User:Sidali891

Character
A player in YGGRASIL for nearly 10 years. Known amongest his guildmates to be wicked and loved to Role-Play as the devil, aka "the villain". Despite his obssession for RP, he was actually quite cheerful and a comptent leader as the Guild Master. Although this was the honest opinion of his guild, he himself doubted his capabilities as a leader. Cherished and supported by his other guildmates, especially the other 2 whom together, started the guild they call "Trinity". He considers Ainz Oown Gown to be one of the few rivals who can stand against Trinity, despite the former ranking way below the latter.

Abilities and Powers
Aché was among the top 10 players in YGGDRASIL. He was know to be very special in the server, for being covered in Divine Class equipments from head to toe. Possessing several extremely rare special classes, known to have the most out of anyone else in the sever, such as Hell Spawn Class, Word of Disaster Class etc... And having the title of a World Champion. Being reported several times for cheating, he was earned the title "Cheater", for his character build and equipment was extremely PVP/PKER Oriented. Only surpassed by his other guildmate and very few others among the top 10.

Devil God Bonus Abilities:

 * Evoke High Tier Devil (2/day): Aché can summon a Cerberus (Lv. 65) or Moloch (Lv.70) at the cost of no mana 2 times a day. Consume Experience and summon Azazel (Lv.90).
 * Evoke Middle Tier Devil (6/day): Aché can summon an Imp (Lv. 35), Hell Hound (Lv. 40) or Hell Gate Keeper (Lv. 50) at the coost of no mana 6 times a day.
 * Evoke Low Tier Devil (12/day): Summon Lesser Devil (Lv. 14) Devil Archer (Lv.20) or Fire Giant (Lv. 26) at the cost of no mana 12 times a day.
 * Acid, Fire ,Electric Invalidation
 * Death Aura I: An aura of redish flames that has a radius of 3 meters. Causing continuous fira based damage to everyone inside the range
 * Death Aura II: The aura's red color becomes a darker red. This time, casuing increased fire damage and in adition to status penalty.
 * Death Aura III: The aura now becomes completely dark, sometimes a slight dark red color appears. Deals maximum Fire and Negative type damage in addition to massive status penalty. Has a slight chance of causing petrification for 15 seconds
 * High Tier Magic Invalidation IV: Spells below the 8th tier are completely nullified.
 * AoE Attacks Resistance V
 * Slashing Weapon Resistance V
 * Dark Intuition: Can sense other Demons
 * Paranormal Intuition: Can scan the opponent's status, current resistances, and active skills if he's demon type.
 * Hell Curse: Repel all fire resistances and deal Fire type damage to the object or target.
 * Recover By Fire Attacks
 * Critical Invalid
 * Hellish Evolution: Specific Positive/Light based attacks deal 18% less damage if used more than once.

Basic Devil Race Traits:

 * Critical Hit Invalid
 * Dark Vision
 * Fear inducement
 * Positive, Light, Holy Weakness V
 * Negative Damage Resistance
 * Recover By Fire Energy
 * Breathing is Unnecessary
 * Piercing Weapon Weakness
 * Mental Penalty Resistance
 * Status Penalty in Light/Holy
 * Status Damage Resistance


 * Physical Damage Weakness

Super-Tier Magic:
To be continued.
 * Hell Uprising: Aché's most powerful summon-type spell. Call upon the most powerful summoned Devils at his command. A hellish gate comes from the ground, having the head of a demon with massive horns encompasing the left and right door. When it opens, a legion of 8 Devils come out of the gate, 4 of them are close-combat oriented (Lv. 85), 2 of them are ranged-type (Lv. 82), one magic caster (Lv. 80) and the leader (Lv. 90). They have full immunity to status effects and fire based attacks/spells.
 * Apocalypse Arcane: Call forth a meteor shower lasting for 7 seconds. instantly killing anyone level 70 and below, while dealing super damage to level 71+. It has a long casting period.
 * Scorched Field: A red field with a radius of 50 meters, preventing everyone inside from leaving or outside from entering. This magic allows Aché to drastically increase his spells' effects and damage, as well as his overall status by a very high amount. Not only that, but it also prenvents the opponent from using his skills or magic, rendering spell casting and special skills useless, enabling only physical based attacks. The usage duration is about 40 seconds, and can increase it all the way up to 2 minutes with cash shop items. During that time, the caster is allowed to deactivate it if he so wishes to.
 * Silent World: When below 20% HP, this skill becomes enabled for use. When activated it allows the user to launch a full scale pillar of darkness, dealing catastrophic Negative typem damage in a large AoE. The damage surpassed the might of even other powerful Super-Tier spells, paling in comparission to this one. Rivaling even Grand Catastrophe, but with the adventage of the much more massive AoE. Aché considers this his most powerful Super-Tier spell, for its damage dealing against angel/light/positive based opponenets combined with its AoE was unparalleled. It's considered a last resort, as it's only available at the price of a low HP gauge, reducing everything to ash, making the area a crater devoid of life, full of total silence.

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