Talk:Adventurer/@comment-50.69.235.186-20170727121800

The idea that 1 YGGDRASIL level = 3 difficulty rating is wrong and very bad for estimating power levels. Consider the following:

Entoma was estimated at 150 difficulty based on Evileye's ability to actually fight her and gain the upper hand with the help of 2 other Adamantite adventureres, but threw out the vague figure of "over 200" for Jaldabaoth, who was just playing around when he fucked over 1/3 of Blue Rose.

Soul Eaters are also rated at 150 difficulty, despite being no where near as powerful as Entoma. Their difficulty comes from the negative effects they stack on people who get close to them, so NW adventurers have a hard time with them due to their lack of good magic items to give resistance to such status effects.

If using the 3xLvl thing then Soul Eaters should be around level 50, but they are only mid-tier undead (level 30-40). Because of this we can safely say that difficulty rating is based on how hard it is for NW residents, wo are generally lacking in lots of magic resistances, to fight something. In other words, Level is not equal to combat power.

So instead of 3xLvl if you want to put the difficulty rating to a formula you could use somthing like 3x(Levels) for raw stats + 30x(number of status effects they can inflict) for the added massive pain in the ass whenyou can't just resist auras and debuff spells + 20x(each strong elemental or physical resistance) + (a shitload) for potential instant-TPK AOE like Jaldabaoth's hellfire wall + (an equally shitty shiload) for immunity to spells below 6th tier and weapons below the equivalent of 6th tier enchantment. This could also be adjusted based on the party facing the foe, such as -20x(physical or elemental weakness that get coutered by the party) for parties who have a counter to some normally difficult creature.