Talk:Ainz Ooal Gown/Abilities and Powers/@comment-26228098-20171220220125/@comment-26228098-20171221201137

*THE SPELL FAILED TO KILL Shaltears minions... if the spell was just to be added to the tgoalid... WHY WOULD IT SAY IT FAILED TO KILL THEM

Because the spell didn't "fire"/activate, TGOALiD delays the next instant death spell spell for 12 seconds to make it unblockable/irresistible.

*i didint say that "it would STOP shaltears movement" but that the death of her minions would stop her from getting more health from them.

It doesn't matter if Shalltear is at 1% or 100% health, result of her dying and then resurrecting would be the same.

*and what i ment was why would you need to use spell to "spesify" if its AOE or single target...

Because TGOALiD isn't a standalone offensive spell? It's a spell buff for instant death spells, spell being either AoE or single target does not matter.

*and why... would there be any need to AUGMENT the spell more if it would literally make it unresistable?

Because it increases the range? Why risk Shalltear moving out of the spell range and not buff the spells range? TGOALiD= unresistable, Widen Magic= increased range

 *simply put. he used the skill, then proceeded to cast cry of the banshee to wipe out shaltears minions "witch it them failed for some reason" as i stated "they had no resistance but still did not die" WHY would it say that... 1000% surely Ainz would know that they would not fall if the spell would connect to the skill?

 He didn't use Cry of The Banshee and TGOALiD to kill Shalltear's minions, he used it to kill both Shalltear AND  Einherjar and force Shalltear to use up her resurrection item.