User:Sidali891

Introduction
A simple and huge fan of Overlord...

... That's pretty much it, what else is there to say?

Oh also, below is my OC that I would like to become if I were ever to play YGGDRASIL. (I'm in my chunni phase, don't mind me.)

Character
A player in YGGRASIL for nearly 10 years. Known amongest his guildmates to be wicked and loved to Role-Play as the devil, aka "the villain". Despite his obssession for RP, he was actually quite cheerful and a comptent leader as the Guild Master. Although this was the honest opinion of his guild, he himself doubted his capabilities as a leader. Doted on and supported by his other guildmates, especially the other 2 whom together, started the guild they call "Trinity". He considers Ainz Oowl Gown to be one of the few rivals who can stand against Trinity, despite the former ranking way below the latter.

Abilities and Powers
Aché was among the top 50 players in YGGDRASIL. He was know to be very special in the server, for being covered in Divine Class equipments from head to toe, possessing several extremely rare special classes, known to have the most out of anyone else in the sever, such as Hell Spawn Class, Word of Disaster Class etc...

Although not true, he was given the moniker "Cheating Cunt" and was reported numerous times in the past. That in itself is testament to his prowess.

It's known that 300 spells are the limit a level 100 can learn. However, Aché brock that limit by using cash shop items, and learned 100 extra spells, for a total of 400. He specializes in fire-type damage dealing and summoning. Being a player for nearly 10 years, Aché has a vast experience in PVP, for not only was his character build PVP oriented, he also had experience in that field, making him extremely hard to defeat. Only surpassed by his other guildmate and others among the top 50.

Pit Lord Bonus Abilities:

 * Evoke High Tier Devil (2/day): Aché can summon a Cerberus (Lv. 65) or Moloch (Lv.70) at the cost of no mana 2 times a day. Consume Experience and summon Azazel (Lv.90).
 * Evoke Middle Tier Devil (6/day): Aché can summon an Imp (Lv. 35), Hell Hound (Lv. 35) or Hell Gate Keeper (Lv. 40) at the cost of no mana 6 times a day.
 * Evoke Low Tier Devil (12/day): Summon Lesser Devil (Lv. 10) Devil Archer (Lv.18) or Fire Giant (Lv. 23) at the cost of no mana 12 times a day.
 * Acid, Fire ,Electric Invalidation
 * Death Aura I: An aura of redish flames surrounds him, causing continuous fire based damage to everyone inside the range
 * Death Aura II: The aura's red color becomes a darker red with an increased AoE. This time, causing higher fire damage in adition to status penalty.
 * Death Aura III: Further increases the AoE and it now becomes completely dark, sometimes a slight dark red color appears. Deals maximum Fire and Negative type damage in addition to status penalty. Has a chance of causing petrification for several seconds.
 * High Tier Magic Invalidation IV: Spells below the 8th tier are completely nullified.
 * AoE Attacks Weakness V
 * Slashing Weapon Resistance V
 * Dark Intuition: Can sense other Demons
 * Crimson Intuition: Can scan the opponent's status, current resistances, and active skills if he's demon type.
 * Hell Curse: Repel all fire resistances and deal Fire type damage to the object or target.
 * Recover By Fire Attacks
 * Critical Invalid
 * Hellish Evolution: Positive/Light based attacks and effects are slightly reduced each time the same type is used more than once (up to a maximum of 22% reduction.)

Basic Devil Race Traits:

 * Critical Hit Invalid
 * Dark Vision
 * Fear inducement
 * Positive, Light, Holy Weakness V
 * Negative Damage Resistance
 * Recover By Fire Energy
 * Piercing Weapon Weakness
 * Mental Penalty Resistance
 * Status Penalty in Light/Holy
 * Status Damage Resistance
 * Physical Damage Weakness

Super-Tier Magic:

 * Pandemonium: A summon-type Super-tier spell. Call upon 8 level 80 devil-type monsters. An uncanny door with uncanny engravings erupts from the depths of the underworld and opens, unleashing the wrath of the demons. They have immunity to status effects and fire based attacks/spells


 * Apocalypse Arcane: Call forth a meteor shower, instantly killing anyone below level 70 while dealing super damage to level 70+. It has a long casting period.


