount of time only. There are three types of roar which is Enhanced Roar, Earth Shattering Roar and Matter Shattering Roar with Matter Shattering Roar is the strongest of the types. Armada has master all three types of the roar.
 * Prime Alpha Being: Armada basically has the ability to control over other dragons no matter how strong they were. However because of his hybrid traits he also has the ability to control over other species that is part of his hybrid race. This race is in the likes of angels, avian type creatures, undead and others as well. But because of his racial trait is focus more on his dragon trait, he basically has more control over them than the others.
 * Primordial Predator Instinct: This is one of the many passive skill of Armada that will induce fear to his opponent. The fear that they fill is similar to an animal being hunted. As one of the oldest living being in CTMH, Armada is regarded as the 'Primordial Predator of All Living Creature'. This is because he is regarded as one of the most powerful predator of all. Although this skill is passive, the fear will only be directed to his intended target but the surrounding people could feel the fear coming out of him to but only a bit. With the combination of Terror Inducement this skill power will be tenfold.
 * Terror Inducement: This is one of Armada's passive skill. This kind of skill will cause fear toward other lesser beings. If they get to close to him, they will probably face death or if they lucky they will probably only faints due to the sheer force of terror and fear Armada could inflict. Armada can reduce the effect of this skill if he wish it. With the combination of Primordial Predator Instinct this skill power will be tenfold.
 * Wings Defensive Capability: Shield: By using his dragon wings, he has the capability to activate an indestructible shield that will protect him from any enemy attack. By using the spell 'Absorption' this shield is also capable of absorb the enemy attack into it like a black hole suck everything up.
 * Wings Offensive Capability: Chaotic Ray: By using his dragon wings also, he's capable of launching a very powerful ray. This ray can be strengthen further by using the previous enemy attack and transfer it's energy to the ray. Thus, this strengthen the ray attack power.

Eternal Skills

 * Blessing of Immortal
 * Emotional Understanding: By using this skill Armada can understand the emotion of others on a much greater scale.
 * Eternal Soul
 * Mental Voice: This skill basically allows Armada to communicate with other peoples in a secret way. Unlike normal talk, he can talk with any person he wants or possibly a group of people he wants via his mind.
 * Mortal Blessing: By using this skill, Armada can detect nearby heteromorph or demi-human who is disguising themselves as human. With the help from his Galaxy Class Threat trait Absolute Senses, his detection skill increase beyond comparison. Even if the opponent is trying to conceal themselves with a help of an item, he can still detect them with absolute precision.
 * Paralyzing Punch: This skill enables Armada to paralyze his opponent by delivering a very powerful punch.
 * Poker Face
 * Psychic Mind: With this passive skill he can read others mind if he wants to. But most of the time, he rather not in respect of others privacy thought.
 * Polyglotism: This passive skill enables Armada to understand every languages.

Overlord Skills

 * Arcane Sight
 * Create Low Tier Undead (30/day): Armada can create 30 low tier undead per-day. The lower tier undead are Wraith, Bone Vulture, Skeleton, Zombie, Wailing Wraith and other lower tier undead.
 * Create Middle Tier Undead (20/day): Armada can create 20 middle tier undead per-day. The middle tier undead are Elder Lich, Knight of Death, Warrior of Death, Skeleton Dragon, Soul Eater, Jason Voorhees, Freddy Krueger and other middle tier undead.
 * Create High Tier Undead (10/day): Armada can create 10 high tier undead per-day. The high tier undead are Seven Death Eyes, Zombie Dragon, Guardian Death, Headless Horsemen and other high tier undead. If Armada were to use his special skill known as Call of The Grave, he can call forth a Grim Reaper of Death and Overlord Supreme.
 * Dark Soul
 * Negative Energy Touch
 * Negative Protection
 * Tartarean Knowledge
 * Undead Blessing: Can detect other nearby undead.
 * Unholy Protection

Phoenix Skills

 * Fire Manipulation: This passive skill allows Armada to manipulate any types of fire as he wish.
 * Flame of Eternity: This skill if used it allows Armada to be completely immune to any kind of flame attacks no matter how strong the attack were.
 * Flame Breath: This flame breath is almost similar to a fire dragon flame breath but it has differences. A normal flame breath only kill its target but a flame breath from a phoenix can both kill the host along with the soul itself.
 * Great Regenerate
 * Healing Flame: This skill allows Armada to heal himself by using the healing power of the flame.
 * Phoenix Force
 * Phoenix Soul 
 * Self-Resurrection

