Adventurer

Adventurer (冒険者 boukensha) is a job exists in the New World, who receive and solve requests accepted by an Adventurer Guild. Main role of adventurer is hunting monsters, protection of important figures, collecting rare materials, etc. Basically adventurers do not concern with affairs of state, yet there are exceptions in special cases.

Introduction
History of adventurer started 200 years ago. After the fight between Evil Deities and Thirteen Heroes was finished, human nations suffered from social chaos and devastation. At that time, adventurer guilds were established, hunting monsters and helping people. Nowadays, about 3,000 adventurers work in the Re-Estize Kingdom. About 600 of the adventurers are ranked Platinum and above.

Rank and Difficulty
Adventurers are classified by rank. Name of rank follows metal used in the adventures plate (used as identification). Rank of adventure increases by passing test of guild. Basically rank increases step by step, but if an adventurer achieves a feat, it is possible to pull up rank several steps at a time. Becoming high ranked adventurer assures both income and social position. Adamantite adventurers are treated as heroes, regardless of the nationality.
 * Copper - Iron - Silver - Gold - Platinum - Mythril - Orichalcum - Adamantite

There are also difficulty given to monsters or quests. Difficulty suitable for Adamantite adventurer is around 90.
 * 1~10: People who is skillful at handling weapon can fight against monsters with this difficulty (ex: Normal goblins).
 * 11~20: Monsters that can't be beaten by trained, but normal person. (ex: Ogres)
 * 21~30: Needs veteran soldiers or adventures to deal with.

Known Adventurer Groups

 * Blue Rose: Adamantite
 * Red Drop: Adamantite
 * Darkness: Adamantite
 * Silver Thread Bird: Adamantite
 * Eight Ripples: Adamantite
 * Crystal Tear: Adamantite
 * Kralgra: Mythril
 * Sky Wolf: Mythril
 * Rainbow: Mythril
 * Swords of Darkness: Silver

Trivia

 * The Slane Theocracy was the first country to develop the Adventurer Guild system, however over time, the Adventurer associations fell obsolete and later other countries adopted the practice.
 * The social status of adventurers suffer greatly in countries that don't need them, like the Slane Theocracy and the Baharuth Empire, both nations handle monster subjugation with their respective national armies.