Dwarf Kingdom

Dwarf Kingdom (ドワーフの王国) is a nation of dwarves that lies in the earthen halls of the Azerlisia Mountains.

Background
The history of the Dwarf Kingdom started around two hundred years ago in the era of the Thirteen Heroes. Its founder was known as the Magic Craftsman. Their nation was also attacked by the Demon Gods and most of the royal family members left the Kingdom to join the fight against them.

Their nation consists of four underground cities in which they have build and spread all around the underground caverns of the mountains, each connected by a series of cave networks. However prior to the current events, those cities have dwindled down to two.

The inhabitants of the Dwarf Kingdom are always in conflict with the Azerlisia Mountains' other inhabitants, the mole-like demi-humans known as Quagoa.

The Dark Warrior Arc
During their journey together to Carne Village, Ninya tells Momon about the Azerlisia Mountains and that the Dwarf Kingdom resides inside of it.

The Lizard Man Heroes Arc
The Dwarf Kingdom is mentioned as one of many examples of information that Ainz as Momon had obtained from the Guildmaster of the Magician's Guild in E-Rantel.

Zenberu Gugu also mentioned that he learned a lot from a dwarf in his travels and how he received his signature war spear as a memento of their meeting.

The Ruler of Conspiracy Arc
After witnessing the dwarven craftsmanship in Osk's collection, Ainz had decided to visit the Dwarf Kingdom along with Shalltear and Aura.

Culture
The dwarves prefer to live in the underground caverns of the mountains and practice their craftsmanship. They don't seem to mind interacting with both human and demi-humans as they have formed trade relationships with the people of the Baharuth Empire and have interacted with the lizardmen of the Great Lake.

All dwarves love alcohol and most dwarves would spend a large portion of their wages to purchase it and even carry small flasks with them to work to take regular sips even if it is prohibited and is usually tolerated regardless.

Politics
In the past, their nation was a monarchy ruled by the Runesmith King. However, the monarchy no longer exists and is now instead ruled by a group of eight dwarves called the Regent Council. However, the Regent Council seems to remain detached from the current state of affairs of the Kingdom, and are unconcerned with the amassing Quagoa right outside their doorstep.

The current members of Regent Council are: Also all mines within the Kingdom are nationalized meaning that any mineral excavated from these mines, by law that person has to make a payment to the government in order to keep it. However, it does not apply to any minerals excavated in abandoned mines and tunnels.
 * The High Priest of Earth, who governed everything to do with magic, be they divine magic casters or even arcane magic casters.
 * The Forgemaster, who controlled all production which derived from the forges.
 * The commander-in-chief, who was responsible for all security and military matters.
 * The Director of Food Production, who managed food production and other industries which did not concern the forges.
 * The Cabinet Secretary, who was in charge of everything which fell outside the jurisdiction of the other leaders here.
 * The Brewmaster, who was in this Council because there had to be a leadership position for the Dwarven peoples’ favorite pastime of alcohol.
 * the Master of Caves and Mines, who had a lot of power in this city due to his influence over the sphere of mining and resource extraction.

Military Strength
All military matters are handled by the Dwarven Army. The primary defense line for the dwarven capital is the fortress that lies just in front of a large gorge that separates the south from the north. The only primary access route to the dwarven capital is through the suspension bridge and so the fortress was build in front of the capital as enemies would be forced to concentrate their attacks here.

Foreign Relations
The Dwarf Kingdom barely registers on the map, however the Kingdom's runesmiths are hailed as skilled craftsmen. Aside from establishing a few trading relations with their neighboring countries, as a nation the Dwarf Kingdom seems to be very isolated that very few outsiders even know where the exact location of their country is positioned. This is not due to any form of bad reputations or self-imposed isolation. It is just the dwarves are content with how things are and are not usually interested in matters that does concern or involve their country.

Re-Estize Kingdom
The Kingdom had not attempted to forge any national-level ties with the dwarves. However, the Kingdom's people do acknowledge their remarkable craftsmanship in creating items.

Baharuth Empire
While slavery of non-humans is a common practice within the Baharuth Empire, all dwarves whom find themselves in the Baharuth Empire are exempted from this rule due to the trade relationship between the Dwarf Kingdom and the Empire. However, even among the elites very few people know the exact location of the country or anything about their culture. Interaction with them is usually restricted to occasional trade deals. About two hundred years ago, the dwarves exported their rune-craft weapons to the Empire and even its king visited, but a hundred years later all trade ceased.

Sorcerer Kingdom
At first, the Dwarf Kingdom has had no interaction with the Sorcerer Kingdom. However, when Ainz got a good look at the dwarven craftsmanship, he was intrigued by the items that they created and has decided to visit the nation.

Quagoa Tribes
The Dwarf Kingdom is in conflict the Quagoa Tribes due to both needing the ores found inside the Azerlisia mountains. Their current relationship is so bad that it's basically kill on sight if one party as much as spots the other.

Known Characters

 * Magic Craftsman
 * Gondo Firebeard
 * Gagaiz

Known Cities

 * Feo Jura
 * Feo Berkana
 * Feo Raizo (Abandoned)
 * Feo Teiwaz (Destroyed)

Trivia

 * The dwarves have a saying: friends who drink together, remain buddies for life.
 * The dwarves used to work in the mines practically naked before the advent of protective mining gear.
 * Dwarves have magic casters called tunnel doctors who repair the tunnels with magic so that it doesn't collapse and they are rare so they are often escorted by a team of four soldiers.
 * Only critical junctions have soldiers stationed there, if miners meet any hostile creatures they have no choice but to drop everything and fall back to the nearest critical junction.
 * The many mine tunnels which radiated from Feo Jura were the products of intricate calculations, the distance of these tunnels spanned easily exceeded several hundred kilometers.