Talk:Ainz Ooal Gown/@comment-304875-20151231133107/@comment-27557332-20160106225841

Not really. Both D&D and Lovecraft did have Time Stop spells. They could be a plothole, or they could be a plot device.

How it was done in D&D is very different. Original D&D is turn and action based. It was not an MMO. Only very recently has a MMO based on D&D been made... and I'm not even sure if that spell made it into the game. (Didn't really care for the MMO... tried it out and quit post-haste.)

Lovecraft is literary, unless the author decided to expand on the repercussions, we would never know. Most games based on Lovecraft, including alot of video games, were turn and action based so they would have the same kind of issues as the D&D version of the spell.

From a VR perspective, the execution of a Time Stop is possible... but the ramifications of it is scary to say the least. Your argument is made with the assumption that every player is perceiving time as a constant... and in that case it is very relevant. But what if 'time' isn't constant? We already have RL theories about this. If the 'game' is able to alter multiple player's perceptions on a case-by-case basis... it's a whole different argument.