User:MrIskold3

Introduction.

A very big fan of the Overlord series. Here is my contribution to a character i would have in Yggdrasil and New World.

Apperance and Background
A player in YGGRASIL for all 12 years. Known amongst his guildmates to be a very serious person and someone who never understood how to just relax and have fun, since he is a Japanese reasercher with an IQ of 327 and got a PH.D in Quantum Physics and a Master's Degree in Computer Programming and Artificial-Intelligence, His IQ was estimated to be 167 points higher than Albert Einstein's. He could read the New York Times at an age of 1½. At age 6, his language and accent's repertoire includes Japanese, English, Latin, French, Korean, Russian, Chinese, Spanish, Armenian, Hebrew, Turkish and German, and 18 other languanges, and at age 11, he entered Oxford University as one of the youngest students in the school's history, he thought it would be great that he could get to see how the Western Countries culture were different, He was made a laughing stock at Oxford pretty quickly, he had never kissed a girl until he met his wife when was 20. He was teased and chased, and it was just humiliating, it was the reason he became a cold and indifferent person, so he had to cut of all ties to emotion and let his IQ flourish, while all he wanted was to be away from people and be seen as a regular man, relying on his IQ rather than his emotions, this game made it easier for him to be who he wanted to and not what the real world saw him as, he is the best Strategist among the Guild Members. Cherished and supported by his wife, 3 other players from their guilds, started this new guild they called "2ch Alliance" with them, due to him playing since day 1 of the game launch, with his wife, the guild started seeing him as a player who protected her, not the guild, Adramalech then proposed an idea to form a Council in the Guildbase, for the "Guildmasters", could sit and have their voice heard, After that the guild became quite famous and the members started trusting their Strategist, while yes, he very much liked to be able, to be as ruthless and cruel and uncaring about humans as he wanted in this game, the other guildmasters said anyone could join if they truly wished to "Adventure YGGDRASIl", human members were Adramalech's least favorite, because they all had this arrogant look on their faces, like they were better than everyone else.

Adramalech considers Ainz Ooal Gown and Trinity to be the few rivals who can stand against "2ch Alliance", They chose to make the Frozen Palace in Helheim into Dante's Inferno's Nine Circles, the base has 9 floors each representing a circle from Dante's Inferno, The castle was at the bottom, where the guild members personal areas were, while yes Adramalech had the most space because he was the one researching magic and had a wife to live with, but there was a huge hall in the middle of the palace, for the occasional Guild Meetings, Adramalech was among the top 50 players in YGGDRASIL. And the Strongest Devil in the entire game. He was known to be very special in the server, For there were not many people who were known to have a bad of habit of farming Monsters, just so he could kill things, treating everyone like insects, Meaning, If he saw there were more monsters or players nearby, He would not hesitate to kill them, and his wife was just as ruthless, brutal and amazingly beautiful, powerful, sensuous, and cold towards others, only reverting to her relaxed and happy personality around her beloved Husband. She looks down on others alot, especially the weak and those not born to nobility and power. She has a sharp tongue and a quick temper, known for quick retorts and devastating comebacks. She is very proud, and hates to lose, but has a great respect for those she acknowledges as stronger than her, such as Adramalech. She is shown to hold back her tongue around him, acknowledging his superior strength and knowledge, and openly wants to become a successful player like him, but they got in the face of people a lot, making them very hostile, but he loved being in the game, where he could do and be whoever he wanted to, And he was also one of the few people with the most Divine Class equipment, but in fights with people, He rarely, if ever, Lost. He is a Godlike handsome middle-aged man in a black robes with golden lines, who possesses black hair with one golden strand hanging down the middle, sharp deep golden pupil eyes, with a 2 meters tall body and broad shoulders, and a stern face with handsome features and has perfectly well balanced muscles, but people still see him as a Vampire, most of the time anyway, but, he looked more "Human" than others, except for his eyes, they were so cold, that they were said to resemble pure death.

