Adventurer's Guild

Adventurer's Guild (冒険者ギルド) is an association of adventurers that operate through the nations of the New World.

Background
The main business of adventurer's guild is to receive requests instead of the individual adventurer needing to do so. The guild examines whether the request is legal, and how difficult it will be. After that, the guild classifies the request within the rank system, giving it an appropriate one and releases information about the quest to the public. Also, if a client nominates a certain adventurer, the guild will liaise between the client and the adventurer. It seems that the guild also collects and registers information about unknown monsters, like the Virtuous King of the Forest.

It seems that there is an adventurer's guild in each city with a big enough population. As each guild has its own guild master, the system of command between different guild headquarters is unknown. Yet it is clear that the basic system, like the rank and difficulty, is shared cross-nationally. In times of crisis, the guild master can summon all registered adventurers for support.

Re-Estize

 * Unnamed Adventurer Guildmaster

E-Rantel

 * Pluton Ainzach (Guildmaster)
 * Theo Lachesil (Magic Caster Guildmaster)

Trivia

 * Evileye discuss to Gagaran that the Slane Theocracy were the ones who formed the original Adventurer's Guild.
 * The guild could not impose punishment or expel the highest ranked adamantite adventurers for breaking the guild rules.
 * Adventurers seem to be in decline in the Baharuth Empire, however in Re-Estize Kingdom, the adventurer guilds are prospering due to the Golden Princess's continued support.
 * The guild has the right to reject a country for hiring adventurers to help in the country's political issues.