Thread:Zack Tan/@comment-208.190.39.157-20150831211231/@comment-5480911-20160408193526

Shaldemar wrote: There is one thing that bugs me with that whole Adventurers Guild-thing: There is none!

Ainz founded a new nation: The Sorcerous Kingdom Nazarik. Therefore there is no adventurers guild there. Granted, E-Rantel had one and I'm sure the resources there will go into the "new" adventurers guild. But technically, a completly new adventures guild needs to be founded (or invited, depends on how you see it).

We only know how the adventurers guild works from the Kingdom. It was stated that Slane created them, but it is not know how they operated there. Also unknown is how it works in the Empire.

So, I wouldn't be surprised if Ainz creates a new adventurers guild in his new nation with new rules, using his knowledge as Satoru Suzuki.

The Slane Theocracy were the ones who founded the Adventure guild system. probably set up by the SGG  who founded it 600 years ago. At the time Humanity was on the brink of extinction, so the SGG created it in order to help the people get stronger and to initate a system to help them eradicate monsters with rewards that would justify risking there lives. However now that the Slane has probably the strongest military force within its borders and strongest magic casters, As well as Godkins, the system was no longer needed and they abandoned it long ago.

The Situation in the Baharuth Empire for adventuers is that while it still exists there, it is not as influential as it once was, going about what was stated in volume 7, the adventuers there are not as strong or compentent as those of the Re-Estize group. it is also fading and getting weaker, cause of jircniv and his reforms in streghten his army and magic's academy. the adventurers there are in decline and a lot of them are turning into workers to make a more suitable living.

The Re-Estize Kingdom was unfortunetly to stuck with its old ways with its political powers, the nobles and royal factions were always to busy fighting among themselves so there armies and methods fell behind, which is why the adventurers guild there was still such a high stake over there. they were basically the only real way of protecting the citezens from threats against humanity. The only reason why Ainz even bothered with the Re-Estize for awhile was due to using it to spread his adventurer persona, otherwise as demiruge stated, that country had no other usefull purpose.

However i think you can see what the common pattern here is, the Adventurer's guild is slowly but surely fading with the times. as other nations are now focusing on streghten there own armies and forces rather than relying on help from hired mercanries( that is in the long run what they are). Ainz will most likely try to help the adventurers guild gain back on its feet as he had spend quit a bit of time with them and it does have some sentimental value as it reminds him of his days when he was a player. sp i think he will try some new methods to help get it back on its feet.