Abilities and Powers
It's known that 300 spells are the limit a level 100 can learn, but Adramalech managed to learn 500 more, having a total of 800. He specialized in classes and skills that were specifically involved with death magic. Being a player for all those 12 years, Farren has a vast experience in PVP and PVE, He was one of the few players, who could travel around Yggdrasil alone without dying constantly, during his travels, he managed to get the Game Encyclopedia filled with as many monsters and races as possible, Being the traveler he is, He also have some experience PKing another players, Making him extremely hard to defeat. His Ideal Character was a Vampire so powerful, that he could kill people from the shadows, without ever being noticed, and always on the move, while using his Magic to forge a path for his Guild to become unstoppable. And he is only surpassed by his other guild mates and other players among the top 50. 

Basic Vampire Traits:

 * Fast Regeneration
 * Evileye of Temptation: It's a type of mind control that charms an opponent who looks into their eyes. It works on targets of the same sex as the user, not just the opposite.
 * Life Absorption
 * Create Lesser Race by Bloodsucking
 * Weapon Resistance
 * Ice-type Damage Resistance
 * Spell Resistance: Her resistance depends on the attacker’s own strength.
 * Weapon Damage Resistance

Basic Undead Traits:

 * Acid, Fire ,Electric Invalidation
 * High Tier Magic Invalidation IV: Spells below the 8th tier are completely nullified.
 * High Tier Physical Invalidation IV:  Attacks below level 80 are completely nullified.
 * AoE Attacks Resistance V
 * Slashing Weapon Resistance V
 * Biological Penalties' Resistance
 * Bludgeoning Vulnerability V
 * Critical Hit Immunity
 * Dark Vision
 * Death Immunity
 * Disease Immunity
 * Doubled Damage by Fire
 * Eating, Drinking, and Breathing are Unnecessary
 * Energy Drain Immunity
 * Good, Light and Holy Vulnerability IV
 * Good and Holy Consecrated Areas' Vulnerability II
 * Mind-affecting Immunity
 * Necromancy Resistance
 * Paralysis Immunity
 * Physical Penalty Resistance
 * Poisoning Immunity
 * Recover by Negative Energy


 * Sleep Immunity

1st Tier

 * Magic Arrow: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The amount of arrows is equal to the highest tier of magic accessible by the caster, meaning 10 arrows when used by Adramalech. This spell can be enhanced with at least these Metamagic Enhancements: Twin/Triplet Magic, Maximized Magic, and Boost Magic.
 * Rabbit Ears: A 1st tier spell used to enhance the user's hearing sense.
 * Summon Undead 1st: This spell allows the user to summon any kinds of zombie-type animals such as dogs.

2nd Tier

 * Acid Arrow: A single-target, 2nd tier spell that fires a bolt of caustic acid at the enemy.

3rd Tier

 * Fireball: A 3rd tier spell that allows the user to shoots out a big ball of fire that burns its target.
 * Fly: A 3rd tier spell that gives the caster the ability to fly.
 * Iceball: An area-effect spell like Fireball.
 * Lightning: A 3rd tier spell that shoots a bolt of lightning from the tip of the caster's finger. It is effective against targets wearing metal armor. The lightning generates and pierces in a straight line.
 * Lopsided Duel: A 3rd-tier spell that bounds the caster to the target such that whenever the target tries to flee by teleportation, both the caster and the target will appear in the same place. It can even ignore the target’s use of [Delay Teleportation] and teleport both of them to the designated location. However, this spell has a fatal flaw. If the target teleports among its friends, then the caster will be brought to the same place thanks to the binding, whereupon he will be surrounded. This spell also has the advantage that if the caster teleports away, his opponent will not be teleported with them, which makes fleeing easy.
 * Summon Undead 3rd: It allows the user to summon skeletal-type undead like Skeleton Warriors under one's control.
 * Create Undead: A 3rd tier spell that allows the user to spawn a low-tier undead minion.

