User:Eanki

''“Justice serves to protect society by correcting or removing aberrant behaviors that are detrimental to a well-functioning society. That it satisfies or fails to satisfy what you think you, as the victim, felt you deserved is not part of the equation. Nor should it ever be.”''The third guildmaster of Wander & Wonder (average world ranking: #341).

Theme
Egypt Eternal, with a dash of Forerunner/Preserver shenanigans.

Classes
The most versatile and adaptable of races. The Path of the Alchemist is one of potions, elixirs, and transmutations. While dedicated brewers and potion-makers far outclass the alchemist class in the first two categories, it is the unique capability to transmute objects that sets alchemists apart. Transmutation is the crowning jewel of the path of alchemy. It allows alchemists to transmute lower level ingredients into more valuable, higher level ones, as well as change the elemental properties of one ingredient into another. Once he reaches Luminary Lvl 5, he alone has access to two of the rarest ingredients in the game: empyrean steel and true mercury. At the highest level, the alchemist completes his apotheosis from the mortal lead, the prima materia, to the divine gold, the immortal ultima materia. He doesn’t need a placeholder  to perform transmutations anymore. He is the Philosopher Stone made manifest.
 * Human (5) [Race]
 * Alchemist (15)
 * Alchemist Adept (10)
 * Luminary (5)
 * Quintessence (5) [Prestige Class]

Unlocked after maxing class paths that hones mental (e.g. Scribe) and physical (e.g. Brawler) aspects. The Path of the Scribe is the path of scroll creation. A magical scroll is one-time use item that can store a spell of a level proportional to the scroll’s quality and ingredient and be activated with little mana cost and casting time. This offers a high level scholar tremendous benefit in terms of versatility. Of course even the class peak has limitations as he cannot just use every high level spells of all other classes if he does not have the classes that can cast those spells. He can make the scrolls but he cannot use them. But he can give or sell them to the players with classes that can use said scrolls. He retains access to low- and mid- tier magics which, while inferior to simply having dedicated classes, still allows him to fill in the gaps of a raid party. He can also have more permanent scrolls by affixing weaker spells into high level, high quality scrolls.
 * Scribe (15)
 * Scholar (10)
 * Erudite (5)

He also gains bonus to deciphering lore content, maps, and is crucial in recipe-creation and related activities.

New World benefits include extremely fast and legible writing, and the ability to read and easily translate any written word. A warrior’s body is his weapon; his gears are merely an extension. The Path of the Monk requires the honing of body and mind to become a weapon. It is a path that exalts perfection of self through endless training and discipline.
 * Brawler (15)
 * Monk (10)
 * Martial Poet (5)

The monk class boasts powerful, low-cooldown single-target attacks paired with a handful of support and area-of-effect spells that are generally inferior compared to spells of dedicated classes of equal level. They have high health regeneration, high constitution, and high status resistances. They can serve as secondary tanks and has decent aggro management. Drunken Brawlers especially mitigates damage by drinking to numb pain. Runes are the binary code of the universe. It’s the language of creation. Every object and phenomena is defined by a rune or a combination of runes. By overlaying them in one’s body, one can activate a rune say for hardness and turn a part of his body as hard as diamond or activate the combination of runes that defines a desert to become the center of a raging, oppressive heat that will tire an opponent faster. He can rewrite the runes of an opponent's body and turn the bones brittle as dried leaves or make an ally's stronger than steel.
 * Runemaster (Lvl: Acolyte) [New World Only]

Through careful use of runes, the body becomes a microcosm of the universe.

Items
 Uadjet  (World Class Item; Amulet)

The Eye of Horus protects the Lord of the Ma’at from the now ‘til the hereafter.

Uadjet raises the user’s physical and magical defenses as well as status resistances to maximum levels, grants several immunities, provides a strong auto self-dispel every seven seconds, negates the effects of World Class Items intended to harm the user, and grants the user an ability that converts all incoming damage into heal for a set amount of time once manually activated or triggered by the user passing a certain critical health threshold.

 Absolute Edict  (Guild Item; Stylus)

The Feather of Ma’at tipped with empyrean steel consecrated in true mercury and empowered by the seven palpitant ores of time-space
 * Aurum Valor –


 * Argentum Verus –


 * Cuprum Vigil –


 * Stannum Virtuous –


 * Plumbum Viridis–


 * Ferrum Vivace –

 Consecrated Empyrean Steel: Deliverance & Verdict  (Divine Class; Fist Weapon)
 * Hydrargyrum Vertere – grants the skill Imperfect Copy which allows the wielder to create a less potent duplicate of items (excluding Legendary, Divine, Guild, and World Class items and ingredients); item copies (and buffs/debuffs or summoned creatures they may grant) carry the epithet "Imperfect Copy" and suffer slightly nerfed stats; channeling spell with channel time directly proportional to item level.

Each fist weapon is tipped with a potent elemental gem which the user, being an alchemist, can change the elemental properties at will, adapting easily to the magical weaknesses of the opponent, seamlessly transitioning from holy attribute to fire, to water, to ice, etc.

 Consecrated Cosmic Teardrops: Illustrious Imagery  (Divine Class; Cloth)

Smaragdine Tablet (Legendary Class; Trinket)

Increases the potency of brewed potions and elixirs and provides bonuses to transmutations performed by the user; increases the effects of alchemical potions and elixirs consumed by the user;

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