Talk:Non-Playable Character/@comment-49.145.174.82-20180205165627/@comment-49.145.174.82-20180205220631

Still doesn't answer the main question: does your spawn NPC have to be of the same race like how all the 3 guarder types are undead when pop variety would have served better.

And it raises some more question of what those high level subordinates are given that the author specifically states that pops are capped  at 30. Class-based summons? Are they permanent that way and not timed? Mercenaries? If so, Nazarick can waste mercenary NPCs in defense against player raids back in the game? Are mercenaries resurrectable or does the guild have to buy and re-summon after mercenaries die every time a player raid happens? Because if so, jesus they're lucky the top guilds disobey the single most important videogame rule of all time: anything that is considered unbeatable is just asking to be beaten repeatedly to the ground. Exhibit A: Kerafyrm, The Sleeper (Everquest)