5th Tier

 * Dragon Lightning: A 5th tier spell that shoots out a lightning bolt in the form of a dragon, that then seeks out its target.

7th Tier

 * Chain Dragon Lightning: A 7th tier spell that shoots dragon-shaped lightning towards the target. In addition to its intended target, it can also strike other enemies nearby. It effectively works great against metal armor.
 * Focus Magic: A 7th tier spell that can be used on an ally.
 * Greater Teleportation: A 7th tier spell that allows instantaneous transition without restriction to distance.
 * Hell Flame: A 7th tier spell that shoots out a very small flame that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames.
 * Napalm: A 7th tier spell that creates a column of flame to appear beside the target, engulfing it in the fire.
 * Undead Army: A 7th tier spell that can summon a huge horde of undead.

8th Tier

 * Astral Smite: An 8th tier spell. It is an attack that is effective against Ethereal beings. This also counts against beings, who are temporarily Ethereal.
 * Death: An 8th tier spell that can be used on a single target each time. Adramalech can use it with Silent Magic.
 * Dimensional Lock: An 8th tier spell that allows the user to render the enemy's teleportation and transfer magic as unusable.
 * Energy Drain: An 8th tier spell from his specialty of necromancy. It is a spell that drains the opponent’s levels, granting the user various benefits depending on the number of levels drained.
 * Explosion: It is an 8th tier spell used to damage a foe.

9th Tier

 * Bless of Titania: A 9th tier spell that summons forth a tiny fairy. The fairy queen beside him will take them along the least dangerous path.
 * Call Greater Thunder: When using Triple Maximize Magic with this 9th tier spell, three enormous thunderbolts are created and fused from multiple strands of lightning that can pierce through their target.
 * Grasp Heart: A 9th tier spell in which the caster grabs and crushes their opponent's heart, causing instant death to them. Even if the target resists, they instead become stupefied or stunned as a secondary effect. This is one of Adramalech's favorite spells.
 * Greater Rejection: A 9th tier spell that cancels the target's attempt to use Greater Summon.
 * Lead of Yatagarasu: A 9th tier spell that creates a three-legged crow. The Yatagarasu guides players along the shortest path to the heart of the dungeon.
 * Nuclear Blast: When used with Maximize Magic, this 9th tier spell is powerful enough to entirely consume the space between the user and their target in an instant. However, the user will also be caught in the range of the spell's attack. The spell does composite damage (half fire, half bludgeoning) and it is one of the weaker 9th tier spells in terms of damage. Nonetheless, it has a very large area of effect to the point that if the surrounding buildings are present, those large objects will be swept away in the middle of that explosion. In that respect, the spell is superior to almost all others as it can generate all kinds of negative status effects. This includes poisoning, blindness, deafness, and so on. Anything of the Evil Lord's level will be able to resist it with their raw statistics alone. It possesses a very powerful knockback effect.
 * Perfect Unknowable: A 9th tier spell makes the user invisible to the naked eye. It can also erase one's traces and sounds, including the pitch of the user's voice from being heard, making the magic caster very difficult to detect if they do not have very high-level thief-type job classes.
 * True Death: A 9th tier spell, which invalidates the effect of lower-tier resurrection magic.
 * Vermilion Nova: A 9th tier spell. It is an attack targeting the opponent with a pillar of flame while dealing with a fire-based type of damage. Players considers it to be the highest-level, super-tier magic that is notwithstanding anti-personnel fire-element attack spell. This spell can be used in combination with both Triplet Magic and Maximize Magic together.

