User:MrIskold3

Introduction.

A very big fan of the Overlord series. Here is my contribution to a character i would have in Yggdrasil and New World.

Apperance and Background
A player in YGGRASIL for nearly all 12 years. Known amongst his guildmates to be a very serious person and someone who never understood how to just relax and have fun, Him having a Photgraphic Memory made him very arrogant in his abilities, Despite him being too serious he was actually quite cheerful and a comptent leader as the Guild Master, and never being one to show Emotion/Weakness in front of others, And the best Strategist in Fights among the Guild Members, Although this was the honest opinion of his guild, he himself doubted his capabilities as a leader. Cherished and supported by his other guildmates, especially the other 4 whom together, started the guild they call "The High Five". He considers Ainz Oowl Gown to be one of the few rivals who can stand against "High Five", Legolas was among the top 50 players in YGGDRASIL. And among the top 5 Strongest Elfs in the entire game. He was known to be very special in the server for not many people played with long Silver hair and known to have a bad of habit of getting carried away, He tends Have a bad habit of killing people he doesn't like, and he loved being covered in Divine Class equipments from head to toe, known to have the most out of anyone else in the sever, He was never one for PVP/PKER Activities, but if he had to get involved, he never lost.

Abilities and Powers
It's known that 300 spells are the limit at level 100, he managed to learn 400 more spells becuase of a cash item. He specialize in Ranged Phy-Atk and Lightning-type Damage. Being a player for nearly all 12 years, Legolas has a vast experience in PVP, for he was one of the few players who could travel Around yggdrasil alone without dieng constantly, being the traveler he is, he also have some experience in PVP, making him extremely hard to defeat. Only surpassed by his other guildmates and others among the top 50.

1st Tier

 * Rabbit Ears: A 1st tier spell used to enhance the user's hearing sense.
 * Summon Undead 1st: This spell allows the user to summon any kinds of zombie-type animals such as dogs.

2nd Tier

 * Acid Arrow: A single-target, 2nd tier spell which fires a bolt of caustic acid at the enemy.
 * Message: its use was restricted to certain places and conditions. The problem was that this spell was originally designed to communicate with other players, and it could not reach a GM.
 * Summon Angel 2nd tier: Summons an Angel Guardian.
 * Thunderlance: A 2nd-tier spel.

3rd Tier

 * Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
 * Fly: A 3rd tier spell that gives the caster the ability to fly. Ainz could use this spell with Silent Magic.
 * Iceball: An area-effect spell like Fireball.
 * Electrosphere: A 3rd-tier spell that could create two balls of lightning, appearing in the user's open palms and then shot forth towards their intended targets.
 * Lightning: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
 * Thunderball: A 3rd tier area-of-effect spell.
 * Lopsided Duel: A 3rd-tier spell that bounds the caster to the target such that whenever the target tried to flee by teleportation, both caster and target would appear in the same place. It could even ignore the target’s use of [Delay Teleportation] and teleport both of them to the designated location. However, this spell had a fatal flaw. If the target teleported among its friends, then the caster would be brought to the same place thanks to the binding, whereupon he would be surrounded. This spell also had the advantage that if the caster teleported away, his opponent would not be teleported with it, which made fleeing easy.
 * Summon Angel 3rd-tier: It allows the user to summon Archangel Flame.

4th Tier

 * Shock Lance: A 4th tier physical spell that deals lightning damage.
 * Summon Angel 4th Tier: Summons either a Principality Observation or Principality Peace

5th Tier

 * Dragon Lightning: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.
 * Teleportation: A 5th tier spell that allows the caster to teleport over a distance.

7th Tier

 * Chain Dragon Lightning: A 7th tier spell that shoots dragon-shaped lightning towards the target. Let alone its intended target, it can also strike other enemies nearby. It effectively works great against metal armor.
 * Create Greater Item: This spell creates magically-made items such as armors, swords, halberds, and so on for a magic caster like Momonga to be able to equip it freely. However, there were only five spells Ainz could use while wearing the armor created from magic and one of them is 'Perfect Warrior.' It can also create more mundane items such as furniture, e.g. a bed. In the Web Novel, it is a 7th tier spell.
 * Focus Magic: A 7th tier spell that can be used on an ally.
 * Greater Teleportation: A 7th tier spell that allows instantaneous transition without restriction to distance.
 * Hell Flame: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
 * Napalm: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in the fire.

