User blog comment:Mescolinares/TRUE power of the “Horn of the Goblin General”./@comment-213.211.201.228-20160114113143/@comment-27557332-20160114210424

Non-combatants did exist. For all intent they would be permanently capped at Lv1. The 41 Homonculous Maids would count as this... I'd be interested to see if they can level as they are likely to be the fastest to level if they start getting pushed. It's probably based on the D&D NPC take. (i.e. random NPCs are Lv1... semi-notable NPCs such as the village blacksmith etc get more HP, but they don't really have a 'class' per se.)

As for the mix, I'm fairly sure there's a reason for this. But not everything makes sense. Unless we count examples of classes Enri has run into. Assassins make sense in a RPG military unit. However, they aren't common at all and Enri doesn't seem the type to even think of using troops like that. (And the only ones I can think of off the bat would be Solution or the Spider Assassins, but no idea why they would have spoken to Enri at all. They weren't there very long either, by the time Lupu gets sent... they've been pulled.) The mages make more sense, she's seen examples of this first hand. The musician corps make sense if I think of typical fantasy goblin lore... but as far as I know, Bards or the like seem to be very very rare. (There literally has not been any popping up anywhere in the story so far, even though they do get mentioned as a class.)

The reason the Unit Mix stands out to me is because of the versatility of the troop arrangement. If I had a unit like that in a Tactical Game, I would not hesitate to attack a homogenous enemy unit 2-3x it's size... used correctly they would still win.