User:Exacrion

Overlord:

I would take fallen/evil angel as race and a (dark?) priest job.

I would like something like a dark deity superclass and max my race level. Otherwise for jobs I would be a full magic caster that focuses on support and disruption with spells such as illusion, resurection, heals, barrier, status effects (silence, bind, stun...), buffs and debuffs...

Here is the character I would like to have if such a game was real (due to the lack of information on angel races and dark powers for priests currently, I improvised a bit) :

Total level: 100

Base race: (Fallen) angel;

I would prefer playing as a corrupted angel for roleplay but angel by default. The difference to me is that (normal) angel race skills provide buffs to allies and strenghten priest/cleric type spells/skills, while fallen angel do the same but provide debuffs to enemies instead of buffing allies and are therefore a more offensive/disruption oriented build.

Race levels: (Fallen) angel (lv10)--> (Dark) archangel (lv10) --> (Dark) seraph (lv10) --> (superclass) (Dark) deity (lv5)

(I invented that part) You get the Deity superclass at level 95 by maxing the different angel race levels and taking only jobs with resurection spells/skills in them. With it, you gain a skill that automatically and instantly resurects allies, including you, (I guess in the New World everyone and anything is affected) in a certain range around you for a certain duration/number of times, whenever they die or are dead with no maluses whatsoever. It also generates buffs to allies and/or great debuffs to surrounding enemies in addition to the buff/debuffs that come from the angel race.

Alignment: Neutral (or Chaotic good depending on the restrictions of the heteromorphic angel race)

Jobs: (Dark) priest (lv10), (Dark) high priest (lv10), (Dark) Hierophant (lv10), Saint (lv5), Illusionist (lv10), Holy banisher (lv10), Cursed caster (lv10).

Racial traits:

Angel: Enhanced holy, light, positive element spells and skills, Does not need to eat, breath or rest (does not gain any bonus/malus from food), Does not age, Damage Immunity to holy, positive and light elements (can be healed with them) and weakness to evil, dark and negative element, Damage vulnerability to non-elemental magic (arcane for instance) and anti-magic related spells and skills, Immunity to time related statuses (good and bad), silence, physical/biological impairment (stun, slow, paralysis, fatigue, sleep, blind...), instant death, disease and poison, Magical vision, vulnerability to evil or negative places, Damage and status immunity from low level spells, skills and attacks.