User:Smileeey/Abilities and Powers

Abilities and Powers
As a "Magic Knight", Smileeey is top of the class as a knight and is a high tier magic caster. He can go toe to toe against a World Class Champion when equipped with his own World Champion Gear. He has learned all the spells that he can and proficiently uses them. Even though he does not like PK that much, one cannot say he is an easy target. He studied and joined the discussion of Punitto Moe's PK Guide and is active in it. He is very good at PVP, as stated by his friends he could just join the Tournament and become a World Champion so he wouldn't have to bother buying World Champion Items. Meaning, even though he focuses himself on PVE he is not one you could go coasting against in a PVP fight. While not perfect, he applies his knowledge of Swordsmanship and Martial Arts into the game and that makes him a incredibly formidable foe if another player would fight against him especially if the other player is a mage with a slow cast or even if it's another Swordsman.

He specializes in quickly destroying the enemy's defense in Close Combat as he picks the front line spot in raids and fights. He overwhelms his enemies not giving them an inch to recover or an opportunity to counter. He is very well versed in dungeon raids because he spent most of his time wandering around dungeons and fighting bosses. He was able to defeat two level-breaking bosses in-game in the course of a 1 day no sleep raiding by joining different parties. Ultimately, he was able to beat all 32 level-breaking boss in the course of excruciating and frustrating years of formulating strategies, so it can be said that he is a good tactician as well. As his goal was fulfilled.. He focused more on wandering.

He is part of the Heteromorphic Race which grants him multiple abilities much more than of those with human and demi-human character. He is not completely immune to all elements since he has multiple race but he compensated for these supposed weaknesses with his build. If an enemy is a type that would be a bad match against him, he can surely change the tides offensively.

Even though he specializes in close-quarters combat, he can still devastate enemy's with his vast array of spells that are powerful enough to rival some high tier magic caster but against a very experienced magic caster he would need to close the distance to ensure victory.

He has quite the leadership skill too as he can light a fire inside his teammates for better or for worse.

He can summon monsters as well and control them at will to fight for him or mostly just to accompany him when he doesn't have a party and it gets lonely. He's a top notch wanderer.

Main Class Abilities

 * Grand Catastrophe: It's an ultimate move which requires 60% of his mana. Its destructive power outstripped the might of even super-tier spells.
 * Fire Immunity
 * Dark Soul
 * Double Damage by Holy Element
 * Arcane Vision/See Invisibility: See Through.
 * Ability Damage IV
 * Dark Presence I: Has a chance of causing Fear to targets in an area. Fear referred to an abnormal status of being afraid, which inflicted a penalty to all actions. Besides inflicting fear, it could reduce the stats of its victims. It's basically a version of Despair Aura but has an Area of Effect. Give me a break.. I'll think of something else.
 * Dark Presence II: Has a chance of causing Panic to targets in an area. Panic was a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status would want to flee the ability user at all costs ― in other words, they would be unable to take any combat-related actions against that person. Slightly increase Area of Effect at will.
 * Dark Presence III: Has a chance of causing Confusion. This can only happen unless the target does not have any recovery measures prepare. Area of Effect increased at will.
 * Dark Presence IV: Has a chance of causing Insanity. Insanity was an extremely annoying bad status, being a permanent version of Confusion. It could not be removed without magic from a third party. Area of Effect increased at will.
 * Dark Presence V: Has a chance of causing Instant Death. Same AoE as IV.
 * High Tier Magic Immunity III: Nullifies all low tier spells.
 * High Tier Physical Immunity III: Nullifies all low level attacks (below level 60).
 * Speak Evil Tongues
 * Ice Immunity
 * Unholy Protection
 * Turn Resistance III
 * Status Damage Ⅳ
 * Slashing Damage Resistance V
 * Piercing Damage Resistance V
 * Aspect of the Devil: Hellfire Mantle: A spell that causes a roaring flame to blaze up from the ground, and a massive shockwave to erupt.
 * Aspect of the Devil: Archdemon’s Wrist: A spell that causes a devil’s wrist to be expanded multiple times. It can then be used as a weapon.
 * Aspect of the Devil: Razor Sharp Claw: A spell that causes the devil’s claws to become elongated, stretching beyond eighty centimeters.
 * Aspect of the Devil: Tentacle Wings: A spell that causes abnormally long wings to sprout from the user's back with feathers sprouting from them. Evoking the appearance of tentacles, it can then be launch as strong arrows capable of easily piercing steel.
 * Devil's Whisper: The user's words are empowered by this passive skill. It could instantly turn the weak-minded individuals into puppets forced to obey the user's will. Additionally, it allows the user to give out orders to any being under level 50. It could be said it's an extremely effective skill for abducting lower status entities.
 * Aspect of the Devil: Celerity of the Tengu's Fan
 * Aspect of the Devil: Stout Demon's Gigantic Arms
 * Dimensional Lock: This was a type of skill which can only be specifically used by the highest ranking devils or angels. It renders teleportation and transfer magic unusable.
 * Flames of Gehenna: A spell which creates an illusion, spitting tongues of crimson flame towards the sky. The wall of illusionairy flames sway like a veil and encircles an area like a girdle.
 * Frost of Judecca: Freezes an enemy. Time-based skill.
 * Hellfire Wall: A spell that creates a wall of black flames surrounding everything within the victim's range of view, leaving them trapped. It causes no physical damage but seems to incinerate the soul instead.
 * Meteor Fall: A tenth-tier spell which causes a falling meteor to fall from the sky with shimmering light which blinds onlookers temporarily. The meteor ripped through the air and hit its intended target that creates a burst of explosion afterwards upon contact. As a result, the massive explosion created by the meteor was able to flatten everything it touches and pulverized surrounding targets or more. (Cooldown is 24 hours at max level and 72 hours at the lowest level)

