User:MrIskold3

Introduction.

A very big fan of the Overlord series. Here is my contribution to a character i would have in Yggdrasil and New World.

Apperance and Background
A player in YGGRASIL for all 12 years. Known amongst his guildmates to be a very serious person and someone who never understood how to just relax and have fun, since he is a Japanese reasercher with an IQ of 327 and got a PH.D in Quantum Physics and a Master's Degree in Computer Programming and Artificial-Intelligence, His IQ was estimated to be 167 points higher than Albert Einstein's. He could read the New York Times at an age of 1½. At age 6, his language and accent's repertoire includes Japanese, English, Latin, French, Korean, Russian, Chinese, Spanish, Armenian, Hebrew, Turkish and German, and 18 other languanges, and at age 11, he entered Oxford University as one of the youngest students in the school's history, he thought it would be great that he could get to see how the Western Countries culture were different, He was made a laughing stock at Oxford pretty quickly, he had never kissed a girl until he met his wife when was 20. He was teased and chased, and it was just humiliating, it was the reason he became a cold and indifferent person, so he had to cut of all ties to emotion and let his IQ flourish, while all he wanted was to be away from people and be seen as a regular man, relying on his IQ rather than his emotions, this game made it easier for him to be who he wanted to and not what the real world saw him as, he is the best Strategist among the Guild Members. Cherished and supported by his wife, 3 other players from their guilds, started this new guild they called "2ch Alliance" with them, due to him playing since day 1 of the game launch, with his wife, the guild started seeing him as a player who protected her, not the guild, Adramalech then proposed an idea to form a Council in the Guildbase, for the "Guildmasters", could sit and have their voice heard, After that the guild became quite famous and the members started trusting their Strategist, while yes, he very much liked to be able, to be as ruthless and cruel and uncaring about humans as he wanted in this game, the other guildmasters said anyone could join if they truly wished to "Adventure YGGDRASIl", human members were Adramalech's least favorite, because they all had this arrogant look on their faces, like they were better than everyone else.

Adramalech considers Ainz Ooal Gown and Trinity to be the few rivals who can stand against "2ch Alliance", They chose to make the Frozen Palace in Helheim into Dante's Inferno's Nine Circles, the base has 9 floors each representing a circle from Dante's Inferno, The castle was at the bottom, where the guild members personal areas were, while yes Adramalech had the most space because he was the one researching magic and had a wife to live with, but there was a huge hall in the middle of the palace, for the occasional Guild Meetings, Adramalech was among the top 50 players in YGGDRASIL. And the Strongest Devil in the entire game. He was known to be very special in the server, For there were not many people who were known to have a bad of habit of farming Monsters, just so he could kill things, treating everyone like insects, Meaning, If he saw there were more monsters or players nearby, He would not hesitate to kill them, and his wife was just as ruthless, brutal and amazingly beautiful, powerful, sensuous, and cold towards others, only reverting to her relaxed and happy personality around her beloved Husband. She looks down on others alot, especially the weak and those not born to nobility and power. She has a sharp tongue and a quick temper, known for quick retorts and devastating comebacks. She is very proud, and hates to lose, but has a great respect for those she acknowledges as stronger than her, such as Adramalech. She is shown to hold back her tongue around him, acknowledging his superior strength and knowledge, and openly wants to become a successful player like him, but they got in the face of people a lot, making them very hostile, but he loved being in the game, where he could do and be whoever he wanted to, And he was also one of the few people with the most Divine Class equipment, but in fights with people, He rarely, if ever, Lost. He also made sure he was a devil with a godlike handsome face, having short dazzling white hair, with Azure blue eyes and a stern and sometimes face with handsome features and has a fairly well muscular built, but people still sometimes mistakes him for a human, because, he looked more like one than other "Humans", except for his eyes, they were so cold, that  they were said to resemble pure death.