10th Tier

 * Armageddon - Evil: A 10th tier spell that summons an army of demons. According to the standards of YGGDRASIL players, said demons are not considered to be strong. Since demonic summons have the tendency to go berserk, the spell is usually used to obtain sacrifices for rituals and skills.
 * Body of Effulgent Beryl: A 10th tier spell that reduces the effectiveness of bludgeoning attacks against its subject while it is in effect, and it can completely negate one instance of bludgeoning damage after it is cast.
 * Summon Undead 10th: The user conjures forth a powerful undead being under one's command.
 * Control Amnesia: A 10th tier spell that grants the user some degree of control over the target's memories. Attempting to master new techniques, Adramalech has done several experiments on lab rats like the humans from the New World, while he practices using the spell multiple times. To some degree, if used on an NPC, he is able to manipulate information that originates from the NPC's backstory set by their creator.
 * Create Fortress: A 10th tier spell that summons forth a mighty fortress or a 30 meters tall tower out of thin air. In YGGDRASIL, anyone on the same team could open those doors with a touch. All others would have to break them down.
 * Meteor Fall: A 10th tier spell that causes a falling meteor to fall from the sky with shimmering light, which blinds onlookers temporarily. The meteor rips through the air and hit its intended target, then creates a burst of explosion upon contact. As a result, the massive explosion created by the meteor is able to flatten everything it touches and pulverizes any surrounding targets.
 * Reality Slash: A 10th tier spell that is top class in damage dealing, but consumes a lot of mana. The spell is considered to be a lesser version of 'World Break'. By using "Triplet Maximize Magic," it creates three attacks that slashes space itself. It is capable of cleaving through the very fabric of space, and a hit from this powerful attack spell can disregard virtually any form of magical defense.
 * Summon Undead 10th: The user conjures forth a powerful undead being under one's command.
 * Time Stop: A 10th tier spell that stops the enemy for a specific amount of time. No attacks will work or can be used of while time is stopped. This spell is applicable with Silent Magic.
 * Ultimate Disturb: A 10th tier spell that increases an ally's magic resistance rapidly, at the price of wrecking their ability to cast spells.
 * Uriel: A 10th tier spell that deals fire-type damage. It is the kind of spell that can be learned by a magic caster of any type as long as the requirements to learn it are met. However, this spell only does its listed damage when cast by a magic caster with a maxed-out positive karma value. Its damage decreases as one’s karma value decreases. For Adramalech with negative karma value, it will do less damage than a first-tier spell.

