Mithril Sleeping In Light Mist

Mithril Sleeping In Light Mist (薄霧に眠るミスリル) is a game event in Mass for the Dead that was released September 15, 2022 to October 1, 2022.

Background
The Adventurer's Guild, which has become active with the help of the Sorcerer Kingdom, takes measures to collect and commemorate the relics of adventurers in order to wipe out the rumors of "prioritizing money" from those around them. The cooperating Sorcerer Kingdom will use Nigredo, a magic caster who specializes in investigations, to deal with this.

Incident
In Momonga's office, as usual Albedo gives a report on the status of the Great Tomb of Nazarick. From her report, the Overseer Guardian states that the status of the repairs on each floor. With the exception of the Golem of Lemegetons made by Luci★Fer all facilities are recovering as planned. In addition the operation of the teleportation traps are postponed, but Shalltear Bloodfallen and Demiurge plan to conduct an experiment at a later date as soon as safety issues are confirmed. The news pleases Momonga on the dungeon's recovery progress, though Albedo admits that the inflow of income that Nazarick has been receiving, contributed to its stabilization. Said income collected through espionage and foreign currency in various places.

Momonga still wants to praise all who have been working hard, not just the ones undercover in the field. Especially Albedo who has done a great job ins turning his and Demiurge's ideas into items with high commercial value. Though he asks her not to push herself to hard for him. Albedo states that he need not worry for her on stress and fatigue, though does have a request. She asks that she extend his mercy to those who are outside, and if he like to the Area Guardians.

From her words Momonga gets where she is coming from in caring for those members of Nazarick acting in the field as undercover agents. As for the Area Guardians, he muses that they are among some faces that he had not seen in awhile. He thanks her for the input and promises to see the Area Guardians once he confirms the recover status of Nazarick. Thrilled by the praise, Albedo asks if Momnga could give her the pleasure of making time to visit the Area Guardians directly. The idea is not bad as to Momonga it would be akin to doing courtesy calls as the head of a company. A Albedo's advice gratifies Momonga as it shows that his subordinate is ever seeking to improve the conditions of Nazarick. To aligns with his view of the desire to create a environment where people who have worked outside in the world feel at ease in the comfort of a "home" as all the NPCs within his dungeon are like his children.

Albedo hearing that mention of a "home" promises to be ready to "assist" when that happens. Momonga after briefly recovering from the embarrassing jolt of emotion then recalls that the protagonist was summoned back to the Adventurer's Guild to meet about the new merchandise the guild was selling. Albedo figures it will be about trying to improve the supply to meet demand. Furthermore the number of meetings related to entertainment items at the Adventurer's Guild is proof that E-Rantel reconstruction has progressed. It seems that domestic affairs and economic affairs are much more complex that the defense of the city. Momonga tells her not to worry as if something happens she and Demiurge can lend their wisdom so that they can ensure the homunculus will bring benefits to Nazarick.

Just when Momonga and Albedo expect good news from their agent in E-rantel, at the Adventurer's Guild, Surako and the protagonist are facing a stern looking Guildmaster Pluton Ainzach informing the Territory Guardian that his measures have gone too far.

Instead of discussing about the plans for the new line of merchandise for the guild, the protagonist and Surako find that new priority item has been brought to the table since they were summoned by Ainzach.

The situation is shared by the guildmaster, explaining that thanks to the Sorcerer Kingdom, through Darkness, the E-Rantel Adventurer's Guild is the exclusive distributor of chocolate sweets. And thanks to the goods the sales have helped to cover most of the guild’s operating costs. On this Ainzach is appreciative as the product as made the guild very busy and drawn more adventurer recruits. However there is now a problem, not one of supply, but from slander by those envious of the guild’s economic boom.

Ainzach goes on to say that the slander, has happened meetings and other occasions, and were mostly trivial jeering coming from other guilds accusing “the Adventurer's Guild has become focus on profits than helping others.” and that “adventurers who were sacrificed behind the scenes were forgotten.”

