Thread:SeerTheEternalDarkSoulsStruggler/@comment-40183495-20191005142608/@comment-40183495-20191012065617

Also, Each spell or skills have a range in terms of power level. As there is low-tier stealth skills easily discovered by passive skills, special senses or negated by spells. There is also mid-tier and high-tier. The fact you force your enemy to use detection-type skills by reapplying stealth-related skills is also a good strategy. Indeed, a magic caster forced to use detection magic would deplete his MP just to determine where you are. Some are also incomplete or have specific effects, such as detecting your aura (but not seeing you), detecting enemy presence (not allies), etc.

In terms of HP, if you don't have a lot of racial levels and is specialized in rogue classes, but not warrior levels, it shouldn't be at 100, maybe 85-90. Mare and Aura have Human type build, so you can compare them a bit, especially Aura as she is a ranger/beast tamer.

Resistance is a stat you can have if you are specialized as a Rogue with a lot of racial levels, not necessarily at 100 however. It depends on your amount of racial levels (at least above 35) and its type of race. Pandora's Actor has a lot of special abilities, similar to Demiurge, but his resistance is inferior due to his race. Physical Defense should be above 50 at the very least, maybe 60 if you want to make it low but still for a level 100 Heteromorphic player, at the very least except if your racial levels have a weakness against physical attack, a poor choice then.

Remember as your magic defense isn't as Ainz with immunity against low tier magic, but rather similar to Shalltear. You can also have a Magic Resistance (passsive skill) to reduce the amount of damage from magic and have tier I (up to 2th tier magic), III (up to 6th tier), etc. You won't have Magic Immunity however, as you should have a whole build focused on anti-magic without waste and would make you weak against everything else.

To have a stat that exceeds the limits, it is necessary to have a build specialized in it and have both Heteromorphic racial levels and job levels. For Ainz, he is a Lich/Necromancer archetype, so his magic attack isn't as strong as a pure Conjurer, but his MP is far above as even his racial levels are specialized in magic and are considered as magic classes in his build, such as Skeleton Mage, Elder Lich and Overlord. It is rare to have more than one. Special ability would be hard to obtain except if you have max racial levels (45), job classes which increase the abilities of your racial levels or can only be learned by your race and have other job classes specialized in special effect (not magic or warrior classes). It is not easy to exceeds the limits. Well, I say that for the sake of balance. Some Overlord writers don't make a good build or limitations for their character, or grant them absurb levels of stats despite not having the following classes. No matter how strong a specific classs is, it is only a portion of your build. A job class' true power is its skills, whereas a racial class' true power is its stats and racial skills.

Don't forget to have a good equipment, full divine is the best, but not OP either. Just right.