User:Exacrion

Overlord:

I would take fallen/evil angel as race and a (dark?) priest job.

I would like something like a dark deity superclass and max my race level. Otherwise for jobs I would be a full magic caster that focuses on support and disruption with spells such as illusion, resurection, heals, barrier, status effects (silence, bind, stun...), buffs and debuffs...

Here is the character I would like to have if such a game was real (due to the lack of information on angel races and dark powers for priests currently, I improvised a bit) :

Total level: 100

Race
Base race: Angel;

I would prefer playing as a corrupted angel for roleplay but angel by default. The difference to me is that (normal) angel race skills provide buffs to allies and strenghten priest/cleric type spells/skills, while fallen angel do the same but provide debuffs to enemies instead of buffing allies and are therefore a more offensive/disruption oriented build.

Race levels: Angel (lv15)--> Archangel (lv10) --> Seraph (lv5)

Karmic Alignment: Neutral -1 (Victim is neutral so that should be possible for angels)

Jobs

 * Priest (lv10)
 * High priest (lv10)
 * Bishop (lv10) --> I am not sure how this is different from High priest and Hierophant
 * Hierophant (lv10)
 * Holy banisher (lv10)
 * Cursed caster (lv10 --> I think this has resurection and belongs to the faith series, Shalltear has this job and it allows for some standard spellcasting too)
 * Saint (lv5)
 * Deity (lv5) --> This is a superclass, see bellow

(For the Deity superclass, I invented that part) You get the Deity superclass at level 95 by maxing the different angel race levels and taking only jobs with resurection spells/skills in them. With it, you gain a skill that automatically and instantly resurects allies, including you, (I guess in the New World everyone and anything is affected) in a certain range around you for a certain duration/number of times, whenever they die or are dead with no maluses whatsoever in addition those resurection cannot be prevented/countered. It also generates buffs to allies and/or great debuffs to surrounding enemies in addition to the buff/debuffs that come from the angel race.

I am not completly sure of this build as all the jobs need to have at least some kind of [Resurection] spell. I would need to be able to cast tier 10 faith spells and ideally also reach a high tier in arcane for versatility and balance. If maintaining a high level of Arcane is possible, I would like to have the [Illusionist] class as it has a resurection spell (on tier 10) and it complements well the a pain in the neck to battle/disruption character design. Also as non-damage focused class, there is less drawbacks for using lower-tier [Illusionist] spells as compared to others.

Racial traits
In Overlord, angels are the physical manifestation of (holy) magical beings.

Base Angel & Archangel traits: Enhanced holy, light, positive element spells and skills, Does not need to eat, breath or rest (does not gain any bonus/malus from food, including potions), Does not age, Damage Immunity to holy, positive and light elements (can be healed with them) and weakness to evil, dark and negative element, Immunity to decay/necrotic damage (but not to negative-evil-dark), Damage vulnerability to non-primal magic (pure arcane for instance) and anti-magic related spells and skills, Immunity to biological statuses (stun, haste, slow, paralysis, fatigue, sleep, blind...), instant death, disease and poison, Arcane vision, vulnerability to evil or negative places, Enhanced resistance to mind affecting spells/skills.

Seraph bonus traits: Immunity to time and mind control related statuses, silence and air/electric damage, Enhanced status affecting skills and spells (buffs and debuffs), Enhanced elemental resistance to water, earth, fire and ice, Further enhanced holy, light, positive element spells and skills, Damage and status immunity from low level spells, skills and attacks.

Playstyle
This build aims at being a pickle to any enemy I face and by that I mean a serious pain in the neck, with dozens of resurection skills/spells, barriers, heals and such in addition to various buffs and debuffs, it only gets worse when joined by an ally as this build unleashes its full potential. On the downside, it offers limited protection to high level physical attacks and negative-evil-dark elements, except though buffs and barriers and it seriously lacks firepower variety as the only way this build can do serious damage is through positive or negative elemental attacks and resistance to such would turn things into a (VERY) long attrition battle. (It has also [Cursed Caster lv10], but I am not sure this job has resurection, although it would add elemental spell damage variety, I will leave it out here)

Toward lesser level oponents however this is not a problem as it can rely on its decent summoning ability to summon other angels with different type of attacks (physical or elemental) to cover this problem. Also the summons can be further boosted by the buffs the build has at its disposal to make even low level summons annoying for a same level character. However as an angel, summons are affected by the karmic alignment of the character and this should be kept in mind as to what to summon. (Considering that the build is a bit sadistic toward opponents and their exasperation, it might easily gain negative karma or on the opposite easily gain positive karma due to its limited lethality (except toward undeads and evil beings which do not incur negative karma) and high support capacity (heals, buffs and resurections)).

The job [Saint] at level 5 is a secret card, which can be used right before dying (and being resurected) to create serious mayhem on the battlefield through its op effects in exchange to one's life. This is extremely powerful when combined with the skill of the superclass [Deity] that allows [Saint] skills to be used in repetition for a certain duration or number of times with virtually no cost. The superjob [Deity], is an anthetical counterpart of the superjob [Eclipse] that Ainz Ooal Gown has, altough their playstyle are different as we can see above and [Eclipse] has more flexibility on how to use its skill.

Approximate status:
I inspired myself from Ainz stats, although I reduced mag.atk from 90 to 85 while I increased mag.def, resistance and HP to reflect more the priest classes and angel race (vs skeletons that are more glass cannons

HP: 70

MP: Exceeds limit

'''Phy. Atk:''' 35

'''Phy. Def''': 70

Agility: 40

Mag.Atk: 85

Mag.Def: 97

Resistance: 98

Special ability: 100

Total: 695+@