Talk:Job Class/@comment-71.92.217.165-20151113162200/@comment-27557332-20160108024946

To be specific. The 2 most recent versions of the D&D pen-and-paper franchise are like this for the purpose of jobs / classes / class progression. The original version is closer to how WoW treats jobs in the MMO. (It locks you to one job... there were rules that allowed you to change after the fact, but they were clunky and very limited. I specify WoW the MMO because there's actually several different pen-and-paper versions of WoW that I'm aware of.)

If we're talking how the story is now, without any MMO references - It's actually closer to the Chaosium system, but Chaosium has no 'level' system. (This is the system for Call of Cthulhu / RPG Lovecraft.) The Chaosium system is much less experience dependant, experience is more along the lines of customization options and wiggle room to develop your character how you want. For skills in Chaosium there was a natural learning method incorporated in: Use the skill, you get a chance to improve / The higher the skill, the lower the chance for improvement. Magic in Chaosium was not based on class or job, anyone had a chance to learn it if they put the effort in. It's just that 'physical' skills wouldn't help you learn Magic while 'occult' skills would.