Merchant's Guild

Merchant's Guild is an association of merchants.

Background
The main business of the Merchant's Guild to to monitor and regulate trade in the region. During the peak of the Dwarf Kingdom, the dwarven Merchant's Guild was a prospering industry, it traded with a human kingdom that once existed ruled the area around the mountain range bringing enormous wealth to the dwarves. The guild's prosperity ended when the Evil Deities attacked the Royal Capital, forcing the dwarves to flee to Feo Jura.

The guild would survive though, and eventually traded with the newly formed Baharuth Empire. However trade across the mountains became difficult due to the severe terrain and constant monster attacks. A hundred years later trade between the nations stopped. The lack of frequent trade caused the guild's power wane. By the time the Sorcerer Kingdom opened trade relations with the Dwarf Kingdom, the guild had declined so much that the title of Merchant's Guildmaster was a hollow title in charge of foreign affairs.

Dwarf Kingdom

 * Merchant's Guildmaster

Trivia

 * The Merchant's Guild traffic is merely twenty dwarves’ worth of merchandise.
 * Currently it is developing magic items which can hold an unlimited supply of goods.
 * Its unknown as of yet that the Merchant's Guild is a dwarven institution or a national one, though in volume 6 Princess Reneer mentions a group called the Great Merchants that may control the trade industry of the Re-Estize Kingdom.