Abilities and Powers
It's known that 300 spells are the limit a level 100 can learn. However, Adramalech broke that limit by using cash shop items, and learned 500 extra spells, for a total of 800. He specializes in Fire magic and Summoning, Being a player for all those 12 years, Farren has a vast experience in PVP and PVE, He was one of the few players, who could travel around Yggdrasil alone without dying constantly, during his travels, he managed to get the Game Encyclopedia filled with as many monsters and races as possible, Being the traveler he is, He also have some experience PKing another players, Making him extremely hard to defeat. His Ideal Character was a Devil so powerful, that he could kill people from the shadows, without ever being noticed, and always on the move, while using his Magic and Sword to forge a path for his Guild to become unstoppable. And he is only surpassed by his other guild mates and other players among the top 50. 

Devil God Bonus Abilities:

 * Evoke High Tier Devil (2/day): Adramalech can summon a Cerberus (Lv. 65) or Moloch (Lv.70) at the cost of no mana 2 times a day. Consume Experience and summon Azazel (Lv.95).
 * Evoke Middle Tier Devil (6/day): Adramalech can summon an Imp (Lv. 35), Hell Hound (Lv. 40) or Hell Gate Keeper (Lv. 50) at the coost of no mana 6 times a day.
 * Evoke Low Tier Devil (12/day): Summon Lesser Devil (Lv. 14) Devil Archer (Lv.20) or Fire Giant (Lv. 26) at the cost of no mana 12 times a day.
 * Acid, Fire ,Electric Invalidation
 * Death Aura I: An aura of redish fire that has a radius of 6 meters. Causing continuous lightning based damage to everyone inside the range.
 * Death Aura II: The aura's red color becomes a darker red. This time, causing increased fire damage in adition to status penalty.
 * Death Aura III: The aura now becomes completely dark, creating black and red fire. Deals maximum fire and Negative type damage in addition to status penalty. Has a slight chance of causing petrification for 15 seconds
 * High Tier Magic Invalidation IV: Spells below the 8th tier are completely nullified.
 * AoE Attacks Resistance V
 * Slashing Weapon Resistance V
 * Dark Intuition: Can sense other Demons.
 * Paranormal Intuition: Can scan the opponent's status, current resistances, and active skills if he's a demon type.
 * Hell Curse: Repel all lightning resistances and deal Lightning type damage to the object or target.
 * Recover By Fire Attacks
 * Critical Invalid
 * Hellish Evolution: Specific Positive/Light based attacks and effects are reduced by 18% if used more than once.

Basic Devil Race Traits:

 * Bludgeoning Vulnerability V
 * Biological Penalties' Resistance
 * Death Immunity
 * Disease Immunity
 * Doubled Damage by Lightning
 * Eating, Drinking, and Breathing are Unnecessary
 * Energy Drain Immunity
 * Good, Light and Holy Vulnerability IV
 * Good and Holy Consecrated Areas' Vulnerability II
 * Mind-affecting Immunity
 * Necromancy Resistance
 * High Tier Physical Immunity V: Nullifies all mid-level attacks. (level 80 and below)
 * Paralysis Immunity
 * Physical Penalty Resistance
 * Poisoning Immunity
 * Recover by Negative Energy
 * Sleep Immunity
 * Critical Hit Invalid
 * Dark Vision
 * Fear inducement 
 * Speak Evil Tongues
 * Status Damage Ⅳ
 * Slashing Damage Resistance V
 * Piercing Damage Resistance V
 * Positive, Light, Holy Weakness V
 * Negative Damage Resistance
 * Recover By lightning Energy
 * Piercing Weapon Weakness
 * Mental Penalty Resistance
 * Status Penalty in Light/Holy
 * Status Damage Resistance
 * Physical Damage Invulnerablity IV

Summons and Tier-Magic:

