Talk:YGGDRASIL/@comment-25006151-20150514141635/@comment-81.35.112.236-20150829184809

It has been explained in a way that it can be extremely open to interpretation. Ainz has a ring that minimizes lv loss upon death, but it's a pay item.

If I were to bet, I would say that you don't lose levels, but XP in a % based on what killed you, so for example a lv 100 player PKing a lv 50 player could mean no XP loss at all, while a lv 100 killing another lv 100 could imply a loss of XP so great you would get droped to lv 95. Mind you, I can see this as some way of free respeccing XD.

As for item dropping, it could be the same: a % based on what killed you, and a choice of inventory or equipped, while a World Class item should be exempt from this (not from stealing, though).

All things considered, I feel like the F2P level of the game could be similar to WoW until a certain level (protected areas, and such), but after that point paying gives you tons and tons of "cheats" (extra rings, reduced XP loss, access to areas, extra data for your guild fortress, etc...), while at the same time keeping certain stuff out of the P2W system, forcing people to get out and farm on high level places (thus increasing the chances of PK, leading to P2W consumables being not a commodity but nearly a necessity) etc...