User:Armada 371/Abilities and Powers

Abilities and Powers
As one of the Global Class Threats, Armada is one of the most powerful and strongest monster in existence. His stats is completely uncountable due to him being a Global Class Threat. One could say his strength is supremely immense to the point that even one hundred 'Rulers' have no chance against him.

A level limit for a 'Rulers' in CTMH is level 100 but Armada level has no limit. As a matter of fact his true level is completely unknown even to him. One could say he's a level breaking monster.

In solo battle against other 'Rulers', he completely dominate the other party without getting so much as a scratch. Even in group battle against one hundred 'Rulers', the chance of winning against him is still in doubt unless the other party possess a Global Class Item. However if Armada also possess a Global Class Item, the chance of complete victory is gonna be on his side.

There are about 7,000 magic spells or possibly more existed in CTMH and it seems that Armada has mastered all of it although some of the spells come from different classes. In addition to that, he has the capability to access all of the classes that exist in CTMH and in the New World. This is due to the one of the secret class that Azathoth handed over to him as part of a secret agreement between them.

Global Class Threat Traits Bahamut Skills  Eternal Skills Overlord Skills Phoenix Skills Seraphim/Angelic Skills
 * Absolute Adaptation: This trait gave Armada the ability to adapt in any environment be it suitable for living or not. Breath everywhere and other things as well. Beside environment he can also adapt into any situation very quickly.
 * Absolute Attack
 * Absolute Condition
 * Absolute Defense
 * Absolute Disease Immunity: Cannot get sick at all.
 * Absolute Endurance 
 * Absolute Immortality
 * Absolute Invincibility: When Armada is already reach the age of 5,000 years old he will have this trait and he will be completely invincible. To put it simply, he cannot be beaten.
 * Absolute Mind Control Immunity
 * Absolute Perception
 * Absolute Reflexes
 * Absolute Regeneration
 * Absolute Senses
 * Absolute Speed
 * Absolute Stamina 
 * Absolute Strength
 * Absolute Will
 * Almost Completely Immune to Global Class Item Effect: Since Armada is a dragon and a dragon grew stronger and tougher with age, by the time when Armada reach the age of 5,000 years old he will be completely immune to Global Class Item effect. When that happen, Armada will gain one of his Global Class Threat traits known as 'Absolute Invincibility'.
 * Cosmic Awareness 
 * Flawless Indestructibility: Armada got this trait when he achieved the final result of 'Absolute Will' or 'Absolute Adaptation' trait. Since Armada possess both of them, he literally indestructible.
 * Indomitable Will
 * Infinite Life Energy 
 * Self-Sustenance
 * Size Alteration (Absolute): Can change its body size. The 'Absolute' status gave Armada the ability to change his size or his target size at any level that he wants it to.
 * Acidic Blood: Like most dragons, Armada blood is very corrosive but his blood is much more corrosive to the point that it can melt the hardest metal.
 * Breath I Energy-Ball Flare 
 * Breath II Solar Flare
 * Breath III Mega-Flare
 * Breath IV Giga-Flare
 * Breath V Tera-Flare
 * Breath VI Storm-Flare: This kind of attack has the capability to cause massive amount of damage to a huge area. This breath is almost similar to how the spell 'Meteor Showers' works but the Storm-Flare is far more destructive in terms of firepower and its area of effect is also large at about 20 miles or possibly more. Although this kind of attack is part of the 'Breath' attack, is completely different. Instead of launching from his mouth numerous starlight appears behind his back and at his command the numerous flares immediately hit its target in a wide area akin to a barrage attack.
 * Breath VII Cosmic Flare
 * Create Low Tier Dragon (30/day): Armada can create 30 low tier dragon per-day.
 * Create Middle Tier Dragon (15/day): Armada can create 20 middle tier dragon per-day.
 * Create High Tier Dragon (10/day): Armada can create 10 high tier dragon per-day.
 * Dragon Malice I: Cause extreme fear
 * Dragon Malice II: Cause great panic
 * Dragon Malice III: Cause confusion
 * Dragon Malice IV: Cause insanity
 * Dragon Malice V: Cause instant death to anything within it's area of effect
 * Dragonic Wisdom
 * Dragonic Blessing: Armada can sense other dragon no matter how good their are at hiding or camouflage.
 * Electric Immunity
 * Hypnosis
 * Ice and Fire Immunity
 * Matter Shattering Roar: Armada can emit a roar loud enough to shatter almost anything. He can even control the loudness of the roar so that he would not endanger any of his allies in the vicinity.
 * Near Impenetrable Body Armor
 * Paralysis Immunity 
 * Prime Alpha Being: Armada basically has the ability to control over other dragons no matter how strong they were. However because of his hybrid traits he also has the ability to control other species that is part of his hybrid race. This race is in the likes of angels, avian type creatures and others as well. But because of his racial trait is focus more on his dragon trait, he basically has more control over them than the others.
 * Terror Inducement: This is one of Armada's passive skill. This kind of skill will cause fear toward other lesser beings. If they get to close to him, they will probably face death or if they lucky they will probably only faints due to the sheer force of terror and fear Armada could inflict. Armada can reduce the effect of this skill if he wish it.
 * Blessing of Immortal
 * Emotional Understanding: By using this skill Armada can understand the emotion of others on a much greater scale.
 * Mortal Blessing
 * Psychic Mind: With this skill he can read others mind if wants to.
 * Polyglotism: This passive skill enables Armada to understand every languages.
 * Arcane Sight
 * Create Low Tier Undead (30/day): Armada can create 30 low tier undead per-day.
 * Create Middle Tier Undead (20/day): Armada can create 20 middle tier undead per-day.
 * Create High Tier Undead (10/day): Armada can create 10 high tier undead per-day.
 * Paralyzing Touch
 * Shadow Doppelgänger
 * Undead Blessing: Can detect other undead
 * Undead Blessing: Can detect other undead
 * Fire Manipulation
 * Flame of Eternity
 * Great Regenerate 
 * Self-Resurrection
 * Healing Flame
 * Flame Breath
 * Angelic Force
 * Angelic Blessing: Sense other nearby angel.
 * Angelic Screaming
 * Banishment
 * Breath of Life: Resurrect anyone without causing any penalties.
 * Breath of Healing: Heal anyone until their health is fully restored.
 * Create Low Tier Angel (30/day): Armada can create 30 low tier angel per-day.
 * Create Middle Tier Angel (20/day): Armada can create 20 middle tier angel per-day.
 * Create High Tier Angel (10/day): Armada can create 10 high tier angel per-day.
 * Divine Sight
 * Feathers Projectile
 * Healing Touch
 * Holy Grand Shield
 * Protection Against Unholy Attack
 * Purification