 * Burn Lance: A 4th tier physical spell that deals fire damage.
 * Grand Fireball: Since it is of the 4th tier, this spell is presumed to be the superior version of Fireball.
 * Undying Flame: A 5th tier spell that allowed a dragon's hooked fangs and claws to blaze with bluish-white flame. This was a spell that added negative energy and fire damage.
 * Flamewing
 * Hell Flame: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
 * Hellfire Wall: A 7th tier spell that creates a wall of black flames surrounding everything within the victim's range of view, leaving them trapped. It causes no physical damage but seems to incinerate the soul instead.
 * Napalm: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in fire.
 * Vermillion Nova: A 9th tier spell. It is an attack targeting the opponent with a pillar of flame while dealing fire-based type of damage. This spell could be used in combination with both Triplet Magic and Maximize Magic together.
 * Dragon Flame: A 5th tier spell that shoots golden fire in the shape of a writhing dragon from the tip of the caster's finger.
 * Flaming Chain Dragon : A 7th tier spell that shoots dragon-shaped Golden Flames towards the target. Let alone its intended target, it can also strike other enemies nearby.
 * Charm Person
 * Detect Life
 * Dimensional Move: A 3rd tier spell, but to magic casters, it was an escape spell used to put distance between themselves and their adversaries. The caster could only use this spell on themselves.
 * Fly: A 3rd tier spell that gives the caster the ability to fly.
 * Invisibility: A spell that temporarily renders the caster invisible or undetectable to conventional vision.
 * Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
 * Fire Blast: A spell which inflicts [Burning] Magical Attack to the user's foe.
 * Fire Shock: A spell that deals single-target [Fire] Magical Damage to one foe.
 * Magic Arrow
 * Mass Targeting
 * Message
 * Protection Energy - Negative: Protects target from Negative Energy damage.
 * Reinforce Armor
 * Shield Wall
 * Teleportation: A 5th tier spell that allows the caster to teleport over a distance.

High Tier Devil

 * Azazel (Lv. 95)
 * Mephistopheles (Lv. 90)
 * Abyssal Lord (Lv. 80)
 * Moloch (Lv. 70)
 * Cerberus (Lv. 65)

Middle Tier Devil

 * Hell Gate Keeper (Lv. 50)
 * Hell Hound (Lv. 40)
 * Imp (Lv. 35)
 * Shadow Demon (Lv. 30)

Low Tier Devil

 * Fire Giant (Lv. 26)
 * Greater Devil (Lv. 24)
 * Devil Archer (Lv. 20)
 * Lesser Devil (Lv. 14)

Other Summons

 * Devil Legion
 * Devil Leader (Lv. 85)
 * Devil Warriors (Lv. 80)
 * Devil Arch Ranger (Lv. 80)
 * Devil Grand Spellcatser (Lv. 80)

Super-Tier Magic:

 * Pandemonium: A summon-type Super-tier spell. Call upon 6 level 80 devil-type monsters. An uncanny door with uncanny engravings erupts from the depths of the underworld and opens, unleashing the wrath of the demons. They have immunity to status effects and fire based attacks/spells.
 * Apocalypse Arcane: Call forth a meteor shower lasting for 7 seconds. instantly killing anyone below level 70, while dealing super damage to level 70+. It has a long casting period.
 * Scorching Field: A Red field with a radius of 100 meters, preventing everyone from leaving or entering. This magic allows Adramalech to drastically increase his spells' effects and damage. Not only that, but it also prenvents the opponent from using his skills, rendering special skills useless, enabling only physical and magical based attacks. The usage duration is about 40 seconds, and can increase it all the way up to 2 minutes with cash shop items. During that time, the caster is allowed to deactivate it if he so wishes to.
 * Silent World: When below 20% HP, this skill becomes enabled for use. When activated it allows the user to launch a full scale pillar of darkness, dealing catastrophic Negative type damage in a large AoE. The damage surpassed the might of even other powerful Super-Tier spells, paling in comparission to this one, and rivaling even Grand Catastrophe, but with the adventage of the much more massive AoE. Adramalech considers this his most powerful Super-Tier spell, for its damage dealing against angel/light/positive based opponenets combined with its AoE was unparalleled. It's considered a last resort, as it's only available at the price of a low HP gauge, reducing everything to ash, making the area a crater devoid of life, full of total silence.
 * Grand Catastrophe: It is an ultimate move which requires 60% of the caster mana. Its destructive power outstripped the might of even super-tier spells. This spell is capable of wiping out four level 87 Primal Fire Elementals and the level 90 Primal Star Elemental summoned by Asura, which should have been at full health, were instantly annihilated.

