Karma

Karma is an attribute that hailed from YGGDRASIL but is also present in the New World.

Description
Back in YGGDRASIL, Karma has a degree of influence over the game's mechanics such as the strength of different abilities and spells including Super-Tier Magic, the kind used by Yamaiko that have an effect on those with positive Karma.

Mechanics
Depending on how high or low your karma values are, it can determine the power output of skills or even spells like Uriel regardless of the difference in tier magic level. On one hand, it can go as far as to dictate the action of AIs under various circumstances. For instance, there was a demon NPC called Mephistopheles who was famous for spouting tsundere lines to good-aligned beings. While the other would get strategically targeted by particular items such as Ahura Mazda or in the middle of the battle.

Furthermore, different races like angels, for example, have a different set of karma values ranging between either positive or negative. There were also some classes which had the penalty of not being able to summon monsters whose karma values were too different from their own. Incidentally, the monsters summoned by those classes got stronger the closer the monsters’ karma values were to their masters. In addition, characters having levels in classes like Evil Slayer can prove to be effective against evil-aligned monsters.

As it originates from YGGDRASIL, the game's mechanic of Karma values continues to represent the characters' alignment or their sense of justice by negative to positive numbers as shown in some of the character sheets provided every Light Novel Volume Release. Not only that, but there were items, spells, and abilities that centers on a person's karma. One notable change is that in the New World, the karma value of individuals can even affect a person's decision-making ability to carry out their actions. Additionally, Kugane Maruyama has stated that Ainz is an exception to the change.

Nonetheless, the game's mechanic regarding the changes in Karma values is still based on a person's actions like Buser. One's karma values can be changed into either positive or negative depending on the kinds of beings that person have managed to slain. An example of this includes Suzuki Satoru suggesting Keno Fasris Invern who has a negative karma value that if she wants to turn it positive, she needs to slaughter more foes with a negative karma value first for this to occur. Likewise, the same could be said with individuals with a positive karma value requiring themselves to kill off enemies with a positive karma value to make it fall under negative.

Extreme Evil

 * Ainz Ooal Gown
 * Albedo
 * Demiurge
 * Iguva=41
 * Shalltear Bloodfallen

Great Evil

 * Narberal Gamma
 * Neuronist Painkill
 * Shalltear Bloodfallen
 * Solution Epsilon

??? Evil

 * Lupusregina Beta

Evil

 * N/A

Neutral Evil

 * Aura Bella Fiora
 * Entoma Vasilissa Zeta
 * Mare Bello Fiore

Neutral

 * Cocytus
 * Crusch Lulu
 * Gondo Firebeard
 * Hamsuke
 * Kyouhukou
 * Olasird'arc Haylilyal
 * Pandora's Actor
 * Pe Riyuro
 * Victim
 * Zenberu Gugu

Neutral Good

 * CZ2128 Delta
 * Zaryusu Shasha

Good

 * Yuri Alpha

??? Good

 * Sebas Tian?

Great Good

 * N/A

Extreme Good

 * N/A

Trivia

 * Players like Bukubukuchagama are capable of manipulating Karma values.
 * Characters like Shalltear Bloodfallen can have their alignment varied in-between the two karma rankings.