Seraphim/Angelic Skills

 * Angelic Blessing: Sense other nearby angel.
 * Angelic Force
 * Angelic Screaming: This is a skill that has the ability to emit a tremendously loud screaming that can almost annihilate anything in it's vicinity.
 * Angelic Soul
 * Banishment
 * Breath of Life: Resurrect anyone without causing any penalties at all. This is a resurrection skill of the highest level surpassing even the 10th tier spell Perfect Resurrection. Not only that, it has the capability to resurrect more than one people in a single time.
 * Breath of Healing: Heal anyone until their health is fully restored. The wounds that the victim suffers will also be fully healed leaving not even a scratch of the wounds. It can also heal more than one people. This is a healing skill of the highest level surpassing even the 10th tier spell Perfect Healing.
 * Create Low Tier Angel (30/day): Armada can create 30 low tier angel per-day. The lower tier angel are Angel, Guardian Angel, Archangel, Principalities and other lower tier angel.
 * Create Middle Tier Angel (20/day): Armada can create 20 middle tier angel per-day. The middle tier angel are Angel Lord, Dominion, Virtues and other middle tier angel.
 * Create High Tier Angel (10/day): Armada can create 10 high tier angel per-day. The high tier angel are Ophanim, Cherubim, Angelic Dragon, Angel General and other high tier angel. If Armada were to use his special skill known as Call of The Heaven, he can call forth a Seraph Twelve Sphere and Seraphim of Holiness.
 * Divine Sight
 * Feathers Projectile: This skill allows Armada to use his angelic feathers to act like a projectile by hurling them in massive numbers toward his opponent.
 * Healing Touch: By using this skill, Armada can simply heal the target just by touching.
 * Holy Grand Shield
 * Protection Against Unholy Attack
 * Purification
 * Wings of Righteous 

Basic Hybrid Traits

 * Biological Manipulation
 * Certain Limitation of Other Skill
 * Hybrid Soul
 * Limited Skill Usage For Lesser Race
 * Mass Energy Usage: For some hybrid they use a lot of energy and have trouble to manipulate it but for Armada who is a Galaxy Class Threat, he can manipulate easily how much energy he wants to use.
 * Possess Traits of Each Hybrid Species
 * Possess Hybrid Racial Weaknesses: Since Armada is part of a hybrid species, he possess some weaknesses from his other races as well. However, due to him being a Galaxy Class Threat this trait has already been removed long ago and currently he possessed no weaknesses at all.

Advanced Hybrid Traits

 * Absolute Evolution
 * Advanced Biological Manipulation
 * Advanced Hybrid Soul
 * Advanced Metabolism 
 * Great Vitality
 * Hybrid Transcendence 
 * Etc

