Aura Bella Fiora/Abilities and Powers

Abilities and Powers
On the individual level, Aura's fighting strength is not as high as other level 100 NPCs. In fact, she is ranked second from the bottom among the Floor Guardians of Great Tomb of Nazarick in terms of single-combat. Even some of the Area Guardians, who are optimized for combat, are stronger than her.

Nevertheless, Aura's main specialties are guerrilla warfare and group combat. She will performs best when she is deployed along side with others. With beasts at her command, Aura's combat abilities far surpass those of any other Guardian in terms of handling group battles.

For example, When working together with her brother, Mare, Aura plays a role of front-liner perfectly, with flawless teamwork as a pair. And during the Siege of the Royal Capital, Aura and her beasts easily overwhelmed and slaughtered all human defenders that came across them including a former adamantite-ranked adventurer, Vesture Kloff Di Laufe.

As a ranger, Aura possesses extraordinary physical abilities. She is capable of running at high speed and performing amazing maneuvers in both wide-open areas and difficult terrains. Aura's hearing ability is so great to the extent where she can hear anything based on the distance set between herself and the foe. Additionally, She has a high-leveled detection ability that lets her perceive camouflaged foes that are using the [Invisibility] spell. However, she can still fall short against a [Perfect Unknownable] user, having a very hard time spotting anyone who utilizes it. Such user of that potent spell will end up registering on her senses as a vague presence. Aura is also good at masking her presence. While she was in the Great Forest of Tob, Narberal Gamma failed completely to detect Aura's presence. In fact, Narberal was not even aware that Aura is there with her until mentioned, much to the latter's surprise.

Since Aura has beast tamer class, she has the power to tame wild beasts, including ones from the New World with her beast tamer skills. She also possesses passive skills that have buffing and de-buffing effects. These abilities act through her breath and have a radius of several meters, some even up to ten meters. With the effect of certain skills, that radius can be enlarged to unbelievable proportions.

In the Sorcerer Kingdom, Aura's scope of work has increased by a wide margin. Besides having to command her own magical beasts, she now has to operate a department that deploys a warning net that provides adequate coverage over the ever-increasing boundaries of the Sorcerer Kingdom’s territories.

Beasts
Aura has huge collection of pets and the highest level among them is 80. Through the aid of Aura's skills, they can reach level 90 or higher.


 * Fenrir: The holy beast, a giant black wolf with bright fur and crimson eyes. Affectionately nicknamed Fenn. A level 78 magical beast.
 * Frost Dragon: A fat frost dragon. Hejinmal officially becomes Aura's pet after she displays intimidation towards him, making him submit to her as his master/mistress.
 * Itzamna: A giant six-legged chameleon-iguana hybrid. Affectionately nicknamed Quadracile.
 * Iris Tyrannus Basileus: A level 71 Godzilla-like monster, nicknamed Iris.
 * Hound of the Wild Hunt: A level 77 monster.
 * Kirin: A level 76 monster.
 * Basilisk: A level 74 monster.
 * Avaricious Frog: A nightmarish, level 58 frog-beast, nicknamed Gagarpur.
 * Amphisbaena: A level 76 monster.
 * Ankyloursus: A level ~30 monster, known as the Ankyloursus Lord.

Passive

 * Breath Composition (not an official name): The breath Aura exhales is capable of controlling others' emotions in its range.

Skills

 * Beast Killing: Physical attack with increased damage against a Beast.
 * Breath Composition (ranged): It's a mind-affecting skill that can induce terror to a target through her breath effects. When combined with her ranger's targeting skills, Aura is able to hit any single target up to two kilometers away with perfect accuracy, even in a forest.
 * Erase Presence (not an official name): Makes the user undetectable.
 * Galactic Shot
 * Immovable Binding Force
 * Petrification (Mass for the Dead Only): Magical attack and inflicts [Petrified] on foes.
 * Rain Arrow: Fires a downpour of arrows on an area.
 * Shadow-piercing Arrow: An arrow combined with this skill can immobilize the target if the arrow hits the target's shadow.
 * Sky Eye: A long-range skill that permits its user to watch a scene from afar.
 * Sigh (Mass for the Dead Only): It decreases the physical attack and speed of the foe.
 * Targeting Skill: It is used for shooting foes and can affect an open-wide area.
 * Various Magical-Beast Eye Of Catoblepas (Web Novel Only): It turns Aura's eyes into something that resembles a magical beast.

Main Equipment

 * To Your Heart──: This is Aura's main choice of weaponry. She would used it shoot out lightning-fast arrows aim at her foe, letting loose the projectiles to pierce them upon fire.
 * Queen: Aura's whip. It is used in the battle with the Primal Fire Elemental.
 * Ring of Sustenance: A magical ring that grants vitality to the user.
 * Depiction of Nature and Society: World Item. Ainz gives this item to her, so that she can be protected from the effects of World Item users. It has the power to isolate an object to a different dimension.
 * Bukubukuchagama's Wristwatch: It is a gift awarded by Ainz for her hard work.
 * Unnamed Necklace: A magical item that seems to increase either the sound or range of Aura's voice to the point that others from a far distance can hear her speak.
 * Gold Acorn Necklace: Aura possessed a magical necklace that allow her to stay in contact with Mare's Silver Acorn Neckalce and have him relay messages to her using it. She uses it to maintain communication and dialogue with her brother.
 * Unnamed Magic item: An unknown item that Aura have to protect herself from gas-vector attacks. It was the kind of item which surrounded her in a bubble of fresh air.

Trivia

 * While Aura has the ability to communicate with monsters, it is limited to creatures that she has tamed herself.
 * Aura desires to possess a flying magical beast to add to her collection as well as a unicorn.
 * Ainz had planned to give Aura a Ring of Ainz Ooal Gown in Special Drama CD 04, but before he could do it, Aura had already left together with Mare.
 * In the Web Novel, with her servants, her battle abilities would go up to 2.25 of their original.
 * In the Web Novel, Aura could also use simple healing magic.
 * The Web Novel Version of Level 100 Aura possessed the personal combat ability of a Level 80 warrior.
 * When she patrolled a large field area, Aura preferred to do so while riding the magical beasts under her dominion rather than choosing to run by foot.
 * In The Sealed Evil Tree Drama CD, Aura used an unnamed Skill to evaluate the level and stats of Zy'tl Q'ae, with it implied to give her a readout of the results. The readout was also implied to be color-coded, with mentions of a, "tri-level color difference". It also seemed there was a limit to how far it could measure stats, as the Evil Tree's HP was beyond her Skill's measuring range.