Talk:Tier Magic/@comment-194.96.88.58-20190601204811/@comment-40183495-20191005145826

So here is my answer:

In YGGDRASIL, magic consumes MP, but skills and spell-like abilities don't consume MP and are limited per number of use. For example, the skill ??? can be used 3 times per day. It is what non-magical classes use as a "form of special power". It is different from magic, as it doesn't use MP. They can be obtained from racial classes, job classes, quests/events, and equipments.

In YGGDRASIL, some skills are so strong that their cooldown is "once per day" (either 24 hours cooldown or reset each day), but some are even above that, such as Demiurge's Evil Lord Summons (50 hours) and Momonga's The Goal of All Life is Death (100 hours). Their effects are just exceptional. There also exists Spell-like abilities, such as Demiurge being able to use Meteor Fall, a 10th tier spell, despite not being able to cast 10th tier magic, as it was obtained through his racial classes' abilities. It's the same for Dimension Lock, accessible to High-Tier Demon as a skill, but which also exists as a spell.

To calculate their damage output and effect, it is necessary to take into account the "Special Ability" stats for Skills and "Magical Attack" stats for Spell-like abilities (but their advantage is that they don't consume MP, instead being limited by a number of use). It is also possible to learn a spell you have already access as a spell-like ability.

In essence, it is essential to take into account that some [skills], either passive or active, have great potential, rivalizing with a magic caster's spells. For example, Touch Me has access to the skill World Break through his World Champion class, which is noted to be a superior version of the 10th tier Arcane spell Reality Slash in terms of effect, despite not being a spell.

Of course, some of the more powerful skills are only accessible via high or rare job and racial classes (max level 10 or 5), which have high prerequisites (total level prerequisite, type of build, some specific classes, complete a quest or event, gender/races, positive/negative karma, etc.) and can only be used once or two in a battle due to their cooldown. In fact, the longer the cooldown, the most likely that the skill or spell-like ability has great power or incredible effect. Similarly, some skills or spells can be obtained through events.