Adventurer

Adventurer (冒険者 boukensha) is a job that exists in the New World. Adventurers receive and solve requests accepted by an Adventurer's Guild. The main roles of adventurers are to hunt down monsters, provide protection for important figures, and collect rare materials, etc. Usually, adventurers would not concern themselves with other state of affairs, yet there are exceptions in special cases.

Introduction
The history of adventurers started 200 years ago. After the fight between Evil Deities and Thirteen Heroes was finished, human nations suffered from social chaos and devastation. At that moment of crisis, adventurer guilds were established. This gave them a new purpose for hunting down monsters and helping other people around the New World. Nowadays, there are currently so far about 3,000 adventurers working in the Re-Estize Kingdom. While so, there are also about 600 of the adventurers that are ranked Platinum and above.

Rank and Difficulty
Adventurers are primarily classified by the rank given to them officially by Adventurer's Guild. The naming of one's rank follows by the varying metals used in the adventurer's licensed plate legally (used as identification). The rank of an adventurer increases by passing a test of the Adventurer's Guild. Basically, the rank increases step by step, but if an adventurer achieves a major feat, it is possible to pull up his or her rank several steps at a time. Becoming high ranked adventurer assures both income and social position and the highest ranked, the Adamantite adventurers, are treated as heroes, regardless of their nationality.
 * Copper - Iron - Silver - Gold - Platinum - Mythril - Orichalcum - Adamantite

There are also difficulty levels given to monsters or quests. The higher the level, the more difficult the quest. A request that has a difficulty suitable for an Adamantite adventurer is around 90.
 * 1~10: People who are skillful at handling weapons can fight against monsters with this difficulty (ex: Normal goblins).
 * 11~20: Monsters that can't be beaten by trained, but normal person. (ex: Ogres)
 * 21~30: Needs veteran soldiers or adventures to deal with.
 * Entoma and the other Plelaides are around 150.
 * Demiurge and Ainz (as Momon) are seen as around 200, but as their levels were too high, Evileye could not accurately judge them. Platinum Dragon Lord seems to be around this level as well.

Abnormal Strength
The abnormal strength adventurers possess are a subject of interest to many. The individual strength of an adventurer is said to be stronger than that of of normal human. There are even rumors that certain strong adventurers can sometimes take on an army alone. There were several theories why so many Adventurers were stronger than an average human being. Despite these various explanations there is a common factor in all theories: there is a sharp increase in mental, physical and magical abilities. This effect is more likely to occur when facing a strong opponent, so adventurers who have met all sorts of monsters would likely be stronger.
 * 1) When the body is in danger, the brain kicks into overdrive, producing effects similar to accelerated healing and ability boosts.
 * 2) Blessings from the gods.
 * 3) Absorbing mana from monsters.

Sorcerer Kingdom of Nazarick

 * Darkness: Adamantite Adventurer

Re-Estize Kingdom

 * Blue Rose: Adamantite Adventurer
 * Red Drop: Adamantite Adventurer
 * Sky Wolf: Mythril Adventurer
 * Rainbow: Mythril Adventurer
 * Kralgra: Mythril Adventurer
 * Swords of Darkness: Silver Adventurer

Baharuth Empire

 * Silver Thread Bird: Adamantite Adventurer
 * Eight Ripples: Adamantite Adventurer
 * Screaming Whip: Gold Adventurer

Dragonic Kingdom

 * Crystal Tear: Adamantite Adventurer

Trivia

 * The Slane Theocracy was the first country to develop the Adventurer Guild system, however over time, their Adventurer associations fell obsolete, but later other countries adopted the practice.
 * The social status of adventurers suffers greatly in countries that don't need them, like the Slane Theocracy and the Baharuth Empire, as both nations handle monster subjugation with their respective national armies.