8th Tier

 * Astral Smite: A 8th tier spell. It is an attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
 * Death: A 8th tier spell that can be used on a single target each time. Ainz can use it with Silent Magic.
 * Dimensional Lock: A 8th tier spell that allows the user to render the enemy's teleportation and transfer magic as unusable.
 * Energy Drain: A 8th tier spell from his specialty of necromancy. It was a spell that drained the opponent’s levels, granting the user various benefits depending on the number of levels drained.
 * Explosion: It is an 8th tier spell used to damage a foe.

9th Tier
10th tier Unranked Tier spells: 
 * Bless of Titania: A 9th tier spell that summoned forth a tiny fairy. The fairy queen beside him would take them along the least dangerous path.
 * Call Greater Thunder: When using Triple Maximize Magic with this 9th tier spell, three enormous thunderbolts are created and fused from multiple strands of lightning that can pierce through their target.
 * Crack In The Ground: A 9th tier divine spell which causes the ground to split open, creating a fissure that gripped the foe’s leg as an entrapment.
 * Grasp Heart: A 9th tier spell in which the caster grabs and crushes their opponent's heart, causing instant death to them. Even if the target resists, they instead become stupefied or stun as a secondary effect.
 * Greater Rejection: A 9th tier spell that cancels the target's attempt to use Greater Summon.
 * Lead of Yatagarasu: A 9th tier spell that created a three-legged crow. The Yatagarasu guided players along the shortest path to the heart of the dungeon. Ainz can use the spell with Extend Magic.
 * Nuclear Blast: When used with Maximize Magic, this 9th tier spell was powerful enough to entirely consume the space between the user and their target in an instant. However, the user will also be caught in the range of the spell's attack. The spell does composite damage (half fire, half bludgeoning) and it was one of the weaker 9th tier spells in terms of damage. Nonetheless, it had a very large area of effect to the point that if the surrounding buildings are present, those large objects would have been swept away in the middle of that explosion. In that respect, the spell was superior to almost all others as it can generate all kinds of negative status effects. This includes poisoning, blindness, deafness, and so on. Anything of the Evil Lord's level would be able to resist it with their raw statistics alone. It possessed a very powerful knock-back effect. Legolas could even cast this spell with Widen Magic to increase the area and range of its effect if need be.
 * Perfect Unknowable: A 9th tier spell used to make the user invisible to the naked eye. It can also erase one's traces and sounds including the pitch of the user's voice from being heard, making the magic caster very difficult to detect if they did not have very high-level thief-type job classes.
 * True Death: A 9th tier spell, which invalidates the effect of lower-tier resurrection magic.
 * Vermilion Nova: A 9th tier spell. It is an attack targeting the opponent with a pillar of flame while dealing with a fire-based type of damage. Ainz considered it be the highest-level, super-tier magic that is notwithstanding anti-personnel fire-element attack spell. This spell could be used in combination with both Triplet Magic and Maximize Magic together.
 * Body of Effulgent beryl
 * Body of Effulgent Aquamarine
 * Stream of lava
 * Reality Slash: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. By using "Triplet Maximize Magic," Rakan creates three attacks that slashed space itself. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell could disregard virtually any form of magical defense.
 * Time Stop: A 10th tier spell that stops the enemy for a specific amount of time.
 * Armageddon - Good: A 10th tier spell, does the opposite of the counter part Armageddon - Evil. 
 * Delay Teleportation
 * Energy immunity: Fire
 * Energy Immunity: Lightning
 * False data: Life
 * False data: mana
 * High Tier Magic Invalidation IV: Spells below the 8th tier are completely nullified.
 * Anti-Information Magic wall: It is a type of magic that prevents surveillance by others.

Super-Tier Magic:

 * Apocalypse Arcane: Call forth a meteor shower lasting for 7 seconds. instantly killing anyone below level 70, while dealing super damage to level 70+. It has a long casting period.


