Talk:Tuareninya Veyron/@comment-31176336-20170315091252/@comment-29248623-20170315162642

Hmm... I remember there some games (rpgs) being a case where consuming too many potions in a short period of time causes a "potion sickness" debuff that prevents any additional healing effects while the debuff is active and a drop in health and stats in incured.

Plus, when you think about most fantasy stories there were limits to the range certain healing items and magics could achieve. So the case would be that the items in the NW have a certain threshold that is similar to the maximum health points a person would have if we base it on rpg numerical scales.