Board Thread:Fun and Games/@comment-30010080-20170518213014

So while waiting for the next volume, I went looking into other stuff for fun. I got into the Persona series and I thought to myself "I wonder which of the 22 major arcana would fit the characters of Overlord." And so, after a lot of back-and-forth, I've come up with my own answers. The set up is this:

[ # -  Arcana : (arcana traits). Character(s) ; (reason for choice).]. If you have your own ideas, let us all know.



0–The Fool: Innocence, spontaneity, inexperience, creativity. Ainz; We the readers know exactly who he really is, a poor fool bumbling through an unknown world. However, his whims and spur-of-the-moment decisions have all worked out in his favor, even if he doesn't realize it at the time.

 1–The Magician: Action, initiative, manipulation, potential. Hekkeran; Despite being a Worker that's willing to do shady work and his primary motivation being money, he's actually a nice guy who helps his friends in a (mortal or financial) crisis. He and his team are "true companions" you can't help but root for when reading from their POV.

2–The High Priestess: Hidden knowledge, wisdom, female mystery, patience. Renner; Setting aside her yandere-ish traits, her intelligence, insight and analytical abilities make her one of the most impressive and formidable people in the NW.

3–The Empress: Prosperity, fertility, protection, comfort. Albedo; She's a powerful female authority figure who basically runs Nazarick herself (but still considers Ainz her superior). She's as elegant as any queen and she genuinely cares for her beloved's well-being (she's also willing to make cruel decisions for his sake).

4–The Emperor: Control, masculinity, leadership, stability. Jercniv; Before we even meet him, Gazef commented in Vol.3 that he was a man born for the job. Plus, when you consider everything he's accomplished (before meeting Ainz) it shouldn't come as a surprise.

5–The Hierophant: Teaching, maturity, respect, authority. Gazef; The wise [and usually older] mentor. He gives Climb advice as a seasoned warrior, he's a father-figure to Brain, and even the king he serves asks him for his input.

6–The Lovers: Diverging choices, crossroads, love, romance. Lulu & Tuareninya; Both give us the first true romances in the story and both make the life-changing decision to join Nazarick (which let's them be with the men they love).

7–The Chariot: Conflict, victory, command, self-assertion. Cocytus and/or Shalltear; Both were given a very hands-on mission by Ainz which ended in failure due to their overconfidence and both redeemed themselves by demonstrating they could fulfill tasks outside of pure combat.

8–Strength: Self-control, gentleness, courage, virtue over brute force (balance between "heart" & "head"). Climb; He longs to be closer to Renner, but he knows they can't be together due to their social classes. But when he recalls both his duty (head) and his desire (heart) to protect her, it gives him the strength to overcome Sebes's blood-lust.

9–The Hermit: Wisdom, introspection, solitude, philosophical searches. True Dragon Lords (?); Each of them lives in isolation for their own reasons. They have centuries of knowledge and some have interacted with players in the past (two of which even have a Guild Weapon and one of the Twenty respectively).

10–Wheel of Fortune: Fate, luck, fortune, opportunity. Victim and/or Ainz; Victim knows it's his fate to die for the sake of Nazarick, but he's okay with this because he knows that his sacrifice will give them the opportunity to turn a hopeless situation around (as he once did when Nazarick was invaded). Ainz can also qualify as this for ''others. ''For almost everyone he interacts with, he becomes either a "deus ex machina" that saves them from a terrible situation, or a "diabolus ex machina" that completely crushes their carefully laid plans in an instant.

11–Justice: Allegory of justice, objectivity, rationality and analysis. Demiurge; so long as it doesn't involve Ainz's safety, or a question of loyalty towards the same, he is the most rational when it comes to making decisions. He even comes up with a plan to quickly and proficiently make Nazarick an independent nation, even if it involved allowing thieves into the tomb (something the others would never have even considered).