Class Abilities

 * Absolute Enchantment: This kind of ability is a skill that allows the user to bind their magic on everything. It has the capability to enchant weapons, spells, allies and many more. How strong that enchantment could be done must be depend on the enchanters ability. There are five ranks of enchanters class. There are Basic Enchanter, Expert Enchanter, Master Enchanter, High Enchanter and Absolute Enchanter. Only a Galaxy Class Threats or someone with a status 'Global' in their class can achieve the rank of Absolute Enchanter that enables the user to enchant almost anything on an absolute scale.
 * Absolute Control of All Magic
 * All Elemental Manipulation: This ability basically allows Armada to manipulate all kinds of elemental as he wish.
 * All Magic Enhancement
 * Angel Control
 * Angel Creation
 * Angel Strengthening
 * Apocalyptic Force Manipulation
 * Boundary Manipulation
 * Dragon Control
 * Dragon Creation
 * Dragon Strengthening
 * Dream Manipulation: This ability allows Armada to manipulate a dreamworld.
 * Magic Devouring Capabilities
 * Mana Manipulation
 * Materialization: This ability basically allows Armada to create anything and everything from nothing. This he acquire from a class known as 'The Maker'.
 * Matter Manipulation: With this ability, Armada can manipulate any matter that he wants. In other words, he can change shape and manipulate matter that is anything that exist in the universe that contains substance and mass or physical form, starting to molecules to atoms, to planets and other astronomical features.
 * Particle Creation: This ability allows Armada to create a particle that enables him to use it to make his summon monsters become permanent. It requires a stronger corpse to make a stronger summon monster to stay permanent but the particles create from the skill Create Particle can make any summon being no matter the level to stay permanent. There are three types of particle that Armada can create which are Life Particle, Holy Particle and Undead Particle. To create this extraordinary powerful particle requires a vast quantities of life energy and Armada has completely no problem at all when creating this because he possessed the Infinite Life Energy trait as a Galaxy Class Threat which allow him to create particles in endless. This class ability is not only for the purpose of making a summon monsters become permanent only, this class also allows Armada to use the particle in an offense and defense mode.
 * Power Absorption Capabilities 
 * Primordial Force Manipulation: This abilities essentially gave Armada the ability to control, alter, create and manipulate almost anything and everything created by the primordial force, the unique source or origin of every universal concept. In other words, the primordial force that had generated everything and has the capability to give the user the position of Ultimate Supreme. This kind of power goes way beyond the boundaries of any level or scale and as such could allow Armada to achieve omnipotence or possibly something near that. Although this kind of potential is still debatable among the 'Rulers' of Leaders 101. However, unknown to most, Armada has already achieved that.
 * Reality Manipulation: This ability basically gave Armada the capability to alter any reality as he wish.
 * Undead Control
 * Undead Creation
 * Undead Strengthening
 * Etc

Hyper-Tier Spells

 * Amun-Ra: Summon the deity of the sun to assist the summoner in battle.
 * Anubis: This hyper-tier spell will let you summon the deity of the underworld to assist you in battle.
 * Azathoth: This hyper-tier spell will increase all allies stats beyond one hundred percent for a certain period of time. However, when this spell was used as part of the Great old Ones World Tier Spell this spell is not only capable of increasing the allies entire stats alone but the spawn of the Daemon Sultan will be there to assist you in battle in the forms of 'Darkness' and 'Nameless Mist'.
 * Bagration
 * Call of Cthulhu: This hyper-tier spell calls upon a Cthulhu. Cthulhu has been described as in appearance as resembling an octopus, a dragon and a human caricature, hundreds of meters tall, with webbed human-looking arms and legs and a pair of rudimentary wings on its back. The Cthulhu from this summoning spell is level 95. However, when this spell was used as part of the Great old Ones World Tier Spell, instead of summoning Cthulhu it calls forth Cthulhi. A small version of Cthulhu also known as 'Star-spawn of Cthulhu'. The Cthulhi is level 85.
 * Castle Bravo: This hyper-tier spell is akin to a massive explosion equivalent to a 15 megaton thermonuclear weapon. Despite it's blast, it's still dwarfed by the explosion of Grand Tsar Bomba, one of the Global Class Item and Kingdom Come, a World Tier Spell activated with the combination of five Castle Bravo hyper-tier spell. Unlike a real nuclear blast that contains radiation effects, this explosion does not contain any radiation effect.
 * Cthonians
 * Creation
 * Gates's of Hell
 * Great Calamity
 * Green Crystal of Catastrophe: This kind of spell calls forth a massive green pyramid crystal from beneath the earth that will explode according to the caster command and send uncountable sharp shards and spikes to the enemy and inflicting huge a mount of damage. This spell is effective when used to destroy a large group of enemy.
 * Heaven's Rage: Upon casting this hyper-tier spell, Armada calls upon a huge pillar of red holy light accompanying by numerous red lighting revolving around the red pillar from the sky that will burn so bright and hot that it seem to burn the world itself. After several seconds, it will leave an area burned to nothingness but cinder and ash, leaving a place totally devoid of life. This spell deals huge amount of damage to undead-type enemy. This spell is also useful in battling against evil type enemy such as demon.
 * Heavenly Blessings
 * Horus
 * Iä Shub-Niggurath
 * Judgement of God 
 * Motherland
 * Nyarlathotep
 * Osiris
 * Seraphim Descend: This Hyper-Tier spell allows the user to summon forth six Seraphim angel to assist the summoner in battle.
 * Seth
 * Sì Xiàng: This Hyper-Tier spell allows the user to summon the four animals from the Chinese constellations. The four animals are the Azure Dragon, Vermilion Bird, White Tiger and Black Tortoise.
 * Star of Wish
 * The Chosen Ones
 * Twelve Sign: This Hyper-Tier spell allows the user to summon twelve types of zodiac beast of constellations from Greek constellations with each of them is level 85. The twelve zodiac beast are Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius and Pisces.