Basic Undead Race Traits

 * Biological Penalties' Resistance
 * Critical Hit Immunity
 * Dark Vision
 * Bludgeoning Vulnerability III
 * Death Immunity
 * Disease Immunity
 * Doubled Damage by Fire: Reduced by Demon King Ability
 * Breathing are Unnecessary
 * Energy Drain Immunity
 * Good, Light and Holy Vulnerability III
 * Good and Holy Consecrated Areas' Vulnerability II
 * Mind-affecting Immunity
 * Necromancy Resistance
 * Paralysis Immunity
 * Physical Penalty Resistance
 * Poisoning Immunity
 * Recover by Negative Energy
 * Sleep Immunity

Other Class Abilities

 * Holy Element Enhancement
 * Unholy Element Enhancement
 * Undead Aura
 * Undead Creation
 * Undead Control
 * Undead Strengthening
 * Rite of Darkness
 * Dominance Aura
 * Destruction Magic Enhancement

Super-Tier Magic

 * Creation: It is a super-tier spell that could change the terrain itself. In YGGDRASIL, it was used to guard against the heat of volcanoes or the cold of freezing lands.
 * Wish Upon A Star: A super-tier spell which consumes the user's experience points to grant a wish or more.
 * Pantheon: Once cast, this super-tier spell allows the user to summon forth six level 80, "Cherubims Gate Keeper" with holy-type magic under their full command.
 * Judgment of the Fallen One: A super-tier spell that has a wide area of effect. It is similar to Holy Smiting, a bright light of energy comes down to the target area. It is incredibly powerful able to level a mountain. It deals Holy type damage and is specially effective against the Undead.
 * Chaos Meteor Fall: It is a super-tier spell that requires the user to learn the Meteor Fall Ability. It is similar to Meteor Fall but has an enhanced area of effect. The impact deals massive damage to any target in the area and the explosion creates a massive crater. It spawns a level 90 Chaos Infernal, a large golem-like creature, that has an active immolation cloak under the full command of the user. (Cooldown is twice that of Meteor Fall's current level)
 * Hell's Eternal Fire: A super-tier spell that causes a large pentagram symbol to appear on the targeted area. A black flame then emerges and consumes anything in the path at the user's will. It deals None-Type Damage with Darkness to anything it touches and spawns level 25 Undead Minions on each of the victim's corpses.