12–The Hanged Man: Self-sacrifice, bindings that liberate, paradoxes, juxtaposition. Arche; a former noble turned Worker, she must constantly put herself in danger to try and pay off her family's crippling dept brought upon by her parents' reckless spending. She endures however, out of hope of one day taking her little sisters with her and starting a new life...it doesn't work out for her.

13–Death: Metamorphosis, deep change, regeneration, cycles. Evileye and/or Rigrit; Not only did she [Evileye] get turned into a vampire (along with destroying a nation), thus ending her life as a human, she was also part of a legendary group of heroes which abruptly ended in tragedy and thus disbanded. Rigrit, like her friend, was part of that group and thus had to deal with the disbanding of their team (and possibly the death of the man she loved). Both however, were able to overcome the loss and [at different times] joined a new group of comrades to fight the good fight.

<p style="margin-bottom:0in">14–Temperance: Synthesis, prudence, harmony, merging of opposites. Draudillon; currently, she's trapped in a state of imbalance. She acts (and looks) like a little girl, but is actually a hardened adult. She can use Wild Magic, but lacks the power needed for it. Her army isn't strong enough on its own, but isn't receiving its usual outside support. She gives her people moral support, but she is the one most in need of hope. Until Ainz comes along, she's going to have to endure.

<p style="margin-bottom:0in">15–The Devil: The Darkside, urges of selfishness, knowledge, ambition. Fluder; he is, without question, obsessed with seeing the Abyss of Magic. He betrays the Empire without a second thought for the sake of his ambition, and he doesn't even bother hiding his excitement and madness when it comes to discovering something new.

<p style="margin-bottom:0in">16–The Tower: Arrogance, prejudice, ironic demise (of an oppressive group), Pride before the fall. Brain; He thought he stood at the top of the sword-swingin world. Then a pretty silver-haired girl comes along and throws him, bawling like a baby, off the ramparts. After his head gets deflated, he ends up better for it. He even meets the girl again and gives her a pedicure.

<p style="margin-bottom:0in">17–The Star: Hope, self-confidence, faith, Altruism, peace & joy. Nfirea & Enri; Nfirea is a skilled pharmacist/alchemist and even has an impressive talent. All he was lacking was confidence as a man. But when he did step-up (even though he was the one who got saved in the end), he managed to get the girl. Enri, meanwhile, never wanted a position of responsibility over others (other than her sister). But she has people she cares about, so she's going to give it her best. A true example of one who “deserves power because they didn't seek it.”

<p style="margin-bottom:0in">18–The Moon: Creativity, dreams, madness, illusions, fantasy, subconscious. Lakyus and/or Khajiit; a small circle of people believe Lakyus is fighting against an inner-evil brought about by the evil sword she wields. However, we know that this is just a case of her being a Chuunibyou. But whether she does it for others, or for herself (and is embarrassed she was caught) is still an unknown. And then there's Khajiit, a typical “I want to be immortal” bad-guy. Underneath it all, he was just a little boy who wanted to bring back his dead mommy. Plus, he was using a real evil object that could use telepathy on the one holding it.

<p style="margin-bottom:0in">19–The Sun: Happiness, joy, energy, optimism, accomplishment. Touch Me; He was a winner, both in the game and in life. It was he who saved and brought Ainz into the fold and he who lead the group before the founding of Nazarick. His “son” Sebes mirrors traits of his personality in that helping someone in trouble is simply the right thing to do. A true and literal Knight in Shining Armor.

<p style="margin-bottom:0in">20–Judgment: Heeding the call, gain deep understanding, feeling of acceptance and absolution. Zesshi(?) and/or PDL(?); The Final Battle. Everything will be decided. Will all the secrets come to light? Whoever Ainz's final (NW) opponent will be, the outcome will decide his place in history.

<p style="margin-bottom:0in">21–The World. The world's totality, fulfillment, wholeness, harmony. The world is yours, all hail Ainz Ooal Gown! <ac_metadata title="The Arcana of Overlord"> </ac_metadata>