User:Eanki

"'Light to Paradise'? Nice. Okay, that will be my secret name. Alright, now my turn... I name you 'Manifold Horizons.'"

 - Magna LucemineThe third guildmaster of Wander & Wonder, a relatively unknown but largely successful medium size hard core raid guild (average world ranking: #342; World Class Item total: 1) in an equally hardcore PvE raid server.

Guild Themes & Aesthetics
Egypt Eternal, with a dash of Forerunner/Preserver sci-fi shenanigans.

Personality
Known for both calculated plays and the occasional Leroy Jenkins, Eanki has played only a handful of games in his life. He has a penchant for optimal builds, often prolonging the time he spends in every game.

In RTS games he has shown aptitude for both the proven slow and steady, overwhelm and push tactics that relies on a cool head and solid resource management, and the spontaneous blitzkrieg that relies on reading the flow of battle as it changes from one moment to another.

As a biologist, he holds an academic interest in monster anatomy and physiology and often obsess over monster designs.

In his spare time, he is known to engage in debates regarding Star Trek's Prime Directive, deeply intrigued by the idea that we shouldn't play god with the universe and how it's one of the grayest, and one of the most case-by-case basis reliant argument.

Classes

 * Alchemist Lvl 15 [Base]
 * Master Alchemist Lvl 10 [High]
 * Quintessence Lvl 5 [Rare]
 * Athlete Lvl 15 [Base] – a generic/universal class available to humanoid races that aids and boosts all physical-based classes.
 * Martial Scholar Lvl 15 [Base]
 * Brawler Lvl 10 [Base]
 * Monk Lvl 15 [Base]
 * Martial Lord Lvl 10 [High]
 * Zen Master Lvl 5 [Rare]


 * Runemaster Lvl Adept (New World only)
 * Runes are the binary code of the universe. It’s the language of creation. Every object and phenomena is defined by a rune or a combination of runes. By overlaying them in one’s body, one can activate a rune say for hardness and turn a part of his body as hard as diamond or activate the combination of runes that defines a desert to become the center of a raging, oppressive heat that will tire an opponent faster. He can rewrite the runes of an opponent's body and turn the bones brittle as dried leaves or make an ally's stronger than steel. Through careful use of runes, the body becomes a microcosm of the universe.

Active

 * Transmutation – a basic skill available alchemists; allows alchemists to transmute lower level ingredients into higher level ones as well as change the elemental properties of one ingredient or item into another.
 * Quintessential Equivalence – super tier magic; “as above, so below”; the user creates a small replica of an area and any thrashing the user does to the replica happens to the actual area and affects the units caught within the area; deals no actual damage to dungeons and guild bases.
 * Create Homunculi - summoning spell;
 * Homunculi Guardian
 * Homunculi Steelsister
 * Homunculi Pathfinder


 * Call Chimaera - summoning spell; calls forth a chimaera of choice from the selection that was created and contract-binded by the user.
 * Apokalyptic Omen (numbers available: 6; numbers summoned at a time: 1)
 * Armageddon Warrunner (numbers available 8; numbers summoned at a time: 2)
 * Goldmane Exarch (numbers available 12; numbers summoned at a time: 4
 * Death Blow – 8th tier physical attack, melee, single target; powerful single target burst attack that stuns and knocks back the target


 * Force Palm - 1st tier physical attack, melee, single target; the user’s ki explodes outward from the palm’s point of contact


 * Ki: Burst – 5th tier magical attack, ranged, single target.
 * Ki: Force Dispel – 5th tier dispel, AoE; dispels negative debuffs from allies and positive debuffs from enemies
 * Ki: Link – the user links with an ally for a couple of seconds and takes 50% of the damage the ally is supposed to take during the duration of the spell.
 * Ki: Shield – the user casts a shield on self or ally; the buff intercepts a small set amount of damage before it hits the benefactor of the buff.


 * Ki: Rejuvenate – 8th tier healing spell, close-range, single target, instant healing; notably inferior to comparable spells of dedicated healer classes, it is nonetheless serviceable in emergency situations.


 * Defensive Stance – basic defensive spell; the user assumes an immobile stance that raises his defenses; the user cannot attack or cast spells; interrupts channeling; zero cooldown.
 * Bulwark – the ultimate defensive spell and panic button of the brawler classes; the user takes no health damage for a couple of seconds; a large percent of the damage the user should have received is instead inflicted on the user’s mana pool at the end of the spell’s duration; immobilizes the user; the user cannot attack or cast spells; interrupts channeling; very long cooldown.
 * Absolute Awareness – the user continually expends a small amount of mana per second; detects stealth units; allows him to clearly the enemy’s health and mana values.
 * Poet of War – self-buff; lowers the cast point and backswing of physical martial skills/spells by a couple of milliseconds; enhances the user’s ability to burst chain multiple damage spells in a shorter period of time by shortening the total sequence of one spell attack animation; instead of landing three spells in two seconds, the user can potentially land four.
 * Touch of Panacea – potent single target healing and dispel spell; the presence of a short channel time combined with the extremely short cast range (contact between the user’s hand and the target’s body is required) makes it unsuitable for hectic combat situations.
 * Throw Acid Bomb – AoE damage over time spell; throws a flask of acid in an area to spawn a noxious acid cloud that continually deal small amounts of damage to units standing in it; corrodes enemy equipment.
 * Throw Alchemical Cocktail – single target; charges up an explosive flask for up to four seconds; duration of the stun on the target corresponds directly to the time it takes to charge the flask (2.4 seconds charge is equal to 2.4 second stun); damage increases with charge time; failure to throw the stun within the four-second window causes the flask to explode on the user, dealing the maximum stun time (4 sec) and damage.
 * Throw Healing Spray – minor AoE heal; throws an elixir into an area to heal allies.
 * Throw Intoxicating Cask – throws a magical cask that sprays outwards in a sizeable AoE upon landing and intoxicates enemies; drunken enemies have a significant chance of missing their auto-attacks.
 * Disarming Blow – disarms an opponent, preventing him from using auto-attacks for a couple of seconds.
 * Shukuchi – the user can move so fast unimpeded that he seemingly teleports a short distance to the naked eye; the user teleports a short distance.
 * Leap – the user leaps, covering a considerable distance; on landing, the user astonishes enemies in a small AoE, lowering their attack damage by a small percentage; the user is very vulnerable while leaping; zero cooldown; the skill is usable again for as long the user’s feet are on something solid that can support him.
 * Sheer Power – self-buff; increases the user’s damage, attack speed, and movement speed; reduces the user’s base attack time.
 * Martial Challenge – single target taunt; forces the target to attack the user

