Talk:Great Tomb of Nazarick/@comment-36.82.79.42-20180713103016/@comment-45.56.46.26-20180714012850

Yeah, but they don't need rendering time for their POV, they're controlled by more basic algorithm's that can just take the raw data on enemies in range and stuff.

Of course, that should be true of the 1000 or so mercenary NPC's in the invasion, so it's more just the load for each of the 500 players, each of which have their own DIVE system.

Anyway, view limitations inside a tomb probably make it so that any one player can't see too many entities (players, NPC, or POP) at a time, even using magic vision (which would automatically strip a lot of top layer rendering effects to comphensate a bit).

None of which probably matters to a system from over a century in the future that is partially based on direct neural interface using nanomachines injected into the user's body.