Thread:Eanki/@comment-37782702-20190713095128/@comment-34666853-20190817132450

I think my initial reply got lost or something. Anyway.

I first used the D&D attribute system because of one crucial oversight: I approached my character creation with the end goal of creating an isekai body I want to move and live in, not creating a videogame player character that would make sense in YGGDRASIL the game. I mean having a Strength stat that defines the physical strength of my isekai body and how hard it could both hit and lift made more sense to me than having a stat (Physical Attack) that defines how hard I hit but by definition of the word, does not imply how much I can lift.

I feel like that was a mistake and I'm thinking of how to restructure my entire character entry. I've been away from completing it for what feels like a year or so.

Still, I prefer the flexibility of Strength and Intelligence by the openness of their definition to varying interpretations and ideas compared to the rigidness of Physical Attack and Magical Attack. Physical Attack and Strength are not always synonymous. There’s so much more dynamic you can twist Strength into while Physical Attack by its rigid dictionary definition is just so limiting. There’s also no reason why Intelligence cannot also be a physical attack modifier: a player character can also deal increased physical damage through knowledge of leverage, energy, and momentum.

Why I separate Mental and Status Resistances is simply because I feel like what would help you resist Fear isn’t the same thing that would hep you resist getting poisoned or dizzy.

As for why it’s Magic Output, it’s because I considered healing too (among other non-damaging magic, like buffs). “Magic Attack increases your healing” just sounds awkward. I mean sure, negative attack is technically healing, but there’s a word with a better definition at hand: output. Maybe Special Ability defines healing for the author.

And finally, the matter of why Willpower over Wisdom and why my sorcery relies on Willpower and not Charisma. I clumped Wisdom to Intelligence. And Willpower has a better dictionary definition for sorcery than Charisma. I say leave Charisma to the bards and commander classes/archetypes that needs to command and inspire people. Willpower just sounds thematically better by definition with regards to sorcery. Will, as opposed to Charm, sounds the best fit for controlling the elements, commanding the magic within you, the desire, the exhortation, the capability to expand you gifts. When I exert my best, when I will it so, magic will move to my desires. That’s power.

It can be argued that Charisma allows me to enforce/coax/get what I want from my subordinates because I’m just so gosh darn charming and so the same would go for my innate magic. Or that I'm such a force of personality that I can will my innate magic. Actually, yeah, that's probably an okay way to look at it. But eh. Will just sounds better, to be honest.

Even D&D Beyond’s Sorcerer entry goes: “Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.”