User:Septan96

Race: Greater Doppelgänger

Total Level: 100

Racial Level:    Greater Doppelgänger: (10*),     Doppelgänger: (15*).

Others: (20).

Job Level: 

Rogue: (5), Shapeshifter (10), Spy (15*), Charlatan (10*), Spymaster (10*), Mastermind (5*).

Fanmade classes:
 * Lord of a Castle: (15*)

The Lord of a Castle, Conqueror of a Dungeon and Ruler of a Domain classes gives you buffs that give you advantage in battle as long as one is within their conquered domain. These classes also allows you to take over certain areas. Not only limited to castles and dungeons, but also to areas, like: caves, on top of mountains, villages, cisterns and open area sewers beneath cities, small dungeons etc. The benefits of claiming domains as for example a cave can be to set up as a miner the player can earn money by placing NPCs proficient in those areas. Decorating is also the domains is also possible by doing it oneself or using NPCs. NPCs can be changed out accordingly to the owner of the domain, not in New World however. Traps and upgrades are possible to pay for in these domains, however, such defenses must be done manually in New World.
 * Conqueror of a Dungeon: (10*)
 * Ruler of a Domain: (5*)

Conquering castles and dungeons worth at least 700 points doesn't require this class.

Lord of a Castle: Buffs, conquer castles, towers, large trees and villages.

Conqueror of a Dungeon: More buffs, caves, cisterns and open area sewers beneath cities and small dungeons.

Ruler of a Domain: More buffs, on top of mountains, seas, volcanoes, strange areas and isolated areas (different dimensions, etc)

These areas that are conquerable have a certain amount of points for NPCs and POPs to them, much like a castle has 700 points or dungeons like Nazarick who has way above that. The minimum for a domain is 100 points to use. The average domain has around 400 points. In these type of domains, points can not only be used on NPCs, but POPs as well. If the POPs in a certain domain has an average level of 5, then you can use a certain amount of points to make them stronger per POP. If the POPs in the conquered domain are stronger than level 30 they cannot be strengthened any further. Improving POPs by 10 levels will cost 200 points.

NPCs created cannot be stronger than 10 levels higher than the strongest boss that originally existed there. So each time someone claims that certain domain, the NPCs won't get stronger than 10 levels higher than the boss that once existed there. Each time someone new claims a domain, the POPs will revert back to their original level and the points are reset as well, so that new rulers of that domain can decide how to use the points of that domain.

The NPCs resurrection cool-down time depends on how strong they are and they must be resurrected manually. Reviving NPCs in official dungeons require YGGDRASIL money, however, NPCs in mini dungeons which these classes can conquer doesn't require anything of value, except time it takes to resurrect them. They will also have no level penalties much like other NPCs.

Owners of domains cannot create NPCs that doesn't fit to the claimed domain, like an angel in a cave (dirty) or a vampire on top of a mountain (sunlight). Owners of domains can also customize the original boss that once ruled there like an NPC. For example: Making a giant black spider into an arachnoid with a human appearance instead. One can also decide to customize the bosses' classes as well once you have that domain under control.

In order to claim a domain you must place a single magic item of at least middle-class as some sort of catalyst to claim it and use the points available there. If you bring the catalyst somewhere else, the NPCs and POPs can be moved to another domain area and be revived at that place the catalyst is as well. However, in order to resurrect them from another place, you must place the catalyst with a place with enough mana to resurrect them.

This class can also be used in New World, although, no one from New World has discovered it yet or is able to. In New World, domains are recognized as areas filled with mana (magical energy), and the points can be easily sensed by someone who has at least the class: Lord of a Castle. NPCs can be created in a similar fashion just like in YGGDRASIL, however, NPCs cannot be changed (appearance and settings) or replaced with other NPCs like in YGGDRASIL once they are created.

In New World, the NPCs can move outside their domains much like those in Great Tomb of Nazarick did. So if a player with Lord of a Castle were to come into New World and claim domains, they can continue to create NPCs and POPs give them freedom to move out and around.

NPCs in domains in New World can be revived after a certain cool-down time with no penalties.

My favorite pages

 * Favorite page #1: Evileye and Zesshi Zetsumei
 * Favorite page #2: Black Scripture
 * Favorite page #3: New World