Additional Skills:

 * Dimensional Lock: Dimensional Lock is being treated as a skill that can only be used by the highest-ranking Devils or Angels. The spell renders teleportation and transfer magic unusable.
 * Command Mantra: Andramalech's words are empowered by this passive skill. It can instantly turn weak-minded individuals into puppets for him. Additionally, it allows him to give out orders to any being under level 40. It could be said it's an extremely effective skill for abducting lower status entities.
 * Frost of Judecca: Frost of Judecca is based on Dante's Inferno's ninth circle, in the fourth ring of Hell. It is the deepest and coldest layer of Hell, the icy prison of Lucifer and other traitors. It Basically freezes enemies into ice blocks in secs, if they are not strong enough to withstand it.
 * Intimidation: Strikes fear into the hearts of the enemy.
 * Tiger Sword Stab: User stabs his sword into the ground, unleashing a powerful shockwave that damages nearby enemies and sends them flying for a few secs.
 * Aura Saber: The user jumps into the air and deals a powerful sword slash at the ground, creating a shockwave that damages nearby enemies.
 * Accel Fang: A blow that nimbly cuts open an enemy while running through them. It does standard damage, but if the attack lands, there is a temporary increase in attack speed. The acceleration effect stacks whenever Accel Fang hits consecutively (maximum 50%). This skill is used by Assassins who focus on mobility and number of hits rather than the damage of a single blow. Also, with the movement of slipping through the enemy, they can use it to fine tune their positioning.
 * Deadly Dance: An attack from a low stance where the waist is lowered and the attack is unleashed, a melee only skill. Although it doesn't have much power, it has a cooldown of 1 second and has the ability to increase it's power if used consecutively(up to 8 stacks), so it is possible to kill the opponent in a flurry of hits. When in use, it takes on a pale glow and leaves trails in the air, the glow strengthens with each hit. Because the use of Deadly Dance is extremely hurried, other actions tend to become careless due to the focus. There have been cases where players have spilled their drink on their desks while playing, this skill is known to produce various tragicomedies.
 * Illusionary Walk: Runs into the blind spot of the enemy, a skill that raises the hit and critical rate of the next attack, the user moves so fast they become a illusion.

Special skills:

 * Word of Disaster Skill: Dreifaltigkeit : A speical skill which comes form the Word of Disaster class. Just as the name suggests, disatser comes in the form of words, not spells, or attacks. Additionally, this skill is used by muttering 3 words, or in this case, names. "Der Vater", which sends forth a fog that looks and sounds harmless, but in reality, it's a deadly fog that kills its victims instantly, in a radius of 120 meters. only those with resistances/immunities against instant death spells can survive it. the spell can stop here if the victim/victims are dead, if not, then it can continue. In which case "Der Sohn" comes next, this sends forth spirit-type creatures, as many as the victims inside the range. These spirits enter the body directly, and are unavoidable, they can cause hallucinations, fear and despair, quickly draining the life out of their victims (HP) until there's nothing left of them, stealing their souls and handing them to their master as their new owner (the skill user). This also can be avoided if the victim is resistent enough or fully immune to fear inducment, despair and hallucination-type spells. In this case, the third phase comes in. "Der Heilige Geist", which comes in the form of a holy book, a white glimmering book with blank pages. Any action which the user wishes to perform is granted through the usage of this book. In YGGDRASIL, it would be limited to a few actions, such as bending their opponents in place for a period of time, or restricting them from using magic up to the 10th Tier. But in the New World, actions can be written in details, simply through uttering said actions for them to be written, once again, limited to a range of 120 meters. The cooldwon however, is around 7 days.
 * Assassinate: Assassin's key and last-resort skill, it is the strongest instantaneous damage ability among weapon-based attacking classes. Deals large damage to an enemy's body; furthermore, enemies usually are killed instantly if their levels are at least ten levels lower than the Assassin's. Since the strength of this skill increases with higher ranks, the Assassin can potentially outclass the firepower of others.