It’s partly because of the flow of the conversation, but at today's city meeting, Ainzach even received verbal abuse. Hence why he briefly looked at the protagonist with accusatory eyes earlier which he apologizes.

Surako hearing the trouble Ainzach had to deal with is apologetic. Still Ainzach can’t just ignore the accusations and doesn’t want to give the impression that the Adventurer's Guild has become greedy.

The protagonist though thinks that they should not unnecessarily refute rumors. Rather, it might spread the commotion. Ainzach agrees with the protagonist’s assessment and believes that the situation calls for a calm workaround.

He sees that perhaps they need to focus on recognizing the adventurers who received requests from their guild and bravely died. The guildmaster believes they should take measures to express their condolences and respect to them once again, and to acknowledge them to the outside world.

Surako asks if it entails building something like building a memorial monument? But Ainzach doesn’t what to do something that would need too much cost or else there is a risk that their measures will have the opposite effect. Instead he is thinking of collecting relics and having them on display in the guild so that everyone can remember and pass on the great achievements of the adventurers who lost their lives.

To Surako the idea is plausible as many users come to the reception of the guild every day. If everyone can see the carefully displayed relics, they won't think that Ainzach is throwing away adventurers. The protagonist has some concerns, as the idea should be effective against the people who come to the Adventurer's Guild, but csenses that Ainzach wants to also have another effect.

If Ainzach simply display the relics that have already been collected, he can expect even harsher criticism from other guilds and associations, such as "using the death of adventurers".

The protagonist pictures their response to the public as this: in order to mourn the death of a "companion" in the same industry, an adventurer took this memento home despite the danger. If they advertise such a background at the same time, someone will not hesitate to criticize the display of the relics, which is also the achievement of the adventurer.

In other words, for that reason, Ainzach wants the protagonist to collect the relics of adventurers that are normally difficult to retrieve. Ainzach confirms this to be so, as many adventurers choose this job with a certain degree of preparedness to risk their own lives and that of their companions.

Just because someone with that resolution was sacrificed, Ainzach is all too aware that it is like putting the cart before the horse to seek an act and may cause secondary damage to the mourners. But, if it's the protagonist, then the adventurer should be able to easily collect items left behind in dangerous places.

While considering the guildmaster’s request the homunculus knowing that Ainzach was a former adventurer, probably had feelings of mourning for the fallen adventurers from the beginning. However, it wasn't properly communicated to those around him... so it was a painful choice. Ainzach’s idea is a slightly flawed proposal, but it's also true that this situation was caused by Nazarick’s plan. Rather than proposing more effective means here, it would be more appropriate to first go along with his plan and get around it later.

The adamantite adventurer then formally declares he will undertake the role of presenting myself to the public and searching for relics.

Ainzach is immensely pleased as the sight of the hero of E-Rantel acting in memory of his companions will surely touch the hearts of many. The protagonist the informs Ainzach that in order for that to happen, he will try calling out to Soi. He’s also concerned that if he act alone, it won't be taken as an adventurer's attitude.

Ainzach sees the point as there is a possibility that the protagonist’s fame will only increase. Just wanting to confirm, Ainzach asks if it is okay if he is the one who requested it?

Between them the request should be solicited without any reward, as there may be concerns that the commission fee may be taken as the value of the deceased, and if it is too cheap, there is a possibility that similar requests will occur frequently from the bereaved family in the future. Since other adventurers’ have their own lives and requests these request could be ignored or neglected and could ruin the image of the adventurers. As for who to the request is made, using the name "Adventurer's Guild" will suffice to show the organization's goodwill.

