User:JUSTARANDOMONE

Character
One of the early players of YGGDRASIL, Ruriha was greatly known for his treacherous act of stealing two world-class items, both of which rumored belonging to the twenty.

He is known to excel in critical thinking and analysis but quite lacking in talent regarding strategical planning, placing him in jeopardy. Although he lacks the charisma of a leader, he possesses a quality that naturally commands respect.

Abilities and Powers
Ruriha was arguably one of the strongest players in YGGDRASIL whose might rivals that of a World Champion, boasting unique and powerful abilities on top of donning transcendental divine-class item. He can be described at most powerful in face of a large number, capable of freely manipulating reality in accordance to his will and rivaling the strength of an entire army with ease.

It was also known that level 100 is the uppermost limit one can attain in the game of YGGDRASIL. However, Ruriha was able to surpass that upper limit, becoming the highest leveled in all of YGGDRASIL's entirety, with an extra levels of 63 for a total of 163. He specializes in mind-control and illusion, interference magic as well as wide area spells. At some point, a powerful guild was single-handedly annihilated in a span of two days because it had somehow incurred his wrath.

Moreover, as an early player of YGGDRASIL, Ruriha has accumulated vast experiences in PVP and knowledge regarding the game. It should be noted that Ruriha himself possesses monstrous strength, the very reason he was most feared for, contended only by those of a World Champion.

Seraphim Skills

 * All Creation:
 * Holy Protection:

Basic Angel Race Traits

 * Bad, Dark and Unholy Vulnerability IV:
 * Bad and Unholy Desecrated Areas' Vulnerability II:
 * Celestial Wings:
 * Communion:
 * Dark Vision:
 * Doubled Damage by Unholy:
 * Mind-affecting Immunity:
 * Necromancy Immunity:
 * Physical Damage Vulnerability II:
 * Light and Holy Immunity:
 * Recover by Positive Energy:

Class Abilities

 * Existence Control:
 * Limit Break:

Super-Tier Magics

 * Approaching Nirvana: Summons the hall of the heavenly firmament crashing down, lasting for almost an instant. Anyone with a karma of negative value and a minimum level below 70 will instantly perish, otherwise no harm shall be inflicted.
 * Divine Trumpet: Calls forth a massive pillar of light, consuming everything within the span of 40 meters in radius as it washes the world in a vibrant golden color, dealing powerful magical damage; all considered malicious existence will likely suffer from various penalties after being subjected to the brunt of this spell. It is a super-tier of the highest order, making other of the same level pale in comparison, putting it as an almost unparalleled strength in terms of damage dealing.
 * Elemental Down: A bounded field that voids all elemental affinities, a spell that makes everything nearly susceptible to all kinds of attack as long as anything is within its region. The usage duration is not limited by any means, but mana will be continuously consumed for a fixed amount in exchange.
 * Tranquil World: When the HP is below 50%, this spell becomes enabled to use. Upon activation, time will cease to function to all biological life, and then a period of silence will dominate the world. Anyone below level 70 will have their movements halted, becoming eternally paralyzed until death or if the spell has already expired. Not only that, but it also prevents any magic from ever being cast, rendering all invocations negated. It lasts for a total of one minute but can be extended with mana. During that time, the caster is permitted to deactivate the spell should they wish to do so.

Special Skill

 * God's Command: A special skill that comes from the maximum level of World Adversary (5). An extremely rare skill only available after plunging from the highest possible form of grace, down to the greatest evil with specialization to manipulation, thereby becoming a world adversary. It does not come as a spell nor an attack, but rather by a decree which could be invoked by uttering a word, or in this case, a command. Additionally, its effect cannot be negated by any types of resistances nor immunity, and could also overwrite world-class effects, rendering everything effectively useless given unless nothing impedes its activation beforehand. Upon coming into the new world, the skill could be invoked with greater details and is no longer limited by the predefined commands, effectively becoming virtually limitless in ways it could be used. The cooldown of this special skill is 6 days.
 * Plot Armor: A unique skill derived from the Hero class and combined through the use of a world-class item belonging to the twenty, and as such, impossible to be acquired through any other way. This is a passive skill in which allows for an exponential increase to stats in proportion to the amount of enemy and the sum of one's level, as well as damages withstood in exchange for continuous consumption of mana when engaged in combat. This skill does not have a cooldown.
 * Divine Blessing: Another unique skill derived from the Hero class. In order to invoke this skill, one must be in a precarious situation of any kind. It enhances the stat and damage output of spells including skills, be it related or not to the Hero class. Additionally, while it is in effect, all weaknesses are halved and mana becomes impossible to be depleted. This skill has a 1-hour cooldown.
 * Unnamed Skill: Ruriha's hidden trump card.

High Tier Angel

 * Seraph Empyrean
 * Cherubim Gatekeeper

Middle Tier Angel

 * Dominion Authority

Low Tier Angel

 * Principality Observation
 * Angel Guardian

Other Summons

 * Justice Lords

Main Equipment

 * 2 Rings:
 * Ring of Seventh Exiled: Symbolizing the sin of "pride", it prevents behavioral disturbance and temporal attacks or any spells that are designed to impede the user's freedom of movement. In addition, whenever the user faces imminent death, it will grant limited immortality for five seconds.
 * Ring of Environmental Overcoming: A divine-class item that partially grants resistance to all elemental weaknesses of the user, whilst also providing immunity to instant-death spells.
 * Divine Fingers: The gauntlet has a practical effect on the person wearing it, enabling the user to wield any and all types of weapon regardless of the class requirement.
 * Enigmatic Steps:
 * Excalibur Modified: A boss drop item from a limited-time event, acquired by defeating Mordred. It has been specially modified to produce and store one-time spells ready for Ruriha to use.
 * Glorious Manifestation:
 * Mantle of the Supreme: A crimson-red mantle adorned with intricate golden designs. It emits speckles of light during the day, while it glows faintly on the dark.
 * Empyrean Husk: The skin Ruriha "shed" when he advanced in order to fulfill the requirements for World Adversary. A husk that was turned into an armor, it resembles the appearance of a normal Seraphim Empyrean. Since this is considered an equipment, it could be said that Ruriha's true appearance remain hidden underneath.
 * Promised Salvation:
 * Venerate Saint's Visage: A metallic headpiece resembling the helmet of the medieval inquisition. It grants the user benefits that makes it easy to form a relationship with everyone. At a glance, one could feel a sense of indescribable aura that encourages the feeling of elation, leaving an average person gullible to the intent of the user.