??? Tier Edit

 * Absorption
 * All Appraisal Magic Item: Besides identifying the target item, this spell will even tell its caster about a magic item’s creator and manufacturer.
 * Anti-Life Cocoon
 * Anti-Information Magic Wall: It is a type of spell that prevents surveillance by others.
 * Appraisal Magic Item
 * Black Hole: A spell that casts a void absorbs the enemy inside.
 * Bless of Magic Caster
 * Breath Ward
 * Burst
 * Charm Person: The spell can cause the charmed target to see the user as their best friend. And as their friend, the user's words have a certain amount of effect on that person. However, since this is only a low-level charm spell, it cannot brain-wash the target.
 * Complete Invisibility: It is a spell that is far superior to 'Invisibility.' Only the highest-ranked undead can see through this spell's effect.
 * Complete Vision: Through Widen Magic, the spell can pierce and see through the fog up to a distance of 200 meters ahead of him.
 * Conflict Karma
 * Cry of the Banshee: AoE Spell which can cause Instant Death. When used as 'Widen Magic,' it affects an area of 100 meters around the caster.
 * Cure Poison
 * Delay Teleportation: A spell that can briefly hinder teleportation effects that has their destination near the caster, buying them several seconds of time, which the caster will typically use to flee or prepare an attack. In addition, the spell also informs the caster of how many beings will be teleporting into their vicinity. It is effective against Greater Teleportation. Ainz can use this spell with Widen Magic.
 * Detect Magic: The spell is used to detect magical traps or magic items that are hidden in the midst of the user's presence.
 * Discern Enemy: This spell allows the user to identify the enemy's estimated level.
 * Distant Vision: A spell that displays what it sees on a flat, magical screen. The screen can also be expanded or shrunken at will.
 * Dominate: When used on a living being, a dominee cannot lie to their dominator. It is a stronger spell than [Charm Person] as it can manipulate a person according to the magic caster’s will.
 * Draconic Power
 * Dragonbane
 * Drifting Master Mine: A mine that, as the name implies, "drifts" and locks on to targets that enter its range.
 * Explosive Land Mine: A trap magic that explodes when it is near the enemy. Through Triplet Maximize Magic, it can create three large explosions.
 * Explosion
 * False Data: Life: It gives the user the ability to fake his/her HP.
 * False Data: Mana: Gives the user the ability to fake his/her MP.
 * Field of Force
 * Floating Eye
 * Freedom
 * Gate: Summons a portal, allowing travel of a large number of people over great distances. It has no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic.
 * Gravity Maelstrom: A spiraling black ball of gravity. Ainz uses a Maximize Magic type through it.
 * Greater Break Item: This spell is seemingly capable of destroying a magical item.
 * Greater Full Potential
 * Greater Hardening
 * Greater Lethal: A divine spell with very powerful healing. It can channel vast quantities of negative energy that can greatly heal the user's HP.
 * Greater Luck
 * Greater Magic Accumulation
 * Greater Magic Seal: A spell that "stores" the Spell cast afterward and releases it upon command.
 * Greater Magic Shield
 * Greater Magic Vision
 * Greater Resistance
 * Haste
 * Heavenly Aura
 * Hold of Ribs: A spell that restricts a target's movement with bones and can deeply piece it through their flesh.
 * Indomitability
 * Infinity Wall
 * Life Essence: Allows the caster to view the health values of an enemy.
 * Magic Boost
 * Magic Caster's Blessing
 * Magic Ward: Holy
 * Mana Essence: Identifies MP of the target.
 * Mantle of Chaos
 * Mass Dominate Person: A spell that brainwashes multiple foes simultaneously to do the user's bidding.
 * Mass Fly: Gives a group of people the ability to fly.
 * Mass Hold Species: Constricts a large number of creatures, rendering them unable to move.
 * Message: Able to talk to a (targeted) person through telepathy.
 * Negative Burst: Sends out a burst of a sphere of negative energy from around the caster's body.
 * Nuclear Mine
 * Obsidian Sword: Creates a large obsidian sword that will lock on to a target and hone in like a missile. It is incredibly difficult to destroy a sword made of magic with a physical attack. By using "Triple Maximize Magic," the user can summon about three swords that give off a black light while floating in midair.
 * Paralysis: Causes paralysis in the target, limiting or preventing them from using physical movement, though slight physical functions are still possible, such as turning their head or speaking.
 * Paranormal Intuition
 * Penetrate Up
 * Ray of Negative Energy: It is an offensive-type spell that brings forth a ray of negative energy to damage the living. However, against non-living beings, it will heal them instead.
 * Remote Viewing
 * Repel Undeath: A spell that creates a barrier to ward off the low-level undead.
 * Resistance from Natural Weapons
 * See Through
 * Sense Enemy
 * Sensor Boost
 * Sharks Cyclone: A spell that invokes a tornado (100 meters high and with a 50-meter diameter). Within the tornado lies 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.
 * Shockwave: Adramalech uses this spell with Maximize Magic.
 * Slow: Adramalech seems to use this spell with Penetrate Magic.
 * Thousand Bone Lance: A spell that throws an uncountable amount of bone spears at the target.
 * True Dark: Deals none-type damage with darkness.
 * Undeath Slave Sight: A spell used on specific kinds of undead he summons. A small window appears in the corner of Momonga’s field of vision, allowing him to see through that undead's eye sockets.
 * Wall of Protection from Arrows
 * Wall of Skeleton: Creates a wall of skeletons that can move and fight to a certain degree. Ainz can use it with Widen Magic.

