Talk:Clementine/@comment-118.137.69.115-20180616060605/@comment-34666853-20180827110703

That is if this comment chain is going under the assumption that either:

1.) Melee classes don't have gap-closing abilities. Which is false. Remember, Narberal teleported from up high in the air and into Khajit's back to wound him. It is not unthinkable that melee DPS classes have abilities that do just that or something similar. Nor are they not agile or speedy enough to run or leap in faster than a mage can react. Because that is literally one of the cornerstones of the melee DPS classes.

Even if we assume that Evileye have physical capabilities in excess of a human, the fact that she's not specialized as a melee DPS (which we can assume Clementine is far closer to min-maxing) means that Evileye is naturally at a disadvantage. The usual, Specialized > Jack-of-All-Trades logic. The only caveat is if Evileye is around 50 but Clementine is not at least 40-43, then the typically less-linear-more-exponential kind of scaling RPGs employ means Evileye has the advantage.

2.) The second assumption is that magic is the end-all be-all of DPS. It is not. This is an MMORPG. Whether you [Grasp Heart] or you shoot someone in the head with a gun while under multiple buffs and Passive Abilities boosts, dead is dead. This is not a fantasy world where magic takes precedence. This is based on an MMORPG which means all DPS classes -wands, guns, arrow, swords, whatnot- can deal the same range of DPS under ideal circumstances. Magic and explosives may have higher AoE splash while melee one-handers have faster attack speed. That's where it varies. Nobody goes into World of Warcraft thinking their only option is to be a Fire Mage if they want to deal damage.