Ainzach agrees to the conditions, though is still willing to pay the for the necessary expenses, and the protagonist will consider it and perhaps formulate a better plan for this type of request. On the topic of what relics to collect, Ainzach wishes to showcase the relics that belonged to a mithril-class team, Kralgra, which was annihilated in the Katze Plains. Upon hearing the name of the team, the protagonist realizes its Igvarge's adventurer team. AInzach understands the protagonist's reluctance, as Igvarge had a difficult personality but his abilities and achievements were worthy of being remembered. So it would be best to retrieve his mithril-class adventurer plate.

The protagonist has mix feelings as his memories of Igvarge as the other adventurer had a burning rivalry with him, due to his jealousy towards Darkness. Though it is ironic that the mourning of the dead of such a man and searching for his belongings would have an effect of touching people's hearts. The adamantite adventurer also remembers that Igvarge's corpse was used as material by Momonga to create an elder lich but is unsure of what happened to the adventurer's relics. Ainzach oblivious to the thoughts of the homunculus, thinking that the accomplishing the request might be in vain tries to apologize, but the admantite adventurer tells the guildmaster not worry as he is interest in locating the relics of Kralgra for the public. The two then decide to end the meeting before rumors of their plans spread.

Outside the guild, the protagonist asks Surako if he sounded sarcastic when he promised the guildmaster he would accomplish the request. The undercover slime though states that he sounded sincere as if wanting to repay a debt. Before they conduct an actual search of the Katze Plains, the homunculus wants to confirm with Momonga as there isn't a high possibility that the relics can be found. On that Surako suggests that the Iguva=41 might know as he was created from the corpse of the adventurer and his articles of his former life stored away in the 5th Floor. This gives the protagonist the idea to contact Lupusregina Beta and CZ2128 Delta who are undercover in the Baharuth Empire to ask the lich if he still has the adventurer plate. Under the protagonist's order, the slime then connects a [Message] to the other undercover team.

In the Baharuth Empire, the worker industry has been secretly dominated by the worker team known as Six Arms. At the current hideout of the worker team, three members gathered to respond to the [Message] from the protagonist. Among the three are Lupuregina, CZ and Iguva=41 who are undercover as Regi, Shizu and Iguva for the Sorcerer Kingdom. Regi asks Iguva to check if he has the adventurer plate on him, but the undead is confused by the mention of such an item. The two undercover Pleiades note that their undead colleague doesn't seem to be equipped with it, nor does he recall his past life as a human adventurer. Curious Regi questions the lich on what he first remembered and is answer that Iguva was before the majestic appearance of the Great Tomb of Nazarick and his summoner the Supreme Being Momonga. Having been given existence by his creator, Iguva was given the status of the Captain of the Ghost Ship. Since Iguva does not have it, CZ suggests many the items that were on the corpse are still stored on the 5th Floor. Regi adds that the plate could still be on the Ghost Ship, though Iguva states that all the items found in the Katze Plains were to be saved at Momonga's order. But Iguva confesses the items only pertained to those of magic and anything else was unrelated. The trio then decide to check the Ghost Ship thinking maybe it was left behind.

Leaving the base, the trio reach the edge of the fog ridden plains, where the lich warns them that they should be on guard as they will encounter undead that are not under the control of the Ghost Ship or Chaos Beast s that slipped into the forsaken lands. However they must proceed forward as it is an order from their superior. Moving forward the three travel through the fog, ignoring the crowds of undead until they arrive at the anchorage of the Ghost Ship. Climbing aboard they are disappointed to finding nothing and leap back unto the plains. Iguva apologizes for his lack of helpful aid though his companions state otherwise. While they depart from the area, unknown to the trio, they are being watched by Malmvist and Peshurian in the fog. Malmvist having spotted the trio leaving the base brough Peshurian to follow the three to see what they were up to. The fencer is curious as to why their team members were at the Ghost Ship. Peshurian thinks maybe they found a new profitable venture and are keeping it secret from them, as the two would have done the same if their shares were reduced. The two then continue to follow their three teammates and report to Zero.

Aftermath
TBA