Additional Skills:

 * Dimensional Lock: Dimensional Lock is being treated as a skill that can only be used by the highest-ranking Undead. The spell renders teleportation and transfer magic unusable.
 * Command Mantra: Andramalech's words are empowered by this passive skill. It can instantly turn weak-minded individuals into puppets for him. Additionally, it allows him to give out orders to any being under level 40. It could be said it's an extremely effective skill for abducting lower status entities.
 * Frost of Judecca: Frost of Judecca is based on Dante's Inferno's ninth circle, in the fourth ring of Hell. It is the deepest and coldest layer of Hell, the icy prison of Lucifer and other traitors. It Basically freezes enemies into ice blocks in secs, if they are not strong enough to withstand it.

Super-Tier Magic:

 * Pandemonium: A summon-type Super-tier spell. Call upon 6 level 80 devil-type monsters. An uncanny door with uncanny engravings erupts from the depths of the underworld and opens, unleashing the wrath of the demons. They have immunity to status effects and fire based attacks/spells
 * Apocalypse Arcane: Call forth a meteor shower lasting for 7 seconds. instantly killing anyone below level 70, while dealing super damage to level 70+. It has a long casting period.
 * Scorched Field: A red field with a radius of 50 meters, preventing everyone from leaving or entering. This magic allows Aché to drastically increase his spells' effects and damage. Not only that, but it also prenvents the opponent from using his skills, rendering special skills useless, enabling only physical and magical based attacks. The usage duration is about 40 seconds, and can increase it all the way up to 2 minutes with cash shop items. During that time, the caster is allowed to deactivate it if he so wishes to.
 * Silent World: When below 20% HP, this skill becomes enabled for use. When activated it allows the user to launch a full scale pillar of darkness, dealing catastrophic Negative type damage in a large AoE. The damage surpassed the might of even other powerful Super-Tier spells, paling in comparission to this one, and rivaling even Grand Catastrophe, but with the adventage of the much more massive AoE. Aché considers this his most powerful Super-Tier spell, for its damage dealing against angel/light/positive based opponenets combined with its AoE was unparalleled. It's considered a last resort, as it's only available at the price of a low HP gauge, reducing everything to ash, making the area a crater devoid of life, full of total silence.
 * Grand Catastrophe: As Adramalech's trump card, it is an ultimate move which requires 60% of his mana. Its destructive power outstripped the might of even super-tier spells. It is described as a battlefield-engulfing wave of pure destructive power borne of the physical manifestation of the malice of the fallen leaves of the World Tree YGGDRASIL. This spell is capable of wiping out four level 87 Primal Fire Elementals and a level 90 Primal Star Elemental summoned by Asura, which should have been at full health, as well as take a large chunk out of the boss' health.
 * Fallen Down: Upon casting the super-tier spell, the user calls upon a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to a cinder, devoid of life. This spell deals massive damage, especially to an undead-type enemy.
 * Iä Shub-Niggurath: Adramalech uses this super-tier spell to summon a black cyclone that instantly kills everything in its field of range. This spell inflicts an instant-death effect, and it is practically useless against the undead, golems, and other beings which have no life. While it is effective against living players and enemies, it is hard to imagine any level 100 players not having immunity to instant death. Additionally, the fallen victims caught in the cyclone are also sacrificed in order to summon monsters over level 90 known as "Dark Young." The number of summoned Dark Youngs is proportional to the total number of sacrifices.

Special skills:

 * Word of Disaster Skill: Dreifaltigkeit : A speical skill which comes form the Word of Disaster class. Just as the name suggests, disatser comes in the form of words, not spells, or attacks. Additionally, this skill is used by muttering 3 words, or in this case, names. "Der Vater", which sends forth a fog that looks and sounds harmless, but in reality, it's a deadly fog that kills its victims instantly, in a radius of 120 meters. only those with resistances/immunities against instant death spells can survive it. the spell can stop here if the victim/victims are dead, if not, then it can continue. In which case "Der Sohn" comes next, this sends forth spirit-type creatures, as many as the victims inside the range. These spirits enter the body directly, and are unavoidable, they can cause hallucinations, fear and despair, quickly draining the life out of their victims (HP) until there's nothing left of them, stealing their souls and handing them to their master as their new owner (the skill user). This also can be avoided if the victim is resistent enough or fully immune to fear inducment, despair and hallucination-type spells. In this case, the third phase comes in. "Der Heilige Geist", which comes in the form of a holy book, a white glimmering book with blank pages. Any action which the user wishes to perform is granted through the usage of this book. In YGGDRASIL, it would be limited to a few actions, such as bending their opponents in place for a period of time, or restricting them from using magic up to the 10th Tier. But in the New World, actions can be written in details, simply through uttering said actions for them to be written, once again, limited to a range of 120 meters. The cooldwon however, is around 7 days.

