Talk:Race/@comment-74.70.105.42-20180428002226/@comment-34666853-20180428191933

That depends on what kind of magic are we talking about. Abjuration, conjuration, divination, transmutation, illusion... whether they are arcane, divine, nature, chaotic, death magic, demonic...?

An angel, for example, would logically be a better cleric/divine type healer and we can assume that 30 levels in the racial progression tree (angel -> cherub -> seraph) is equivalent to 30 levels spent in a holy path class tree.

If we follow that logic, a dryad or a treant would be better for druidic magic. Beastman races more in tune with nature and the elements would probably excel in shamanic magic, which channels the primal forces of nature (or maybe elementals in another plane of existence) to do one's bidding. Undead for death magic. Etc.

As for the arcane magicians, that would probably be the humanoid races, specifically humans. They have no racial progression tree and could focus their points on the various schools of magic, learning all of them or mastering just one.

So I guess the question is, what magic are we talking about? There can't be just one race or one class that's best at magic. Magic is a wide wide field. If you want flexibility and the ability to try anything, go the jack-of-all-races route and be human. If you want to heal, ask yourself whether you want reactive or proactive healing, instant or heal-over-time. The former(s) are usually divine, the latter(s) are nature-based. You could even "heal" by proactively intercepting damage through the use of damage mitigation shields (abjuration magic). You can be a theurgist and channel the elemental fury through shamanic magic or the power of chaos/demons/celestials through the path of a warlock.