Talk:Worker/@comment-58.178.20.203-20180820012450/@comment-45.56.46.26-20180820025841

They have gathering places, but nothing all that official. Foresight stays at an inn that is frequented by Workers and people who look to hire them.

Becoming a worker is pretty simple, do a job that is outside the regular economy, and get paid. Then do that again. The process for the higher-level workers tends to involve making at least some progress as an adventurer and then parting ways with the guild to take on jobs that the guild won't allow. The line can be pretty thin, in the case of the Invaders of the Large Tomb, adventurers are hired to protect the expedition's vehicles and camp, but cannot be involved in exploring the tomb itself because it is an unsanctioned operation in the Kingdom's territory.

Blue Rose has several times trod on the line, and across it. The operations to eliminate narcotic production facilities were clearly Worker business, because they were being carried out without the authority of the Crown or of the local nobles. But Adamantite adventurers enjoy a lot of leeway when it comes to guild rules. The former adventurers hired by Raeven could be considered Workers, depending on what exactly he has them do (though we haven't seen them do anything too sketchy, other than participating in a war as an elite personal guard).

Low-level Workers like the information sellers Clementine 'hires' seem to have had little to do with the adventurer's guild and are merely free-lance petty criminals for hire. The key distinction between Workers and bandits is that Workers are broadly tolerated and won't be arrested simply for being Workers.