World Tier Spells
To cast a World Tier Spell, five high tier magic casters have to cast a hyper tier spell to activate a World Tier Spell.
 * Armageddon 
 * Beasts of Constellation
 * Divine Blessings
 * Forces of Celestial: This World Tier spell calls forth a vast legions of angel to assist the summoner in battle. The angels that summons comes in variety of tiers from lower tier to a higher tier. In Forces of Celestial, the number of angels summon according to tiers is different from the other tiers. To cast this spell, each five high tier casters must cast the Seraphim Descend hyper-tier spell simultaneously to allow this spell to be cast.
 * Force of Mother Nature
 * Gods of Egypt 
 * God's Smite
 * Great Old Ones
 * Great Patriotic Spirit
 * Hell on Earth
 * Kingdom Come: This World Tier spell has the firepower almost equivalent to that of the Grand Tsar Bomba blast. To cast this spell, each five high tier casters must cast the Castle Bravo hyper-tier spell simultaneously to allow this spell to be cast.
 * New World

Normal Spells & Attacks

 * Absolute Death: This 10th tier spell allows the user to kill its intended target and also invalidates low-tier and mid-tier resurrection spell.
 * Absolute Halt: Unlike a normal time stop spell which has a time limit on how long the time can stop, Absolute Halt is a time stop spell which the user can stop time as long as they want. However if the opponent has a higher tier time stop resistance skills or abilities, it would be difficult for the spell to effect the opponent because they can resist it but it still effect them by slowing down their movement but not a complete halt. This is a 10th tier spell.
 * Absorption
 * Abyssal of Darkness 
 * Anti-spying Magic Barrier
 * Astral Lance
 * Atomic Blast: This is a powerful 9th tier spell that will cause widespread of destruction. However, the user will also be caught in the range of the spell's attack. This type of spell does two type of damage which is half fire and half bludgeoning. Despite can cause widespread of destruction, it was one the weaker 9th tier spell in terms of damage. Nevertheless, it's area of effect is very large to the point that if the surrounding buildings are present, those large object would have been just swept away in the middle of that explosion.
 * Aura of Purity: This spell ability is to shrouded the user entire body with purity aura. It's protect the user from low tier evil alignment attack.
 * Barren Wasteland: This is a 9th tier spell that can turn a vast area of fertile land into a barren wasteland. Anything that is living cannot live here.
 * Black Fireball: Shoot out a big ball of black fire that burns it's target. This spell is much higher and deals much more damage than the 3rd tier spell fireball and the 6th tier blue fireball. This spell is a 8th tier spell.
 * Blazing Javelin
 * Bless of Divine
 * Blue Fireball: This spell allows the user to shoot out a big ball of blue fire that burns it's target. This is a much more powerful version fireball type spell compare to the 3rd tier spell fireball. This spell is a 6th tier spell.
 * Body of Invincibility
 * Boundary Immunity: This 10th tier spell allows the user to be immune to any boundaries manipulation techniques that the opponent wants to use against the user.
 * Burst
 * Burning Arrow
 * Cage Claw 
 * Charm Individual
 * Collapsar: This spell would cast a void which will literally suck the enemy inside.
 * Copy Item: This spell allows the user to make a perfect duplicate of a certain magic items or normal items. This spell however cannot duplicate weapons. This is a 6th tier spell.
 * Create Great Item: This spell allows the user to create a magically-made set of armors, swords, halberds, glaives and so on for Armada to equip it freely.
 * Cure Poison: This spell allow the user to cure any poison effect.
 * Dimensional Breaker
 * Dimensional Jump: This is 3rd tier short range teleportation spell. This is the lowest tier of the teleportation spell. It was mainly used to put up a distance between the adversaries. The caster can only cast this spell onto themselves.
 * Dimensional Slash: This 9th tier spell has one of the highest dealing damage but consume a lot of mana. The spell is consider a lesser version of Tearing Reality 10th tier spell. This spell capable of cleaving through the very fabric of space and a hit from this powerful attack spell could disregard virtually any form of magical defense.
 * Divine Wind: This spell allows the user to bring forth a very powerful wind with the capability to send peoples flying in the air. Even stone-made building can also been sent flying. This is a 9th tier spell.
