Talk:Great Tomb of Nazarick/@comment-34914244-20180730003837/@comment-216.10.172.56-20180730223234

"And you are assuming that you will have unlimited radient energy firepower at the bottom level of the Great Tomb.  This would require a World Item, meaning it would be countered by Ainz's World Item and by the Throne of Kings World Item, even if you got that far." I'm not even talking about items the party may have, i'm talking about spell slots and racial abilities, that's an entire can of worms in of itself(Floor guardians being charmed and being used for combat) "You seem to be assuming that only Shalltear and Ainz have any significant abilities simply because those are the only two max level characters that have ever gone all out in any combat scene within the series.  You are completely ignoring the existence of Rubedo and the rest of the Eight Floor monsters." Going to toss aside rubedo for the moment(Her residence is unknown, a party would most likely not encounter her) Other super powerful NPCs could easily be destroyed by a balanced party. In addition, I said they would be big threats due to 1. Shalltear's abilities (Even if they could charm her, they would be in for a big fight beforehand) 2. the time of when Ainz would be fought (Most of the characters would have few if any spell slots when they reach him) "Given that the Nazarick corpse wells replaced the thousands of low level undeads Cocytus lost within an hour it will be a problem for any invader, and as for reviving players.. unless they had items they would revive either in a temple or in their guildbase, and would have lost levels as well." I'm going by D&D's Recovery system where spell slots can be used to revive people at 0HP. Secondly the most common undead that the party would run into are skeletons or zombies, Those are undead that can die in one attack to just about any attack from most fighters at this stage, the only threatening undead a party would have to deal with are Liches. And they can also be killed of quickly by a party of 12 lvl 20 characters. Since i'm using the D&D system of challenge ratings the maxed out characters would be at CR 30. What makes invading the Tomb easier is the fact that area guardians can and have (Shalltear) been charmed before, if a team manages to charm ONE guardian, Multiple encounters can be skipped and could allow a weakened party to take a long rest (Restores characters abilities, HP, and spell slots) and could also make later encounters a cake walk or avoid debuffs that could cause a TPK in other cases (Victim)