Normal Spells

 * Absorption
 * All Appraisal Magic Item: Using this spell allows one to learn about the effects of an item.
 * Anti-Life Cocoon
 * Anti-Information Magic Wall: It is a type of spell that prevent surveillance by others.
 * Astral Smite: Attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
 * Black Hole: A spell that cast a void would absorb the enemy inside.
 * Bless of Magic Caster
 * Body of Effulgent Beryl: A 10th tier spell that reduced the effectiveness of bludgeoning attacks against its subject while it was in effect, and it could completely negate one instance of bludgeoning damage after it was cast.
 * Burst
 * Greater Iron Skin: A buff spell that greatly increases Magic Defense and other defensive abilities.
 * Charm Person
 * Complete Invisibility: It was a spell that was far superior to 'Invisibility'. The user would be completely invisible to anyone unless they used specialized magic to see him. The highest-ranked undead couldn't even see through this spell's effect.
 * Conflict Karma
 * Control Amnesia: A 10th tier spell that grants the user some degree of control over the target's memories.
 * Create Fortress: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
 * Create Greater Item: This spell creates a magically-made set of armors, swords, halberds, and so on for a magic casters.
 * Greater Force Magic Shield: A 9th tier spell that instantly creates a protective barrier that acts as an actual shield that can block magic attacks.
 * Cry of the Banshee: Shout that has an instant death effect.
 * Cure Poison
 * Death
 * Delay Teleportation: A spell that can briefly hinder teleportation effects that had their destination near the caster, buying them several seconds of time, which the caster would typically use to flee or prepare an attack. In addition, the spell also informed the caster of how many beings would be teleporting into their vicinity. Its effective against Greater Teleportation.
 * Discern Enemy: This spell allows the user to identify the enemy's estimated level.
 * Distant Vision: A spell that would display what it saw on a flat, magical screen. The screen could also be expanded or shrunken at will.
 * Draconic Power
 * Dragon Lightning: Shoots out a lightning bolt in the form of a dragon, that then seeks out it target.
 * Drifting Master Mine: A mine that, as the name implies, "drifts" and locks on to targets that enter it's range.
 * Explosive Land Mine: A trap magic that explodes when it is near the enemy. Through Triple Maximize Magic, it can create three large explosions.
 * Explosion
 * Bless of Titania: A 9th tier spell that summoned forth a tiny fairy. The fairy queen beside him would take them along the least dangerous path.
 * Lead of Yatagarasu: A 9th tier spell that created a three-legged crow. The Yatagarasu guided players along the shortest path to the heart of the dungeon.
 * False Data: Life: Gives the user the ability to fake his/her HP.
 * Focus Magic: A seventh-tier spell that can be used on an ally.
 * Fireball: Shoots out a big ball of fire that burns it's target.
 * Fly: Gives the caster the ability to fly.
 * Freedom
 * Gate: Summons a portal, allowing travel of a large number of people over great distances. It had no limits on distance and a 0% chance of teleport mishaps.
 * Fiend's Grip: A 9th Tier Spell that allows the user to visually hold a victim in the palm of his hands. Throw them around, pull them, push them or crush them with a movement of the hand. The crushing motion can instantly kill a lower level target but even though a high level target resists the instant death, the spell would still stun them after the crush motion. Smileeey's favorite spell, makes him feel like a Jedi.
 * Gravity Maelstrom: A spiraling black ball of gravity.
 * Greater Break Item: This spell is seemingly capable of destroying a magical item.
