Talk:Runecraft/@comment-50.69.235.186-20170721102720

Runecrafting limit theories GO!

1. Runes are kind of like Rank Magic in terms of difficulty, which would explain why only a few people can carve more than 2-3 runes and only someone as legendary as Fluder would do 6. Greater levels of Runecrafting would be required for more numerous runes.

2. Adding more runes requires more magic. Similar to the above, but rather than being limited by Runecrafting levels it would be limited by MP. This would impose the same limites as above, unless multiple people were working one the same item. Slane Theocracy uses rituals to cast high tier magic, the Pleiades give Shaltear extra MP for spamming GATE, so why not have a bunch of liches pour MP into a dwarf wearing a ring of sustainance?

3. Sheer time requirement. Rather than being limited by level or MP it is possible that a rune must be carved all in one go while the craftsman pours more mana in constantly. This would mean that the person's physical and mental endurance would determine the limit as each additional rune took more time to carve. Ring of sustainance, please.