Passive

 * Alchemical Affinity – the user’s constant exposure to potent alchemical reagents gives him higher resistance to chemical-based attacks.
 * Counterblow – toggle on/off; returns a small percentage of melee attack damage back to the attacker.
 * Crippling Blow – the user’s autoattack slows the attack speed and movement speed of the target.
 * Empyrean Luminary – grants the user great resistances to mental attribute spells as well as sickness- and poison-based spells and debuffs.
 * Equivalent Exchange – spell lifesteal; heals the user for a small set percentage of the damage they dealt using spells; spell lifesteal is calculated by a percentage of the actual damage done to units; if a spell's damage exceeded the target's current health and killed it, the heal is based on the target's remaining health.
 * Explosive Contact – toggle on/off, attack modifier; adds corresponding explosion damage (with a small splash AoE) to autoattacks; deals a set percent of the user’s initial damage to enemies within the small AoE splash area; grants the user a chance to inflict [Daze] on the main target; [Daze] lowers an enemy’s accuracy by a small set percent.
 * Intimidating Air – toggle on/off; boosts the threat generated by the user.
 * Ki Edge – the user’s attacks are tipped with ki and has a chance to deal critical damage.
 * Ki Lock – the user’s autoattack targets and disrupts the opponent’s ki; grants a chance to inflict [Bash]; [Bash] stuns the target for a second; does not work on raid bosses and units without ki (e.g. constructs, slimes, and undead).
 * Limber – increases resistance to [Paralysis] and other movement impeding debuffs.


 * Pulverize – toggle on/off; grants a small chance to deal explosive ki damage in a small AoE radius every spell-cast of monk class spells; toggles don’t count as spell cast.
 * Scrutinizing Gaze – increases low light vision and allows the user to detect lower level stealth units.
 * Zanshin – state of awareness; grants the user considerable [Evasion].
 * Zen Discipline – grants the user immunity to [Fear]; grants considerable resistance to mental attribute spells.

Aura

 * Quintessence Aura – toggle on/off, ally only; decreases manacost and cooldown of spells and skills 10th tier and below; provides boosts to physical and magical spells 10th tier and below; grants a small chance to restore a set amount of mana with every spell-cast; toggles don’t count as spell cast.
 * Vitality Aura – toggle on/off, ally only; increases movement speed, attack speed, health regeneration and mana regeneration.

Item Granted Abilities

 * Imperfect Copy – granted by the guild item [Absolute Edict]; allows the wielder to create a less potent duplicate of items (excluding Legendary, Divine, Guild, and World Class items and ingredients); item copies (and buffs/debuffs or summoned creatures they may grant) carry the epithet "Imperfect Copy" and suffer slightly nerfed stats; channeling spell with channel time directly proportional to item level.
 * Fly – granted by the [Scroll of Flight]; it is a low level spell and making it out of the high level material like [Wyrmhide] grants the user a scroll that’s infinitely reusable.
 * Hex – single-target disable; granted by the [Talisman of Hex] turns an enemy into a harmless sheep; the weaker the enemy in comparison to the wielder, the longer the duration unless the caster undo it or a dispel of comparable power removes it; duration is greatly lessened to just a couple of seconds against raid bosses; raid instance is refreshed once the raid party leaves a zone, preventing the user from turning dungeon mobs into harmless critters and leaving them around to troll the next raid party; practically permanent on most of the New World denizens.

Quotes
"Justice serves to protect society by correcting or removing aberrant behaviors that are detrimental to a well-functioning society. That it satisfies or fails to satisfy what you think you, as the victim, felt you deserved is not part of the equation. Nor should it ever be.”

''"To be a good person, to lead a good life, and to do what’s right always, every damn day, is the single greatest testament of strength. To be that person is to have strength and fortitude beyond measure. Any person can work and fight for a better tomorrow when the work is just for a day, when there’s an end, when there’s a goal. Fighting a massive opponent in a day is okay. It’s only for a day. But it doesn’t work like that. Tomorrow keeps coming. The fight keeps coming and it grinds you down day in and day out. Your opponent is legion. Your opponent is abstract. Your opponent is insurmountable and even unknowable at times. The real challenge is to be the person who continually labors for every moment of every day knowing that there is no end to the work. When you die, a new generation takes over and it’s their turn to work every damn day. And you just have to believe it’s worth it. Because it is. Trust me"''

Contact Me
Catch me @le_halfhand_easy, MyAnimeList.