 * Greater Full Potential
 * Greater Hardening
 * Greater Luck
 * Greater Magic Seal: This spell released three magic circles, each firing 30 shots of white arrows of light, for a combined volley of 90 shots.
 * Greater Magic Shield
 * Greater Rejection: Cancels the target's attempt to use Greater Summon.
 * Greater Resistance
 * Greater Teleportation
 * Greater Thunder: When using Triple Maximize Magic with this spell, three enormous thunderbolts are created and fused from multiple strands of lightning that can pierce through their target.
 * Haste
 * Heavenly Aura
 * Hell Flame: This spell shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
 * Chains of the Underworld: A spell that summons multiple nigh-unbreakable chains from below to hold multiple targets in place at the user's will. Living targets slowly take searing damage over time but they can break free with the power of will, if a living target is affected by fear, they won't be able to break the chains. Undead targets do not take damage over time but the chains are impossible to break for them without outside help.
 * Holy Javelin: A spell that creates a spear from light energy that is then thrown by the user to the target. Smileeey normally uses this as a combo for Chains of the Underworld.
 * Indomitability
 * Infinity Wall
 * Life Essence
 * Magic Boost
 * Magic Caster's Blessing
 * Magic Ward: Holy
 * Mana Essence: Identifies MP of the target.
 * Mantle of Chaos
 * Mass Fly: Gives a group of people the ability to fly.
 * Mass Hold Species
 * Message: Able to talk to a targeted person through telepathy.
 * Meteor Fall
 * Paralysis
 * Paranormal Intuition
 * Penetrate Up
 * Perfect Unknowable: It erased one's traces and sounds, making the magic caster very difficult to detect if they did not have very high-level thief-type job classes.
 * Perfect Warrior: The spell that Smileeey uses to be able to equip his World Champion Gear. He proved that he can use this spell very efficiently, enough to finish World Class and Raid Bosses. He normally uses this to end a fight in an instant or in-case he goes to fight a World Champion. The drawbacks are clearly less in his case due to the fact that he is already an evolved warrior.
 * Reality Break: A 10th tier spell where the user shatters the space around the target and does a huge amount of damage ignoring any type of magical defense. In exchange, it consumes more mana.
 * Repel Undeath: A spell that create a barrier to ward off low-level undead.
 * See Through
 * Sense Enemy
 * Sensor Boost
 * Sharks Cyclone: A spell that invokes a tornado (100 meters high and with a 50 meter diameter). Within the tornado lie 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.
 * Shockwave
 * Light of Truth: A spell that causes undead targets to flee.
 * Angelic Grace: An 7th tier spell that inflicts holy burn damage to a target overtime.
 * Archangel's Grace: An improvement of the Angelic Grace Spell. A 9th tier spell that has increased holy burn damage to a target overtime.
 * Silent Time Stop: No attacks would work while time was stopped.
 * True Death: A 9th tier spell, which invalidates the effect of lower-tier resurrection magic.
 * Eternal Death: A hidden class 10th tier spell, it invalidates the effect of any resurrection magic, other than higher-tier resurrection spells, on any target that it kills.
 * Undeath Slave Sight: A spell used on the skeleton. A small window appears in the corner of user's field of vision, allowing them to see through the skeleton’s eye sockets.
 * Ultimate Disturb: A 10th tier spell that increases an ally's magic resistance rapidly, at the price of wrecking their ability to cast spells.
 * Wall of Protection from Arrows
 * Complete Vision: A spell that could pierce and see through the fog up to a distance of 200 meters ahead of him.