 * Thundering Gale: Call forth a Huge lightning storm that damages and hits everything within 200 meters, last for 10 secs and also deal super damage to level 80+, while also killing anyone below level 80.
 * Silent World: When below 20% HP, this skill becomes enabled for use. When activated it allows the user to launch a full scale pillar of darkness, dealing catastrophic Negative type damage in a large AoE. The damage surpassed the might of even other powerful Super-Tier spells, paling in comparission to this one, and rivaling even Grand Catastrophe, but with the adventage of the much more massive AoE. Aché considers this his most powerful Super-Tier spell, for its damage dealing against angel/light/positive based opponenets combined with its AoE was unparalleled. It's considered a last resort, as it's only available at the price of a low HP gauge, reducing everything to ash, making the area a crater devoid of life, full of total silence.
 * Cry of the Banshee: AoE Spell which can cause Instant Death. When used as 'Widen Magic,' it can affect an area of 100 Meters around the Caster.
 * Iä Shub-Niggurath: You can use this super-tier spell to summon a black cyclone and instantly kill everything in its field of range. This spell inflicts an instant-death effect, and it was practically useless against the undead, golems, and other beings which had no life. While it was effective against living players and enemies, it was hard to imagine any level 100 player not having immunity to instant death. Additionally, the fallen victims caught in the cyclone are also sacrificed in order to summon monsters over level 90 known as "Dark Young." The number of summoned Dark Youngs is proportional to the total number of sacrifices.

Special skills:

 * Atrophy break:  An attack with arrow or throwing knife aimed at the opponent's nerves. If it hits the target, the enemy is paralyzed for a few seconds, and the target's movement speed is reduced by 30 % afterwards and last for a few secs. The paralysis duration is short compared to other skills, but the movement speed reduction effect suits Archers that repeatedly "shoot and run".
 * Rapid Shot: Continuous rapid-fire shooting. A skill with many practical uses: for example, it can deal large damage by concentrating on one target, or can attack multiple targets by scattering the shots. Generic skill for Archers.
 * Spark shot: Covers arrows in bluish-white electric shocks and fires them. The electric shocks split when it hits the target, giving minor damage to surrounding enemies. It is useful for cleaning up enemies that are grouped up together, however if you shoot without thinking, the enemies will rush in together as a group, so cooperation with a Tank is needed.
 * Silent Sniper: Skill that silently marks an enemy without notifying them. By marking an enemy as the target, hit rate, critical rate, and damage towards them is increased for the duration of the effect. While it is a powerful supplementary skill that can change the outcome of a fight, it cannot be performed while moving and evasion rate is reduced. As a result, care must be taken when positioning. When in use, there is a target like the scope of a rifle locked onto the target.
 * Assassinate: Legolas' key and last-resort skill, it is the strongest instantaneous damage ability among All ranged abilities. Deals large damage to an enemy's body; furthermore, enemies usually are killed instantly if their levels are at least ten levels lower than Legolas'. Since the strength of this skill increases with higher ranks, Legolas can potentially outclass the firepower of others. If the attack lands, a white glow appears surrounding the enemy, showing their silhouette falling if it is instant death, it is a lightning strike by A lot of Arrows.