Basic Hybrid Traits Advanced Hybrid Traits Class Abilities
 * Biological Manipulation
 * Certain Limitation of Other Skills
 * Hybrid Soul
 * Limited Skill Usage For Lesser Race
 * Mass Energy Usage: For some hybrid they use a lot of energy and have trouble to manipulate it but for Armada who is a Global Class Threat, he can manipulate easily how much energy he wants to use.
 * Possess Traits of Each Hybrid Species
 * Possess Each Hybrid Racial Weaknesses: Since Armada is part of a hybrid species, he possess some weaknesses from his other races as well. This trait will disappeared soon when he reach the age of 5,000 years old.
 * Absolute Evolution
 * Absolute Control of All Magic
 * Advanced Biological Manipulation
 * Advanced Hybrid Soul
 * Great Vitality
 * Absolute Enchantment: This kind of ability is a skill that allows the user to bind their magic on everything. It has the capability to enchant weapons, spells, allies and many more. How strong that enchantment is must depend on the enchanters ability. There are five types of ranks of enchanters class. There are Basic Enchanter, Expert Enchanter, Master Enchanter, High Enchanter and Absolute Enchanter. Only a Global Class Threats or someone with a word 'Global' in their class can have the rank of Absolute Enchanter that enables the user to enchant almost anything on an absolute scale.
 * Absolute All Magic Enhancement
 * Angel Control
 * Angel Creation
 * Angel Strengthening
 * Avian Control
 * Avian Creation
 * Avian Strengthening
 * Dragon Control
 * Dragon Creation
 * Dragon Strengthening
 * Holy Aura
 * Primordial Foce Control
 * Undead Control
 * Undead Creation
 * Undead Strengthening
 * Various Class Capabilities
 * Various Magic Enhancement