Special Skill

 * Fall of the Heaven's Host: Smileeey's most powerful trump card according to him. As a "World Disaster" and a "Cash Shopaholic" and through a lot of grinding. He was able to acquire a latent ability to World Disaster/Devil Class that a few would dare to venture. It allows the user to transform to a creature of pure destruction with the appearance of a fallen angel with horns and black wings (One can get a pink version if the user pays for a skin re-texture). All of his stats, abilities and resistances are increased drastically. (This form also negates any kind of instant death spells and always leaves him with 15% health if it hits). Although while transformed, he is unable to use any magic spell other than super-tier and skill based ones. Which he sees fine as he isn't focused on magic attacks while in this form. Plenty of World Champions has fallen against this power. It has a cooldown of 24 hours after deactivation.
 * Light Bringer's Vengeance: A concentrated energy ball that has all the elements compacted into it. It has a wide area of effect and instantly blasts 90% of the targets health at the cost of 10% of the caster's health if it hits. Can only be used while "Fall of the Heaven's Host" is active.
 * Infinite Gaze of the Accursed: An ability that causes a target to be held in position unable to do anything for a certain amount of time. Can cause instant death to lower level characters/creatures, and afflicts insanity to survivors. Can only be used while "Fall of the Heaven's Host" is active.
 * Armament of the Accursed: A very powerful buff that can be used on any weapon that the caster wields. It applies an insane amount of bonus damage based the user's level and adds a soul rending capability to the weapon. Any unfortunate victim that falls to the user's weapon empowered by this spell has their souls ripped apart and replaced by a fiend, which does the caster's bidding for a certain period before disintegrating into nothing. Can only be used while "Fall of the Heaven's Host" is active.
 * Corrupted Touch: A passive ability that is in effect when "Fall of the Heaven's Host" is active. Each attack takes a percentage of a targets life force (HP) and heals the user.
 * The Fallen's Brilliant Light: When all else fails, everything can be wiped and rebuilt. An immeasurable amount of power swirls within the user and the energy is expelled outwards like a supernova, at the user's will, destroying everything around them, an area the size of a big city and turning everything into nothing. Anything, living or non-living that is touched by the light turns to dust as the powerful energy decimates everything atom by atom, the only ones that survives are what the caster deems worthy. This skill can be used under any circumstances without any drawbacks or requirements other than the skill "Fall of the Heaven's Host" being active, this power breaks time restrictions and affects time restricted areas. Has a cooldown of 100 hours.
 * Final Death: A latent ability of his class, it requires the spell "Eternal Death" to be unlocked. This spell invalidates the effects of any and all tiers of resurrection magic that is being used on any target that it killed, granting them the final death.
 * Spatial Disturbance: The very presence of the user can disturb the space around them rendering teleportation useless and detrimental. While this power is active, all teleportation attempts or space transportation like Gates and such within a 5 kilometer radius are disturbed. The users will flicker or reverted back to their place and the teleportation/gate spell that they used will take twice more mana than it would normally. This also affects the user of this skill.
 * Those Who Walked Beyond: Beings who lived beyond the reach of time itself has no fear of it. This passive ability makes the user immune to time stop or time based spells. Allowing them to move freely within time restricted space.

Unranked Skills
Smileeey in his time has done everything the game has to offer PvE-wise and eventually became a "tester" for the developers of the game. These are powers that he received through the tests but is told explicitly to never use in competitive or actual raid situations as these powers are insanely broken. If he is caught by the staff member using these powers in those situations his "tester" job will be taken away.


 * To Kill a God: As the name suggest, this power is used to annihilate anything that stands in the user's way, even gods themselves. Their powers and abilities are increased in beyond godly amounts and they take little to no damage, what little damage can be done to them is healed automatically. The user is immune to any type of attacks or status ailments as well. The user can reach speed that breaks time and space itself, no power can hold them. This ability has no cooldown and can be used under any circumstances without any other requirements.
 * Nuke 'em: The caster can target an area and a ball of energy is summoned from the sky, drops to the targeted field. The user can detonate it at any point or let it fall which will detonate it automatically upon contact to the ground, structures or anything below. The explosion reaches a 5 kilometer radius. Has no cooldown.
 * Fireworks Display: The user can create any shape or form and instill it within the spell. It can be launched upwards to create a firework display that can spell or show any image the user has drawn or written.
 * I Made Thee: The user can create anything within the game's bounds out of nothing and manipulate it's shape, form or power/energy. No material is needed, has no cooldown. The user can dismantle any of their creation in an instant at a snap of a finger as well.
 * Hit The Pause Button: Everything stops, except for the user. This includes time and space. Everything else can still be affected by the user. If the power is deactivated, everything goes on again but anyone around them will be none the wiser, like nothing happened.
 * Walk on Water: The user can walk on water or any liquid/liquid-like surface if this ability is active.
 * Kiss The Cook: The user can put any stat boost of their choice on any food or drink item which if consumed, buffs the individual and transfer the stat boost to them for a certain period of time. It says that it also should make any food seem delicious even a crusty old bread.

Summons
Smileeey is able to summon creatures of different types to aid or to comfort him in times of needs. ( ͡° ͜ʖ ͡°)

High Tier Summons

 * Grim Reaper Thanatos
 * Pale Rider
 * Seraph Empyrean
 * Principality Damnation
 * Ashura's Spirit
 * Writhing Dominator

Middle Tier Summons

 * Corpse Collector
 * Elder Lich
 * Death Knight
 * Dominion Authority
 * Principality Observation
 * Hell Hound Soul Eater

Low Tier Summons

 * Skeleton Warrior
 * Skeleton
 * Skeleton Mage
 * Archangel Flame
 * Shadow Demon