Main Equipment:

 * 6 Rings [Divine Class]: Each of the rings is imbuded with different powers.
 * Ring of True Invalidation [Divine Class]: This ring prevents a single instant-kill attack of any kind. And it also contains twelve magic spells for Adramalech to use, Like, [Remote Viewing].
 * Ring of Ethereal Rise [Divine Class]: A ring that allows resurrection at hardly any cost.
 * Ring of Nature's Blessing [Divine Class]: A ring that allows the user to regenerate. Its capabilities are high enough, so that damage from a level 70 warrior deals almost nothing. In the New World it could even heal decapitation and lost limbs.
 * Ring of Heightened Super Awareness [Divine Class]: A ring that raises the senses of the user. Provides protection against detection-type spells as well as spells that affect the senses.
 * Ring of Greater Temporal Overcoming [Divine Class]: A ring that reduces the spells' cooldown by 30%.
 * Ring of the 2ch Alliance: [Divine Class]: It allows the user to freely teleport between every room inside the guildbase. Every member of 2ch Alliance was required to wear this ring.
 * Boots of the Delicate Lord [Divine Class]: Boots made out of dark leather of the rarest unkown creatures, imbuded with the finest materials, allowing for maximum stats and ability boost.


 * Glove of the Delicate Lord [Divine Class]: A glove made out of dark leather of the rarest unknown creatures. Designed for only one hand. This glove provides high stats boost, in addition to providing protection against temporal-type spells.


 * The Elemental Dragon Glove [Divine Class]: A glove golden in color, imbuded with skin and blood form 6 dragons, each representing an element. It is designed to adjust to the arm of whatever size, fitting perfectly in the hand of the user. This glove increases the damage and effects of elemental type spells and attacks, as well as containing a spell for each element, available for usage once a day. Said spells are equivilant to 10th tier spells.
 * Cloak of the Delicate Lord [Divine Class]: A red cloak decorated to fit the status of royalty. It has a Dread Aura Effect, causing a dark sinister aura to manifest and engulf the wearer.
 * Majesté du Gévaudan [Dinvine Class]: Black and Golden Leather armor that combines flexibility and durability, made and decorated with Celestial Uranium, using steel threads from Star Silver as reinforcement. Truly fitting for the term "delicate". It has high resistance to vision debuffs, grants 25% protection against holy and light elements, and provides an amazing 75% Physical strength boost.
 * Amulet of Greatest Misfortune [Divine Class]: The Amulet imitates the legend of the dark flower that blooms with the moon's cycle. The Amulet protects the user against physical attacks, and physical strikes have a 30% chance of missing the user, this includes even special skills that deal physical damage.
 * Nameless Book of Spells: [World Item]:  The grimoire was said to have records of spells up to the 10th tier. In fact, everything until Super-tier Magic is recorded. It is said that there is only one of the Super-tier was recorded in the grimoire, but the book had 2000 of YGGDRASIL's magic spells in it when he came to the 13th century Earth. And as a founding member of "2ch Alliance", only he and the other 5 founding members hold World Items, with unknown world items in the possession of the guild 2ch Alliance.
 * Staff of The 2ch Alliance: [Guild Weapon]: A weapon of the highest order. Designed to fit Adramalech's stats and character build. A project that took 6 years to complete. This staff is generally Black in colour, but it's made from all 7 prismatic ores, and there are White engravements and inscriptions in just about every inch of the staff saying, "We are the 2ch Alliance, Bow down to the Gods of Helheim!!" In addition, it is imbuded with 3 jewels of utmost power, each a Divine Class Artifact of the highest order. A Red jewel glowing with faint golden lights, which increases fire-based spells' effects by a significant ammount, as well as containing a wide range of fire-based spells, each spell possessing higher power than that of a 10th Tier spell. A black jewel glowing purple, containing a wide variety of spells of all kinds, as well as overriding certain class restrictions, allowing Farren for the usage of holy-type spells and summonings. And finally, the white jewel. A jewel that summons all kinds of creatures once a day, all of whom are level 85 and above, and this includes holy summons as well. The staff can also shift in appearence, matching that of a crown. And it can also Open [Gate] which allows for travel over great distances with large numbers of people.
 * He likes to use money in the Gacha Machine to get Rare items, (That's how he got 2 Dragons as his familiars, A fire Dragon and A Frost Dragon, both being level 100) both of them having Negative 500 karma like their owner and James. 
 * He was Vastly fascinated with Vampires and Magic, He also got 4 silver earrings on the left and right ear. 

