Talk:Non-Playable Character/@comment-71.235.31.212-20160713052623

Yes, Sbh1fr, the "character levels" available to make "base staff"-type NPCs varies from base to base. We are told, in explacative narration, that a "castle"-type base automatically came with room for 700 levels worth of customizable NPCs, created by the Guild that owns the castle, in addition to the "pops" randomly generated low-level monsters in the form of soldiers guarding the castle, or some other setting appropriate creature. These two types of base natives, along with the owners themselves and their allies, and any summoned creatures, such as "mercenaries," provided defense against attackers, such as rival Guilds. Other bases came with more levels to be distributed amoung NPCs...up to the nine coveted and highly fought over, legendary bases with 3000 levels to be used making custom NPCs. Some Guild member (¿Touch_Me?) loudly joked that any base would do, for their new Guild, so long as it had 3000 levels of NPCs...a few hours later, it was no longer a laughing matter, when to their surprise, they ended up with a base actually in that tier ( or practically so). Not only had the new Guild earned bonus that they had not expected to, the base that they had won was far superior to expectations (and they later put an unprecedented amount of artistic talent, effort, and cash-shop items into further improving it). Many guilds had cities or towns as their headquarters (apparently hard to defend) and presumably others also had dungeons, Ainz Ooal Gown was not just the most infamous guild, nor was their headquarters merely a symbol of their teamwork-it was truly a legendary base, worthy of great pride.