Main Equipment:

 * 6 Rings [Divine Class]: Each of the rings is imbuded with different powers.
 * Ring of True Invalidation [Divine Class]: This ring prevents a single instant-kill attack of any kind. And it also contains twelve magic spells for Farren to use, Like, [Remote Viewing].
 * Ring of Ethereal Rise [Divine Class]: A ring that allows resurrection at hardly any cost.
 * Ring of Nature's Blessing [Divine Class]: A ring that allows the user to regenerate. Its capabilities are high enough, so that damage from a level 70 warrior deal almost nothing. In the New World it could even heal decapitation and lost limbs.
 * Ring of Heightened Super Awareness [Divine Class]: A ring that raises the senses of the user. Provides protection against detection-type spells as well as spells that affect the senses.
 * Ring of Greater Temporal Overcoming [Divine Class]: A ring that reduces the spells' cooldown by 30%.
 * Ring of the World Searchers: [Divine Class]: It allows the user to freely teleport between every room inside the guildbase. Every member of World Searchers was required to wear this ring.
 * Boots of the Delicate Lord [Divine Class]: Boots made out of dark leather of the rarest unkown creatures, imbuded with the finest materials, allowing for maximum stats and ability boost.


 * Glove of the Delicate Lord [Divine Class]: A glove made out of dark leather of the rarest unknown creatures. Designed for only one hand. This glove provides high stats boost, in addition to providing protection against temporal-type spells.


 * The Elemental Dragon Glove [Divine Class]: A glove golden in color, imbuded with skin and blood form 6 dragons, each representing an element. It is designed to adjust to the arm of whatever size, fitting perfectly in the hand of the user. This glove increases the damage and effects of elemental type spells and attacks, as well as containing a spell for each element, available for usage once a day. Said spells are equivilant to 10th tier spells.
 * Cloak of the Delicate Lord [Divine Class]: A Military General cloak decorated to fit the status of royalty. It has a Dread Aura Effect, causing a dark sinister aura to manifest and engulf the wearer.
 * Suit of the Delicate Lord [Dinvine Class]: A fine suit that resembles a General military suit, that combines flexibility and durability, made and decorated with Celestial Uranium, using steel threads from Star Silver as reinforcement. Truly fitting for the term "delicate". It has high resistance to vision debuffs, grants 20 % protection against holy and light elements, and provides an amazing 75% Physical strength boost.
 * Meito-Haganemushi [Divine Class]: A legendary sword created using Celestial Uranium and Star Silver, and a sword that causes any Adamantite or lower, armor, it strikes, to instantly rust away, earning it the name Haganemushi, or ‘metal-eating bug’. Any blade it clashes against grows duller with each blow. A sword known for being coated in an immensely deadly poison that could kill those cut by it within seconds, as the poison itself has no antidote, people around Adramalech knew that sword was dangerous, because there's a murderous aura on it, so powerful, that when he realeases it, they feel like they are being gripped by death on the neck, some people who are too weak to withstand it, has their soul shattered, it is a special created sword for Adramalech, and his Cursed Knight class.
 * Amulet of Greatest Misfortune [Divine Class]: The Amulet imitates the legend of the dark flower that blooms with the moon's cycle. The Amulet protects the user against physical attacks, and physical strikes have a 30% chance of missing the user, this includes even special skills that deal physical damage.
 * Nameless Book of Spells: [World Item]:  The grimoire was said to have records of spells up to the 10th tier. In fact, everything until Super-tier Magic is recorded. It is said that there is only one of the Super-tier was recorded in the grimoire, but the book had 2000 of YGGDRASIL's magic spells in it when he came to the 13th century Earth. And as a founding member of "2ch Alliance", only he and the other 5 founding members hold World Items, with unknown world items in the possession of the guild 2ch Alliance.
 * Staff of The 2ch Alliance: [Guild Weapon]: A weapon of the highest order. Designed to fit Adramalech's stats and character build. A project that took 6 years to complete. This staff is generally Black in colour, but it's made from all 7 prismatic ores, and there are White engravements and inscriptions in just about every inch of the staff saying, "We are the 2ch Alliance, Bow down to the Gods of Helheim!!" In addition, it is imbuded with 3 jewels of utmost power, each a Divine Class Artifact of the highest order. A Red jewel glowing with faint golden lights, which increases fire-based spells' effects by a significant ammount, as well as containing a wide range of fire-based spells, each spell possessing higher power than that of a 10th Tier spell. A black jewel glowing purple, containing a wide variety of spells of all kinds, as well as overriding certain class restrictions, allowing Farren for the usage of holy-type spells and summonings. And finally, the white jewel. A jewel that summons all kinds of creatures once a day, all of whom are level 85 and above, and this includes holy summons as well. The staff can also shift in appearence, matching that of a crown. And it can also Open [Gate] which allows for travel over great distances with large numbers of people.
 * He likes to use money in the Gacha Machine to get Rare items, (That's how he got 2 Dragons as his familiars, A fire Dragon and A Frost Dragon, both being level 100) both of them having Negative 500 karma like their owner and James. 
 * He was Vastly fascinated with Devils, Magic and being the king of hell, He also got 4 silver earrings on the left and right ear. 
 * He used alot of money to cutomise how he looks, he took away the devil features to make him look human, like the horns and wings, etc, but he was 100% still a Devil god, what intrigued him, was that he could make his charater, have blueish purple blood, to resemble Royalty among Demons and Devils. 