 * Dragon Sharp Claws: This is a spell that causes Armada claws to be elongated, stretching about ninety centimeters in length. However, the sharpness and length of this claws cannot be compare to the bahamut skill known as Bahamut Sharp Claws.
 * Dragonic Strength: This spell allows the user to increase their physical strength by 50%.
 * Enhance Perception 
 * Enhance Speed
 * Enhance Strength
 * Essene of Life
 * Explosion
 * False Data: Life: Give the user the ability to fake his/her HP.
 * False Data: Mana Point: Give the user the ability to fake his/her MP.
 * Flaming Twister: This spell invokes a flaming tornado (200 meters in height and 100 meter in diameter). As if the flame was not enough, countless small firebirds flying in circle around the tornado in searching for a victim to be burn.
 * Fireball: Shoot out a big ball of fire that burns it's target. 3rd tier spell.
 * Flight: Give the user the ability to fly.
 * Grand Energy Burst
 * Grand Magic Seal
 * Gravity Pull: This 7th tier spell allows the user to forcefully pull something which is far away from them and bring it closer to them. However, it is limited to few objects only.
 * Great Teleportation: This 7th tier spell is a much greater version of teleportation spell. It allows the user to teleport at a great distance.
 * Greater Lighting: This is a 7th tier lighting spell. It deals more damage.
 * Great Luck
 * Great Ray of Doom: This 9th tier spell allows the user to launch a purple colored ray that is so destructive that it could destroy almost everything.
 * Greater Gravity Pull: This spell is a much greater version of the Gravity Pull spell which ranked at 9th tier. Instead of pulling only few objects, it could pull almost unlimited amount of objects.
 * Greater Shockwave
 * Great Thunder Strike
 * Holy Aura
 * Holy Javelin
 * Holy Smite: A 7th tier holy type spell that purify it's target with a white light pillars. This spell is effective against evil alignment beings such as demons and undeads. If use against holy type beings such as angels, the damage done to it will not be so severe.
 * Ice Javelin 
 * Implosion: A 10th tier spell that cause the target to explode from the inside.  
 * Items Appraisal
 * Jamming Teleportation: This 10th tier spell prevent the enemy from escaping via any teleportation spell.
 * Lighting: Shoot out a lighting bolt that seeks out it's target. A 3rd tier spell.
 * Magic Amplifier: This spell increase the range or area of effect over what the spell would normally possess.
 * Magic Arrow: This is a 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce it's target.
 * Magic Boost
 * Mana Essence 
 * Mantle of Darkness
 * Memory History: This 10th tier spell allows the user to see and control the memory of the targets to a certain degree.
 * Memory Recall
 * Meteor Strike: Call forth a massive meteor from space with very bright light that temporarily blind the onlookers. The massive meteor ripped through the air with unthinkable speed and will hit its intended target that will create a huge burst of explosion afterwards upon contact. As the result, the massive explosion created by the meteor strike was able to flatten everything it hits. This is 9th tier spell.
 * Meteor Shower: A much more powerful version of meteor strike. Instead of calling one, it call forth innumerable meteor from space with the intention of destroying more than one target. The area of effect of this spell was so large that the aftermath of this spell can be describe as 'Raining Hell on Earth'. This is 10th tier spell.
 * Minefield 
 * Napalm Blast
 * Negative Energy Protection
 * Paralysis
 * Paranormal Immunity
 * Particle Overload: This is a 10th tier spell that can produce a massive explosion. The explosion is almost similar to the hyper-tier spell Castle Bravo but unlike Castle Bravo it will leave some form of radiation on the area that will last for a certain amount of time. This radiation will effect every living being in that area. For those who have immunity against this radiation will have no worry about it. The only thing they have to be worry of is the sheer force of the blast.
 * Particle Shield
 * Perceive Opponent: This spell allows the user to determine the enemy strength, power and capabilities to a certain extent.
 * Perfect Healing: This is a 10th tier healing spell.
 * Perfect Resurrection: This is a 10th tier resurrection spell that allows to resurrect people without turning them into ashes. However they still lose some of their life force.
 * Plasma Blast
 * Plasma Shot
