Talk:Rubedo/@comment-32170140-20180126150610/@comment-49.145.174.82-20180211065956

Wrong. Wrong. Wrong. Wrong. Wrong.

A.) Nazarick gained its "unconquerable" dungeon status after the AOG guild fortified it not just using the guild base's granted NPC data lvls but by spending a shit ton of real world money. And because plot bullshits.

B.) Creating NPCs this strong is simply a matter of available data. A guild base's data plus as many mullahs as you want to spend up until a cap. An end-game capable raid party of sufficient numbers should not have a problem conquering their own high end, high data available guild base and make their own powerful NPCs. It's only a matter of finding them. Of course Nazarick has the advantage of having more World Class Items because I don't know, the top-end guild are suffering from aneurysm or on some molly powder or something.