Talk:Great Tomb of Nazarick/@comment-173.20.18.66-20160221062514

So at some point in the beginning of either the web novel or the light novel, I recall that Ainz himself stated that it would take 30-40 level 100 players to conquer Nazarick's defenses, even with no AoG members. Conquering it would be of similar difficulty to defeating a World Boss.

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However, that's inconsistent with the idea that Nazarick held off 1500 attackers in an alliance between 8 guilds, so what gives? Well, there are a few possibilities that make it possible I suppose:

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1. The vast majority of the attackers were these "Mercenary NPCs". It's possible that much like the automatic spawns within Nazarick, these NPC's can be hired en masse but are relatively low leveled. However, even if this were true, we're still talking about EIGHT guilds... Considering most guilds had 30 members or more, even if we're lowballing, we're still looking at like 200 players.

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2. A good majority of the players weren't level 100. Since Nazarick does possess over 200 level 70+ beings, it's possible that a massive number of level 60's-80's or so with some level 90's-100's mixed in could be stopped, even if 30-40 level 100's could win.

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3. Ainz's statement was referring to Nazarick as of Volume 1, so he may not have included the inactive Rubedo in his calculations. Considering that Rubedo could be comparable to a World Class foe on her own, her presence on the 8th floor could completely change the ball game; they'd need at least 30 level 100's still alive by that point to win.

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Still, though, without all of those 3 things being true, there's no way the 1500 thing makes any sense whatsoever... Anyone else have things to add?