Talk:YGGDRASIL/@comment-24.42.183.246-20180519082158/@comment-45.56.46.26-20180817235309

There are two problems with racial levels compared to job levels. On is that you have less overall flexability in your build. The other is that you have less space for top class job levels that confer great advantages.

If Yggdrasil were "open book" so that players could design a build from source documents, probably Heteromorphs would have an advantage. But because it was a game that focused on discovering the unknown, deleveling and rebuilding a character to learn how to create a highly effective max level build was an important gameplay element. In this sense, Heteromorphs would be disadvantaged because of the lack of flexibility innate to mixing race and job levels properly.

Momonga was a strong character in part by happening to roleplay a path that the design team had accomodated. And yet his build was not flawless nor top ranked. It also has signs of "crippling overspecialization" even though Momonga was an adaptable player.

There was also probably a follow-on effect from the popularity of human race builds, there would be more public information about how to create a good build. Further, the hunting of heteromorphs would make it even more disadvantageous for heteromorph players to publish details of their own builds, since this would point out weaknesses to target.

Touch-Me probably had inside information to create his perfect build. Most players didn't have that advantage, and thus playing the race that allowed the most experimentation with high-level job classes and the most sharing of information would be a significant consideration.

Also, the raw popularity of humans over non-human races effectively forclosed a number of worlds to heteromorphic characters who disliked being PK'ed repeatedly.