Main Equipment:
2 Ear rings and 5 Rings [Divine Class]: Each of the rings is imbuded with a different power. The Ear rings can be activated by touching them, and can only be deactivated by the use who wears them.
 * Ring of True Invalidation [Divine Class]: This ring prevents a single instant-kill attack of any kind.
 * Ring of The High Five [Divine Class]: A ring that allows the members of the High Five Guild to teleport to any room in their dungeon/Guildbase as they saw fit.
 * Ring of the Shooting Star [Divine class]: It allows the user to activate a Super-Tier Magic spell, "Wish Upon a Star" three times without losing MP or Experience.
 * Ring of Heightened Super Awareness [Divine Class]: A ring that raises the senses of the user. Provides protection against detection-type spells as well as spells that affect the senses.
 * Ring of Greater Temporal Overcoming [Divine Class]: A ring that reduces the skills' cooldown by 30%.
 * Ear ring of the Shadow [Divine Class]: An Ear ring that protects the user from detection by all kinds of divination-type magic. This is also a ring that prevents the detection of magical aura and user status/Magic capacity, which also contains 12 spells for the user like (remote viewing)
 * Ear ring of Immortality [Divine Class]: An Ear ring with a passive skill that allows all humanoid species to stop aging and boost Physical strength by 25%, While the active skill heals all wounds.
 * Boots of the Delicate Lord [Divine Class]: Boots made out of Dark Black leather of the rarest unkown creatures, imbuded with the finest materials, allowing for maximum stats and ability boost.
 * Gloves of the Delicate Lord [Divine Class]: A pair of gloves made out of Dark Black and White leather of the rarest unknown creatures. Provides high stats boost, in addition to providing protection against temporal-type spells. And Boosts all Nature-type magic spells.
 * Cloak of the Delicate Lord [Divine Class]: A cloak decorated to fit the status of royalty. It has a Holy Aura Effect, causing a Light White aura to manifest and engulf the wearer.
 * Majesté du Gévauda: [Divine class] A White and yellow leathered armor that combines flexibility and durability. Made of the finest and rarest materials of unknown creatures, with steel thread from the Eternity Stone as reinforcement. Has high resistance to vision debuffs, and provides an amazing strength boost and Stealth Boost.
 * Amulet of Greatest Misfortune [Divine Class]: The Amulet protects the user against physical attacks. Physical strikes have a 30% chance of missing the user, this includes even special skills that deal physical damage.
 * Shoot the moon Longbow [Divine class]: This bow is able to shoot beams of concentrated sunlight. It deals elemental damage, and ignores shooting type attack resistance. Due to this bow's extremely long range, it can turn into one-sided sniping if used along with boosted vision and confinement abilities, and has special Divine class arrows that deals 35 Elemental damage per arrow, they are very rare and diffcult to make but he will use them without hestitation.
 * Nameless Book of Spells [World Item]: A book capable of inscribing many old spells and new spells of Tier Magic that hailed from both YGGDRASIL and the New World. As a founding member of "High Five", only he and the other 4 founding members hold World Items, for a total of 5 in the possession of the guild High Five.
 * Staff of the Holy Wild Elfs [Guild Weapon]: A weapon of the highest order. Designed to fit Legolas' stats and character build. A project that took 4 years to complete. This staff is generally white and yellow in color, but there are Black engravements and inscriptions in just about every inch of the staff. The materials in which they were used for the staff's construction were all extremely rare and very hard to obtain, allowing for dramatic stats increase. In addition, it is imbuded with 3 jewels of utmost power, each a Divine Class Artifact of the highest order. A Yellow Jewel glowing blue which increases Lightning-based spells' effects by a significant ammount, as well as containing a wide range of Lighting-based spells, each spell possessing higher power than that of a 10th Tier spell. A black jewel glowing Red, containing a wide variety of spells of all kinds, as well as overriding certain class restrictions, allowing Legolas the usage of holy-type and Nacromancy spells and summonings. And finally, the white jewel. A jewel that summons all kinds of creatures once a day, all of whom are level 85 and above, and this includes holy summons as well. The staff can also shift in appearence, matching that of a crown, And it can also Open [Gate] which allows for travel over great distances with large numbers of people.

Trivia:

 * Legolas being in the top 50 meant he was among the upper echelons of the top tier of all players.
 * His official ranking is #23 in YGGDRASIL.
 * The day Yggdrasil shut down, He was reborn into the new world 2000 years before Ainz Ooal Gown came, With all his memories and skills from Yggdrasil and all his items ever optained in Yggdrasil was in his personal storage space from Yggdrasil, At the age of 82, he Overthrew the Elf king and began his rule, and since he had the skills and items he had in Yggdrasil, he was also bored because nothing was a challenge to him.
 * Legolas found a ring that heals all wounds, and boost physical strength 25% but it also allowed him to be Immortal, since the Elfs alredy live pretty long lifes he would officially be Immortal since he could live forever and not die, if he lost an arm he could heal again, it's what made him Arrogant in his Abilities.
 * In the New world, he tried never using magic for personal gain, always trying to come up with new ways to get stronger.
 * He saw the Humans in the New World as weak but not enough to kill without reason.
 * After coming to the new world, with his guild base 700 years before Ainz Ooal Gown, he never really cared much about the other countries just did hunting for food and then stayed in his base for those years, after realising he could use Momongas help to get control of the Elf country.