Information:

 * Adramalech being in the top 50 meant he was among the upper echelons of the top tier of all players.
 * His official ranking is #17 in YGGDRASIL.
 * He was #1 Strongest Devil in all of YGGDRASIL.
 * Outside of YGGDRASIL, Adramalech was a Genius with a lot money, power and respect from the Japanese government.
 * A few months before the shutdown of YGGDRASIL, Adramalech got authority over everything in the base, Basically it became his private property, Including his Guild members money and equipment, He kept the Guild members equipment and money in his Personal Storage space, just in case, He found them again, Or found a way to make use of the Money again.
 * Adramalech was sent to the New World.
 * Adramalech was sent to the new world and he found himself in a place with a huge lake and trees everywhere around him, his NPC James and his 2 dragons, was there with him, so they spent some days in the forest to figure out what happend. Adramalech's NPC was the strongest of them all, he used every possible means in the game to create the perfect Butler, he called him, James, he is a level 100 Demon Martial Artist, that uses a mix of martial lord and Ki Master: spiritual and physical and some assassin classes. It is highly focused towards quick movements and hand-to-hand combat. He also input Absolute loyalty into him, so that incase anything happend, he would always be there, no matter what, and his dragons was also made to have absolute loyalty and them being 5000 years old, but Adramalech wanting them to blend in with the humans on Earth, so they wouldn't stand out, and so during the first 5 years he was there, they went to many the human countries, to see what kind of people they were, but he wasn't interested in it after just a few months there, so he found a secluded place big enough, to hide himself in the mountains with a kilometer wide barrier around it, where people couldn't enter, while he was there, he created a huge village, with the image of the ancient times cultivation sect's, Mountain Dragon Sect, because one of his dragons were residing there, he also made sure to make a decree, that they are never to reveal themselves, to the world until Adramalech has given permission, this place was perfect for him to dive into his Wild Magic research, so he had enough space to do what he wanted, for as long as he needed, during this time he ordered the dragons and james to protect the Sect, while yes, they did need food, so he ordered to not do anything excessive, and only do things that are nessesary for survival, while yes if they had to kill people, they had to make sure, it would not come back to bite them in the future, and that the people in the sect was not to be killed unless he said so, when he was done with his research, it around 100 years before the thirteen heroes started killing the demons, and he started becoming an adventurer, with James and the other Dragon.
 * After coming to this place, He figured out pretty fast, that he was in his Characters body.
 * He has 783 Billion USD worth of Assets and in his private savings while also having 1000 tons of 100% pure gold and 100 tons of 100% pure Diamond, stored in a save, in this Sect, that is protected by the dragon, whic only he can approach, basically he has a enough money to last for millions of years.