 * Portal: By summon the portal, it allows the transportation a large number of people over great distances. Unlike great teleportation, it has no limit on the distances and has 0% of teleport mishaps. It is consider the highest level of teleportation magic.
 * Power Reinforce: This 8th tier spell allows the user to increase both of their physical and magical attack by 80%. This spell also can be channel towards an ally.
 * Psionic Burst
 * Reality Alteration: False Body: This 10th tier spell created a layer of fake body double that coated the user main body. The fake body also contain false information about the user life point and defense. This is a useful spell to make the opponent believe that they make damage to the main body but it is not. It's basically a spell use to deceive the opponent sense of reality.
 * Reinforce Defense
 * Restoration: A 10th tier spell that allows Armada restore anything living to non-living things back to their optimum state, including high-speed healing/regeneration of themselves or others, restoring life in environment, such as forests or animal life, reconstruct ruins or destroyed buildings, etc. However, despite its power this spell is capable of affecting only the user or others and it cannot revive a dead person. There is a much more powerful version of this power in the form of a skill known as 'Universal Restoration '.
 * Resurrection: This is a 7th tier spell that allows the user to resurrect dead people. However if the person does not have enough level to allow them to be resurrect, they will turn into ashes.
 * Screaming of The Dead: This is a shout but more akin to a screaming that has an instant death effect. This spell can also be used with Armada special skill to increase the area of effect.
 * See Through
 * Seizing Unknown: This powerful 10th tier spell allows the caster to seize any opponent that is hiding in a realm that is secluded from the reality world. Basically it allows the caster to seize any opponent that is hiding in a realm between space and time. Although this spell could allow the caster to seize the opponent, it does not have the ability to allow the caster to attack the opponent because they hiding in a place between space and time. There is a much more powerful version of this spell in a form of a skill known as The Boundaries.
 * Sensor Boost
 * Shockwave
 * Soul Conversation: This is a 9th tier spell that allows the user the capability to talk to a soul.
 * Soul Crusher
 * Species Identify: This spell allows the user to identify any species that the user wants to know about. It's functionality is almost similar to 'Items Appraisal'.
 * Subterranean Sensor 
 * Tearing Reality: This 10th tier spell is a superior version of Dimensional Slash. It deals much more damage than the dimensional slash spell and could disregard virtually any form of magical and physical defense.
 * Teleportation: This is a 5th tier teleportation spell. Unlike the 3rd tier Dimensional Jump, this spell has much greater range.
 * Thundering Twister: This spell invokes a tornado (about 200 meters high and 100 meter in diameter). Numerous lighting revolving around the tornado and inside the tornado there is a lighting strike that will kill any opponent that manage to enter the tornado.
 * Tiger Lighting: Shoot out a lighting bolt in a form of a tiger that then seeks out it's target. 5th tier spell.
 * Time Stop: A 9th tier spell that allows the user to stop time for a certain amount of duration. Any attack deliver to target within the time stop duration will have zero affect against the opponent. If the user wish to attack the opponent, they will have to incorporated a Delay Magic spell so that the spell will come to effect after the time stop duration has ended. Despite it looks so simple in initiating it, it's actually very difficult. The reason for that is because the user must keep track of the time. If not, they could miss the opportunity to strike.
 * Transfer
 * Weapon Morphing: Battleship Cannon
 * Weapon Morphing: Black Grand swords
 * Weapon Morphing: Grand Bazooka
 * Weapon Morphing: Missile Launchers 
 * Weapon Morphing: Torpedo Launchers
 * Zero Gravity: This powerful 10th tier spell can cause a wide area with no gravity. This will not effect the user but only his surroundings and the objects around him. The user also can determine how much of an area that he wish for the spell to effect.
 * Zero Gravity: This powerful 10th tier spell can cause a wide area with no gravity. This will not effect the user but only his surroundings and the objects around him. The user also can determine how much of an area that he wish for the spell to effect.

