User blog:BigRobot6/Problems with AOG and how it just can't work

Originally this was a message post, but since it was so long, I had to move it elsewhere. I did not want to clog up the comments with this super novel long comment.

Anyway, on to the topic of Ainz Ool Gown. As I listened to others about AOG and looked at them closely myself, AOG as a whole suffers from problems. Problems that could've easily been avoided if Maru wrote the background better and not try to make his own guild of outcast look super impressive compared to everyone else.

-Have 11 world items and many other relics. They have the most World Items, the most out of any guild in the game. Nearly 4 times more than the guild after them if they didn't lose Atlas. This does not make an ounce of sense, how does a guild of 41 people who are hated by a good chunk of the playerbase, manage to find all of these world items? World Searcher, the 2nd top guild, is a guild that's dedicated to exploring and learning the game's secrets, which they found alot of. Despite having presumably a lot more players and finding many secrets, they haven't found over dozen world items at this point? how does that make any sense??? The same things can be said for the artifacts.

From what I have gathered, I have a glaring Suspicion that Maru made the general player base sadistic psychopaths who rather want to kill each other over and over rather than exploring or farming the game like the devs wanted to. That could very well be the case and why AOG somehow gathered 11 world items and Divine tier gear, gathering them from the corpses and exploring and being super duper lucky in finding world items randomly!....Still doesn't explain World Searcher though.

-Are ranked 9th in the leaderboard despite only having 41 members. A number too few for a guild to have. both in numbers for guild raiding and overall structure. The moment at least half of their number is away, they can't do much without being ganked by legions of other players. Even with their divine tier gear and cash shop items, they can't handle over a hundred players at once on them. Far too few to be considered the top 10, considering that the MORE people you have, the MORE treasure you can get. AOG doesn't deserve Top 10.

They are ranked this highly presumably because of the amount of world items and artifacts initially, but seeing as how they drop further in rank despite having such a huge amount of world items tells me that Other guilds began eclipsing them in treasure other than WCIs, or it was simply the fact that Momonga only played to meet the minimum to keep the guild afloat and haven't had the chance to gather more stuff.

But to summarize this point, they only got to 9th place because Maru wanted them to be there. Contrary to how MMOs work. Doesn't help that Guilds can do alliances together and form bigger guilds, that's how Trinity and 2chAlliance got so high the list, and they are 2 guilds above Nazarick. With that in mind, then it makes even LESS sense for AOG to be that high. Why don't other guilds band together to become more powerful together?

-Have a near impenetrable guild base due to aforementioned Throne World dungeon reward, among other things. the 8th floor is so strong, that not even a thousand raiders can get past it, with it being called a cheat. If it's so powerful, why hasn't anyone else thought to do this? Giving players this much freedom in design will inevitably cause alot of guild bases to have bullshit designs that are very difficult to pass, this would make conquering guild bases near impossible. Which would beg the question on how anyone is supposed to conquer them.

Edit: The above statement is not so true now that I talked to folk. While the guild still has that World Item that automatically protects them from divination and other stuff, their guild base is not impenetrable. While it is true that the Raid of 1500 was defeated, making it seemingly very impressive to AOG. The actual events changes perception completely. The raiders that totaled to 1500? Only 1/3rd of those were actual players. Said players either weren't skilled, had lower-tier equipment, poor builds, or all three. The rest of the raiders were Mercenary NPCs with poor AI. The main issue with the raid was that there was ZERO organization or cohesion between members, it was all a huge Zerg Rush and they got punished for it. The Alliance of Guilds raiding were formed by 8 guilds who got grieved by AOG in the past and wanted to take them down together. They made no preparations or do reconnaissance work and they made the assumption that since Nazarick was a Dungeon-type Guild Base that it would be strong but not that strong. The Guild didn't fail because Nazarick was that STRONG, but it was because the guild's raiding were a bunch of idiots. Maru has explicitly stated that if the Top 100 hundred players banded together and worked with cohesion, they would easily stomped Nazarick.

But there's still one thing that bothers me, if you are allowed to put the old dungeon bosses as guardians, why did no other guild do this?

-Have the guild base survive throughout the entirety of Yggdrasils life span. From the time frame, AOG was extensively active in its first 4 years, but afterwords it was just Momonga, who sustained it entirely by himself for the remaining 2/3rds. How? Because he....logged on every day and solo hunting and farmed areas just to meet the minimum and then log off soon afterwords. That's some super dedication right there, but realistically couldn't work in the long run since its an MMO. You need people to help run the guild.

By the end, the treasury had Billions upon billons of gold that he can spend millions reviving level 100s thousands of times as chump change. Really he could've just survived off of that money for the rest of the game and he'll be set. Since that money was what he and the guild gathered. If such large amount of coin is handed on a platter, alongside having high maintenance fees...then how did he sustained an entire guildbase that required an entire groupswork by himself? He worked hard to ensure the guild wouldn't fall beneath 29th and 48yj place, but really....it would've been impossible for him to keep the guild high in rankings in the first place. At best, he will have to shut off ALL of the traps and environmental effects the guild has as defenses, but that will leave the guild open to attack.

Ainz ever manage to handle a group-task all by himself over the years? Sure he can hire mercenary NPCs and summon Undead to aid him with the farming, but there's so many scenarios that can happen when he's out by himself. He can get robbed, Get killed by an accident, get killed by a large group of pkers, etc....He is especially vulnerable when he has low MP, as he has no method of escaping. Plus at this time of the game, PKers would have come up with ways to prevent someone from running away.

Additionally, it would be impossible for Momonga to not give the tell to other players that AOG has fallen down to only one player remaining and will commence attacks on both Momonga and the guild base. They don't even have to get past the 7th floor, they can just wipe out what's in the the first 7 and take down Nazarick through a war of attrition. And there isn't much of anything Momonga can do about it other than releasing the 8th floor hierarchy on them, and even then it will be costly. Invaders can wither down Nazarick slower and slower eventually Momonga will have no choice but to disband the guild. Much to his huge displeasure because he doesn't have anything of value left in his life. After year 4, The Guild went downhill fast and it got weaker and weaker until it was just Momonga. Keep in mind this was 1/3rd of the games lifespan, while not as hype as the older years, there would be a good sizable amount of players playing at this point.

-It's supposed main purpose as a PVP/PKer guild. How is it supposed to function as a proper Pker guild? Outside of attacking small bands of people or solo players, they really can't do much despite their impressive equipment. They don't make alliances with other Guilds as far as we know, which means that they can't invade other people's property unless the guild in question is composed of noobs who just started playing the game.

According to research, before they PK, they gather as much information on the opposition as possible before ambushing them to kill them quickly. Another tactic is to use a guild member as bait and kill the pursuer when they follow the bait or kill them either way. The problem? Word spreads more and more as victims come out and tell others what happened. As soon as its told on what methods AOG uses, then no one will bother with the bait, or will catch on and bring a whole crew with them.

-Lack of any friendly relationships with other guilds. Going from the previous point, besides Yamaiko's younger sister Akemi showing up at Nazarick for a Friendly visit, AOG has no friends or associates outside the guild. Instead, they roleplay as an evil guild and make enemies out of everyone else. This hurts them on the in-game political landscapes as they can't really go anywhere or else they are attacked as people recognize who they are and how unfriendly they are to non-members despite the possibilities of benefits from making deals with others.

The lack of friendship with others can give you a thought that this was partly the reason why the guild decided to make the vast majority of their npcs not needing to eat or drink, as they won’t have enough resources to feed them all constantly.