Information:

 * Adramalech being in the top 50 meant he was among the upper echelons of the top tier of all players.
 * His official ranking is #17 in YGGDRASIL.
 * He was #1 Strongest Devil in all of YGGDRASIL.
 * Outside of YGGDRASIL, Adramalech was a Genius with a lot money, power and respect from the Japanese government.
 * A few months before the shutdown of YGGDRASIL, Adramalech got authority over everything in the base, Basically it became his private property, Including his Guild members money and equipment, He kept the Guild members equipment and money in his Personal Storage space, just in case, He found them again, Or found a way to make use of the Money again.
 * Adramalech was sent to the New World.
 * Adramalech was sent to the new world and he found himself in a place with a huge lake and trees everywhere around him, his NPC James and his 2 dragons, was there with him, so they spent some days in the forest to figure out what happend. Adramalech's NPC was the strongest of them all, he used every possible means in the game to create the perfect Butler, he called him, James, he is a level 100 Demon, that uses a mix of martial lord and Ki Master: spiritual and physical and some assassin classes. It is highly focused towards quick movements and hand-to-hand combat. He also input Absolute loyalty into him, so that incase anything happend, he would always be there, no matter what, and his dragons was also made to have absolute loyalty and them being 5000 years old, but Adramalech wanting them to blend in with the humans in the New Wolrd, made them transmorph into humans, so they wouldn't stand out, and so during the first 5 years he was there, they went to all of the human countries, to see what kind of people they were, but he wasn't interested in it, after just a few months in each city, so he found a secluded place big enough, to hide himself in the mountains with a kilometer wide barrier around it, and level 20 to 50 undead roaming, so random people couldn't enter, while he was there, he created a huge village, with the image of the ancient times Monk Temple, the monks were taught all about Buddha and the buddhist scriptures, saying, that is there 'schooling' but he became there god, The Beast God Temple, because one of his dragons were residing there, he also made sure to make a decree, that they are never to reveal themselves, to the world until Adramalech has given permission, this place was perfect for him to dive into his Wild Magic research, so he had enough space to do what he wanted, for as long as he needed, during this time he ordered the dragons and james to protect the Temple, while yes, they did need food, so he ordered to not do anything excessive, and only do things that are nessesary for survival, while yes if they had to kill people, they had to make sure, it would not come back to bite them in the future, and that the people in the sect was not to be killed unless he said so, when he was done with his research, it around 100 years before the thirteen heroes started killing the demons, and he started becoming an adventurer, with James and the other Dragon.
 * After coming to this place, He figured out pretty fast, that he was in his Characters immortal body.
 * He has 783 Billion USD worth of Assets and in his private savings while also having 1000 tons of 100% pure gold and 100 tons of 100% pure Diamond, stored in a save, in this Sect, that is protected by the dragon, whic only he can approach, basically he has a enough money to last for millions of years.