Special Skill

 * All Thing That Live Shall Die
 * Call of The Grave: With the use of this skill, it enables Armada to summon forth the Grim Reaper of Death and Overlord Supreme.
 * Call of The Heaven: With the use of this skill, it enables Armada to summon forth the Seraph Twelve Sphere and Seraphim of Holiness.
 * Continent Pull: This is a very powerful skill that allows Armada to pull a continent or any continent size object towards him. This skill is almost similar to a Gravity Pull spell but that spell does not have the ability to pull a continent size object. This skill is useful if the user decide to reshaping the very landmass itself.
 * Create Particle: Life Particle: 
 * Create Particle: Holy Particle:
 * Create Particle: Undead Particle:
 * First of It's Kind: This skill enables Armada to summons forth an Ancient Dragon and a Primordial Dragon.
 * Ice World
 * Rules of Climate: This skill acquired from a class known as World Climate. It allows the user to control the climate itself. The area of effect of this skill so far reaching it could effect an entire continent.
 * Rules of Reality: This extraordinary powerful skill allows Armada only to control and manipulate reality in the area that he controls while others who can manipulate reality are prevented from using their ability because Armada has taken complete control over it's power. However, allies who can manipulate reality does not affect by it. Only the enemies are effected by it.
 * Shadow Doppelgänger: This skill allows Armada to use his shadow as his doppelgänger. He can order the shadow to do literally anything from doing combat to carrying out a simple errand.
 * The Boundaries: This skill allows Armada to control any boundaries in a limitless way. Simply put, Armada can manipulate boundaries of physical, material, spiritual, existential, conceptual, metaphysical, and so on.
 * Universal Restoration: By using this skill, Armada can restore anything back to its natural or original state. This type of skill is a safety system with no consciousness that aim to maintain and prolong the state of the universe. This skill only acts in situations where factors capable of altering or destroying the reality have actively started working, and it will come into play to annihilate those factors, taking the form of any natural or supernatural phenomenon. For example, if the destruction of the moon can bring severe consequences to the world this skill has the capability to restore back the moon to its original state. In other word, this skill restore back anything that is abnormal back to normal. There is a minor version of this skill but in a form of a spell called 'Restoration' which is a 10th tier spell.
 * World Influence: This skill expanse the influence of certain beings or things.

Galaxy Class Threats Skill

 * Future Vision: This skill enables Armada to foresee possible futures and predict on what may happen. However, as knowledge of the future invariably causes that future to change, visions of the future are subjected to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action. Although some certain unknown events will always change the future, Armada will always be ready with countless plan based on what he saw and always make sure that the plan that he planned will always be within the predictable ranges of the changes that may possibly happen in the future. Only a Galaxy Class Threats can use this future seeing skill.
 * The One To Erase It All: This powerful Galaxy Class Threats Skill allows Armada to erase anyone and anything he desire. Basically the target is ceased to exist. Despite it has the capability to erase anyone and anything, it cannot erase an omnipotence being. This is because this power is also originated from the omnipotence being itself basically 'The Almighty One'.

Summons
Just like in CTMH and in the New World, Armada can make his summon permanent with the use of a corpse or any of it's body part alone. However certain summon will disappeared if the corpse is not strong enough to support that summon. In order to make that summon permanent, a stronger corpse must be needed.

Beside corpse, Armada can use the Life Particle, Holy Particle and Undead Particle that he can create from one of his class skill known as Particle Creation to make the summon permanent.

High Tier Dragon

 * Ancient Dragon (by using skill)
 * Dragon Lord
 * Elder Dragon
 * Grand Basilisk
 * Guardian Dragon
 * Hydra Dragon
 * Primordial Dragon (by using skill)
 * Numerous Elemental Dragon

Middle Tier Dragon

 * Adult Dragon
 * Amphiptere
 * Dragon Knight
 * Dragon Warrior
 * Greater Basilisk
 * Greater Drake
 * Greater Wyvern
 * Greater Wyrm

Low Tier Dragon

 * Basilisk
 * Drake
 * Lindworm
 * Wyrm
 * Wyvern
 * Young Dragon

High Tier Undead

 * Grim Reaper of Death (by using skill)
 * Guardian Death
 * Headless Horsemen
 * Overlord Supreme (by using skill)
 * Seven Death Eyes
 * Zombie Dragon

Middle Tier Undead

 * Death Cavalry
 * Elder Lich
 * Freddy Krueger
 * Jason Voorhees
 * Knight of Death
 * Skeleton Dragon
 * Soul Eater
 * Warrior of Death

