Ainz Ooal Gown/Abilities and Powers

Abilities and Powers
In YGGDRASIL there was a little over 6000 different spells that users could learn. The normal amount of spells a user at lvl 100 could learn was 300 of these. Ainz however, used his special ability "Dark Wisdom" to learn 718 different spells. Though his class and abilities are not suitable for PVP, Guild Ainz Ooal Gown was a PVP/PKER guild in YGGDRASIL, so he's very skilled in fights and ambushes and had won to players optimized in PVP many times.

Overlord Bonus Abilities

 * Create High Tier Undead (4/day): Ainz created Eyeball Corpse and Pale Rider by using this ability. If Ainz use his experience point, he can even create 90 Lv monster. (Overlord Wiseman / Grim Reaper Thanatos).
 * Create Middle Tier Undead (12/day): Ainz created Death Knight, Jack the Reaper and Corpse Collector by using this ability.
 * Create Low Tier Undead (20/day): Ainz created Wraith, Bone Vulture by using this ability.
 * Desperation Aura V: Has a chance of causing instant death.
 * Desperation Aura Ⅰ: Has a chance of causing fear. Included in Desperation Aura V.
 * Negative Touch: Deals negative-type damage to the object being touched, attacked, or skill-attacked by Ainz. Acquired by Elder Lich level up. Can switch On/Off
 * Negative Guard
 * Dark Soul
 * Immortal Blessing:Can sense other undeads.
 * Negative Blessing
 * Dark Wisdom: Allows the user to increase the amount of spells one can learn, by experiencing sacrifice-ritual event
 * Competence in Evil Language
 * Status Damage Ⅳ
 * Slashing Weapon Resistance V
 * Thrusting Weapon Resistance V
 * High Tier Repel Resistance III
 * High Tier Magic Invalidation III: Nullifies all low tier spells
 * High Tier Physical Invalidation III: Nullifies all low level attacks (below level 60)
 * Electric, Poison, Ice Invalidation
 * Strengthened Magic Vision :See Through

Basic Undead Race Traits

 * Critical Hit Invalid
 * Ineffective Mental Function
 * Food, Drink, and Breathing are Unnecessary
 * Poisoning/Sick/Sleep/Instant Death/Paralysis Invalid
 * NecromancyResistance
 * Physical PenaltyResistance
 * Status Damage Invalid
 * Energy Drain Invalid
 * Recover by Negative Energy
 * Dark Vision
 * Positive, Light, Holy Weakness Ⅳ
 * Striking Weapon Weakness Ⅴ
 * Status Penalty in Positive / Holy Area
 * Doubled damage by Fire

Over-Tier Magics
While magic only goes up to the 10th rank, Over-tier Magic can be said to go beyond that, but it acts more like a special ability than an actual spell. Magic chanters can unleash it without paying any MP, but it has cooldown for whole party members. The average level 100 magic chanter can learn 4 Over-tier Magic. A weakness is the fact that it takes a fairly long time to cast an Over-tier Magic and certain amount of damage done to the magic chanter will interrupt the casting.
 * Creation: Changes field effect.
 * Sky Fall: Calls down a huge pillar of light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds it will leave behind an area burned to cinder, devoid of life. This spell deals massive damage especially to undead-type enemy.
 * Wish upon a star: Consumes caster's experience point to grant a wish. Ainz used this spell by using special item, but he said that he had also learned the spell.
 * La Shub-Niggurath: Spell only used in web version. Summons black cyclone, kills everything in the area, then sacrifice the victims to summon monster over 90 Level. "Dark Young", number of summoned dark young is proportional to the total level of victims.

Normal Spells

 * Absorption
 * All Appraisal Magic Item
 * Anti-Life Cocoon
 * Astral Smite
 * Black Hole
 * Bless of Magic Caster
 * Body of Effulgent Beryl: 10th-Tier spell. Reduces strike-type damage. If the user reactivate this spell during duration, it negates single strike-type attack.
 * Call Greater Thunder
 * Charm Person
 * Control Amnesia: 10th-Tier spell. Controls memory of target.
 * Create Greater Item
 * Cry of the Banshee
 * Dragonic Power
 * Delay Teleportation
 * Drifting Master Mine
 * Explode Mine
 * Explosion
 * False Data: Life
 * Fireball: Shoots out a big ball of fire that will burn it's target
 * Fly: Gives the caster the ability to fly
 * Freedom
 * Gate
 * Grasp Heart: 9th-Tier spell. Kills the target instantly, if the target resists, makes the target stupefied. Ainz's favorite spell.
 * Gravity Maelstrom
 * Greater Break Item
 * Greater Full Potential
 * Greater Hardening
 * Greater Luck
 * Greater Magic Seal
 * Greater Magic Shield
 * Greater Rejection: Cancels Greater Summon
 * Greater Resistance
 * Greater Teleportation
 * Heavenly Aura
 * Hell Flame: This spell shoots out a very small flame that will then latch onto a target and become a raging inferno that burns with black flames
 * Hold of Ribs
 * Indomitability
 * Infinity Wall
 * Dragon Lightning: Shoots out a lightning bolt in the form of a dragon, that then seeks out it target.
 * Life Essence
 * Magic Arrow: Shoots out an arrow made of mana that will pierce a target
 * Magic Boost
 * Magic Chanter Blessing
 * Magic Ward: Holy
 * Mana Essence: Identifies MP of target
 * Manteau of Chaos
 * Mass Fly: Gives a group of people the ability to fly
 * Message
 * Meteor Fall
 * Napalm
 * Negative Burst
 * Obsidian Sword: Will create a huge obsidian sword that will lock on a target and hone in like a missile
 * Paranormal Intuition
 * Penetrate Up
 * Perfect Warrior: Becomes 100 lv warrior. Cannot use magic during duration.
 * Reality Slash:10th-Tier spell. Top class in damage dealing, but consumes plenty of Mana.
 * See through
 * Sense Enemy
 * Sensor Boost
 * Sharks Cyclone
 * Time stop
 * The goal of all life is death: This special skill is one of Ainz most powerful and comes from the class Eclipse which is one of the hardest classes to get because of it requires overlord with classes specialized in necromancy and instant death type magics. The class let's one become like a true lord of death, a life consuming Eclipse. This spell delays other instant death type spell for 12 seconds, then enables the spell to ignore any types of resistance - even invalid. Ainz used this spell with Widen Cry of the Banshee, and it killed everything in 200m. Cooldown of this spell is 100 hours. To resist the effect of this spell, one must revive by using item or skill before 12 second passes.
 * Thousand Bone Lance
 * Touch of Undead
 * True Dark: Deals none-type damage with darkness.
 * Wall of Protection from Arrows
 * Wall of Skeleton: Creates a wall of skeletons, different to a normal wall this wall is actually made of living undead which enables the wall to move and fight to a certain degree.

Other Passives

 * Absolute Flame Resistance

Summons

 * Death Knight
 * Jack the Ripper
 * Corpse Collector
 * Wraith
 * Bone Vulture