Talk:Avarice and Generosity/@comment-3245042-20180824084134/@comment-2601:197:700:DEB0:1058:7E27:F206:A4CF-20180912142703

Replying to the guy listing out the xp values: The point of storing the XP is precisely because you CANT hold extra XP over cap

Many skills in yggdrasil cost xp, so its obvious the idea of the devs was: "These skills are very strong, esp. for the endgame players. Let's give them a true cost"

If you consider how much rule manipulation seems present in ygg. design, it seems obvious to me the devs would we wary of abuse. But then, you have the issue that the skills are kinda unfun to use in a main build, because you would need to constantly grind mobs after every fight. Enter A@G

This world item's power is specifcally removing those drawbacks from spells.( and I guess also allows easymode powerleveling)

I mean, the only drawback to FREE GODDAMN WISHES, is xp

This world item is easily one of the strongest.

If you uncapped xp for everyone at max level, you would essentially just be adding a secondary specialized "mana" bar for end game players; while also removing the true costs of powerful endgame spells.

Sounds like you are the shitty shitty dev xD