Neuronist Painkill/Abilities and Powers

Abilities and Powers
Neuronist Painkill is fairly weak, especially by Nazarick's standards. Unrelated to Neuronist's class build, her character setting gives off a fluffy role-play that specializes on doing torture, interrogation, and extraction of information from targets.

Active

 * Venom: Deals poison elemental magic damage to one foe. (Mass for the Dead)
 * Humanoid Killing +: Deals magic damage to one foe increased damage to humanoids. (Mass for the Dead)
 * Dominate: When used on a living being, a dominee cannot lie to their dominator. It is a stronger spell than [Charm Person] as it can manipulate a person according to the magic caster’s will. (Mass for the Dead)
 * Theater of Truth: Deals dark elemental physical damage to one foe. (Mass for the Dead)

Passive

 * Physical/Magic Attack Up: Physical and magic attack increased. (Mass for the Dead)
 * Dark/Poison Up: Dark and poison element attack increased. (Mass for the Dead)

Main Equipment

 * Torture Device: A thin rod with spikes used for Neuronist's interogations.

Trivia

 * All of Neuronist's, Active and Passive abilities originate from her character profile in Mass for the Dead.