Low Tier Undead

 * Bone Vulture
 * Skeleton
 * Wailing Wraith
 * Wraith
 * Zombie

High Tier Angel

 * Angel General
 * Angelic Dragon
 * Cherubim
 * Ophanim
 * Seraph Twelve Sphere (by using skill)
 * Seraphim of Holiness (by using skill)

Middle Tier Angel

 * Angel Lord
 * Dominion
 * Virtues

Low Tier Angel

 * Angel
 * Archangel
 * Guardian Angel
 * Principalities

Other Summons

 * All Primeval Elemental
 * Azure Dragon
 * Black Tortoise
 * Cthulhi
 * Cthulhu
 * Darkness
 * Dark Young
 * Nameless Mist
 * Twelve Zodiac Beast of Constellation
 * Vermilion Bird
 * White Tiger

Main Equipment
In the guild Leaders 101 Armada main personal equipment is of course a high level one. Compare to others, his equipment is mostly comprise of Divine level items. There were also quiet few Legendary Class Items in his Dimensional Storage for him to use. Armada was compared with other 'Rulers' as an elite ranking in power among the upper tier 'Rulers'. This is due to because he's being a Global Class Threat, possess a lot of high level items and of course very proficient in long range combat and hand-to-hand combat. He's easily among the top 10 in CTMH as a versatile combatant.
 * 7 Medals [Divine Class]: Each of the medals is imbued and enchanted with various power. Since Armada can used the special ability of many magic item, he could equipped various different kind of medals and use their abilities as well. The 7 medals are:
 * Medal of Honor [Divine Class]: Give moral boost to the user.
 * Medal of Mental Fortitude [Divine Class]: Make the user resistance to mind control.
 * Medal of Lord [Divine Class]: Make the user immune to broken will.
 * Medal of Resurrection [Divine Class]: This medal can resurrect the user with barely any penalty but with the cost of one high level item.
 * Medal of Supremacy [Divine Class]: This medal will make the user immune to fear, despair and regret. Basically the user is immune to any types of negative emotion.
 * Medal of Heart and Mind [Divine Class]: This medal has the ability to heal the user both physically and mentally.
 * Medal of Almighty [Divine Class]: This medal has the ability to boost the user stats by 100% capacity. Basically giving the user a very powerful boost on every aspect.
 * 5 Rings [Divine Class]: Beside the 7 medals, Armada is also equipped with 5 rings that is imbued with various power just like the medals. The 5 rings are:
 * Ring of Leaders 101 [Divine Class Artifact]: This ring allows the user to freely transport between every room and places inside The Great Palace of Eclipse. Every member of Leaders 101 is required to wear this ring.
 * The Wish Upon a Falling Star [Divine Class Artifact]: This ring allows the user to activate a hyper-tier spell, "Star of Wish" three times per-day without consuming life force.
 * Ring of Unknowable [Divine Class]: This ring has the ability to protects the user from detection by all kinds of divination-type magic. Beside protecting the user from spying, the ring can also conceals the user mana or magic points. This will basically rendered any opponents from knowing the user mana quantity.
 * Ring of Behavior Control [Divine Class]: This ring protects the user from behavior disturbance.
 * Ring of Free Will [Divine Class]: This ring has the ability to protects the user from any temporal attacks and attacks that can impede their freedom of movement. In other word, any time-based attacks or any attacks that can rendered their movement will be rendered ineffective.
 * Black Belts [Divine Class]:
 * Black Boots [Divine Class]:
 * Black Gloves [Divine Class]:
 * Dragnor & Grolan [Divine Class]: Both Dragnor and Grolan are Armada's most sharpest and powerful divine class swords. Measuring at about eight feet in length, this two swords are also among the most largest and longest swords that Armada possessed. Both of it has the capability to tear apart anything from matter to non-matter without any trouble. It is also said that both of it has the capability to damage any opponent that is hiding in a realm between space and time. Basically any opponent hiding in a secluded place which separate from the reality world can receive damage from both of this swords.
 * Darkness [Divine Class]: Darkness is Armada's divine class cape.
 * Marshal Uniform [Divine Class]:
 * Officer Cap [Divine Class]: