Talk:Demiurge/Abilities and Powers/@comment-27008999-20161020011057

I believe I have figured out how the resistance stat points works:

 For example: Magic invalidation 1,2 and 3 works as points you've used on the resistance stat, not on mag. def.

 I believe there's a certain amount of points you can use on different types of resistances/invalidations. So I believe it is required to have level 60 in mag.def. for magic invalidation III.

I might need to explain further on the resistance stat on how I came up with this, but I'm too lazy, so this is what I got, buy it or not:

From how much resistance stat points you have, it can give you at max. 40 points of resistances to use on your player character. In order to get immunities you need to spend 6 points in a single field of resistance ("V" is the highest shown and a good basis to use for my theory) and resistances and immunities your character start with doesn't count as a part of the resistance stats. Because the strengths are a part of your race and your race have their own weaknesses to balance it out.

I also theorize physical attacks can never be truly invalidated by any stronger opponent. Highest resistance points in physical would be "V".

I measured this from how much Ainz has. Ainz has 38 points, including 6 points for each invalidation, but not including his racial traits.

Ainz has 95 in resistance = 40 points to use in total if you max out resistance (100 points). However, Ainz inherit strengths and weaknesses doesn't count. Also, weaknesses cannot be removed through resistance stat to remove your weakness (why Ainz still has a huge weakness to holy and bludgeoning).