Talk:Shooting Star/@comment-26836039-20150923175422/@comment-179.218.194.39-20161109060611

One thing that may justify this logic is that the alternatives may not contain repeated wishes. Player B could have 5 joke wishes, since simpler wishes may have a higher probability to appear, whereas Player A would have 5 options that are certainly different.

Depending on the probability distribution of choices it could be worthy to spend 50% experience for a single wish.

For instance, say there are excatly 4 wishes on the catalog that are not so great and together they take 80% of the probability of appearance, the others 196+ are great but have low probability. Player A would guarantee at least 1 wish different of those 4. However, Player B would have 32.7% chance (0.8^5) of having all the wishes being one of those 4. On the other hand Player B would still have a greater change of getting a rare wish.