Spirits

 * Primal Fire Elemental
 * Spirit of Observation

Other Summons

 * Cherubim Gatekeeper
 * High Wraith
 * Chaos Infernal

Main Equipment
Smileeey's usual fighting gear and weapon is of Divine Class. While he possesses World Champion and World Class Items. His Divine Gear is what he normally uses.
 * 7 Rings [Divine class]: Each ring are rare has different special ability that helps him through to compensate for his weaknesses. Each of them are of course obtained thanks to his hobby.
 * Shooting Star [Divine class artifact]: It allows the user to activate a Super-Tier Magic spell, "Wish Upon a Star" three times without consuming experience.
 * Ring of Divine Class that allows the user to resurrect with no penalty and has a cooldown of 200 hours.
 * Ring that protects the user from detection by all kinds of divination-type magic.
 * Ring that protects the user from behavior disturbance.
 * Ring that protects the user from temporal attacks and attacks designed to impede their freedom of movement.
 * Ring of Sustenance
 * A Ring with unknown effects.


 * Boots [Divine class]:
 * Armor [Divine class]:
 * Gauntlets [Divine class]:
 * Helmet [Divine class]:
 * Necklace [Divine class]:
 * Circlet [Divine class]:
 * Cape [Divine class]: It has a Sinister Aura Effect, causing a rippling dark purple aura to rise from the feet, an aura that felt turbulent and chaotic.
 * Sword of Collapsing Stars [Divine class]: The weapon he uses normally. It is a sword of condensed power. A divine artifact that can rip through space. Has a chance to ignore any of the target's defense. (This passive effect doesn't work on World Bosses or World Champions)
 * World Champion Gear: A set of armor and weapon that surpasses Divine Class Items. He uses these whenever he needs to.
 * World Class Items: It is unknown how many he possesses. Though it is part of what he likes to collect.

Wandering Equipment
When he wanders around YGGDRASIL. Smileeey uses a different set of items of unknown class. He is mostly seen wearing these outside of battle and when fighting low level mobs.


 * Light-brown Cloak: Some kind of cloak that has magic defense and increased stealth.
 * Unknown Mask: A mask with outlines in the face that serves as its eyes and mouth. Glows in different colors depending on the wearer's mood.
 * Unknown Set of Armor
 * Unknown Weapon

Other Equipment

 * Mask of Envy: A YGGDRASIL holiday item awarded to those, who logged in on time during the day of Christmas Eve between 7AM and 10PM and played for over two hours. Unfortunately, this item is useless in battle, providing no special effects although it provided him a guise to conceal his undead appearance.
 * Five-Pointed Star Pendant: This item grants the user an immunity to fear.
 * Magic Glasses: It translates all foreign languages for the user to read and understand with.
 * Cool Glasses
 * Prank Glasses
 * Squeak Boots
 * Cat Ear Hairband
 * Candy Stick
 * And a bunch of other items from Gacha Boxes

Consumable Items

 * Horn of the Goblin General: When blown, summons a goblin troop which consists of twelve goblin soldiers, two goblin archers, one goblin mage, one goblin cleric, two goblin wolf riders, and one goblin leader.
 * Minor Healing Potion: He's got a bunch of these. Not for himself. Undead can't use these. Just for people he helps.
 * Resurrection Wand: He obtained a lot of these from Gachas. This magic item is able to fully restore a dead target back to life. One use per wand.
 * A bunch of other Cash Shop Items

Trivia

 * His fighting abilities are considered as above and beyond, his style is unorthodox but it is made to be able to instantly adapt in combat. People would say he is a prodigy but he only applies what he learned in real life training with his grandfather, he worked hard and doesn't like it when people say he's born with the talent because at first he was just swinging around swords.
 * If no spell could affect an enemy while time-stopped, then all one needed to do was delay the activation of the spell until the moment the ‘Time Stop’ ended. Although it was a simple combination attack in theory, the trick was getting the timing right, which was extremely difficult. As such, only about 5% of all magic-users could pull it off. He applied his discipline and training in perfecting this trick.
 * The ability "Fall of the Heaven's Host" is very rare and very powerful that's why it is not allowed to be used in Tournaments and Guild Wars. Although Smileeey himself rarely use this.