Talk:World Item/@comment-184.6.145.5-20161018074755/@comment-184.6.145.5-20161019082027

Articulation of Amnesty: a small, leatherbound pocketbook (about the size of a passport). In the game, it makes the user immune from being targeted by monsters, enemy NPC's, or even trigering any dungeon traps. In the NW, it makes every living/undead thing around you unable to recognize you as an enemy, or even as someone/something worth their time (you would be nothing to them but another face in the crowed). Its weakness is that the user cannot initiate attacks, or directly interact with someone, else the items effect comes undone. Idea based on Vergil from The Inferno, who safely guided Dante through hell.

Key to Glory: a skeleton key that can open absolutely anything that is considered "locked", including another player's inventory space. Its weakness is that it cannot open the same thing twice; so once an impregnible door, chest, mechanism, or player's inventory is opened then closed again, it can never re-open it. The name is a play on "skeleton key" and "hand of glory" (which is said to have the power to unlock any door it's brought near).

Brahmastra: one of The Twenty. it is an extra-large, ornate longbow of Hindu design. Its power is to unleash a single, devastating wave attack across an entire army (or better yet, a whole guild; including its Players, NPCs, and POP monsters) and inflict individual damage (regardless of any protections) that's equivilent to the [Grand Catastrophe] spell. It has 2 weaknesses: someone with another WI will take 0 damage, and it has an activation period that's 3-times longer than Over-Tier spells.