Talk:Death Knight/@comment-187.253.146.53-20151023150646/@comment-27557332-20160123221414

I kind of find the multiple arguments concerning Death Knights, Skeletal Warriors, and levels amusing since both the DK and SW names and descriptions are taken directly from D&D. The two types are different in D&D, even though they look similar.

The depictions of them in Overlord are caricatures at best... the D&D DKs, and upper rank SWs, would be intelligent and would retain skills and memories from whoever they were created from. (Interesting consideration; An Overlord Adventurer DK, using the D&D system, would still have full use of any skills he had access to in life.)

The Overlord level range for both DKs and SWs are consistent with the D&D stereotypes. DKs in D&D were about Lv15-18, which converts to roughly 30-35 in Overlord. SWs start at about D&D Lv8, which would be around 15-20 in Overlord.

The level comments also made me chuckle due to old D&D diminishing returns. (This happened to all jobs in early D&D, but melee jobs tended to bottom out earlier than caster jobs.) This doesn't hold true for MMOs, or a lot of other systems including modern D&D which is more modular and less level oriented. But in old D&D... the amount of power and ability gained at each level took a huge hit after Lv10 or so. A specialized Lv10 Warrior could fight roughly on par with and best a generalized Lv15 Warrior; even if the Lv15 had excellent stats.