 * Scorched Field: A red field with a radius of 50 meters, preventing everyone from leaving or entering. This magic allows Aché to drastically increase his spells' effects and damage. Not only that, but it also prenvents the opponent from using his skills, rendering special skills useless, enabling only physical and magical based attacks. The usage duration is about 40 seconds, and can increase it all the way up to 2 minutes with cash shop items. During that time, the caster is allowed to deactivate it if he so wishes to.


 * Bright Blight: A niche spell that works in conjunction with other different sets of spells and/or skills. It allows the user to collect his opponents' souls upon their defeat. However, the souls' usage differs significantly from the World Item Avarice and Generosity. Instead of serving as a vessel for EXP points to be later used or regained (in the case of a Player's death), Bright Blight treats EXP as a fuel source for other exotic spells and skills on Aché's arsenal, like the special skill Unholy Trinity. It is therefore useless to use it as a way to gain back lost experience upon death. In the New World, however, where millions of lives equates to millions of EXP points, this spell found its convenience...


 * Silent World: When below 20% HP, this skill becomes enabled for use. When activated, it allows the user to launch a full scale pillar of darkness dealing catastrophic Negative type damage in a large AoE. The damage surpassed the might of even other powerful Super-Tier spells, combining both destructive power and immense reach. Aché considers this his most powerful Super-Tier spell, for its damage dealing against angel/light/positive based opponenets is unrivaled. It's considered a last resort, as it's only available at the price of a low HP gauge.

Special Skills:

 * Beast of the Endless: A special skill that comes from the Satan class. An extremely rare skill available only after aquiring the Hell Spawn special class. In order to aquire this skill One must be a demon-type magic caster, spells and skills must specialize in heavy damage dealing and summoning (devil-type summons) and one must have the Hell Spawn class, which is only available at level 95. What this skill does is, is it allows Aché to turn into a literal beast; a dark giant devil. The power of this form is dependant on the stats of the magic caster in question, switching the magical stats into physical ones. Furthermore, the user becomes a beast of absolute destruction, having physical and close combat might surpassing that of an average level 100 warrior class, in exchange for magical stats. This means magic, spell casting and Super-Tier Magic are all restricted. This also means resistances against magic are useless, rendering the user vunlnerable to magic. However, if the magic caster was low on health, the skill restores HP to 100% once used. Even though magic is restricted, MP remains, and this contributes to the usage duration. In other words, the duration of the transformation is proprotional to the Mana capacity of the user. Capacity must be above 50% for this skill to enabled. Cooldown is 48 hours.


 * Word of Disaster Skill: Unholy Trinity : A speical skill which comes form the Word of Disaster class. Just as the name suggests, disatser comes in the form of words, not spells or attacks. Additionally, this skill is used by muttering 3 words, or in this case, names. "Der Vater", which sends forth a fog that looks and sounds harmless, but in reality, it's a deadly fog that kills its victims instantly, in a radius of 200 meters. only those with immunities against instant death spells can survive it. the spell can stop here if the victim/victims are dead, if not, then it can continue. In which case "Der Sohn" comes next, this sends forth spirit-type creatures, as many as the victims inside the range. These spirits enter the body directly, and are unavoidable, they can cause hallucinations, fear and despair, quickly draining the life out of their victims (HP) until there's nothing left of them, stealing their souls and handing them to their master as their new owner (the skill user.) This also can be avoided if the victim is fully immune to fear inducement, despair, hallucination and soul manipulation-type spells. If that is the case, the third phase comes in. "Der Heilige Geist", which comes in the form of a holy book, a white glimmering book with blank pages. Any action which the user wishes to perform is granted through speech, which the book would then automatically register it as text. Enough souls must be harvested through the second phase for a wish of great magnitude to be granted. Souls can stack indefinitely through each consecutive skill use that stops at the second phase. In, YGGDRASIL, it would be limited to a few actions, such as bending their opponents in place for a period of time, or restricting them from using magic up to the 10th Tier. But in the New World, actions can be written in details simply through uttering said actions for them to be written, once again, limited to a range of 200 meters. The cooldown, however, is around 6 days.

High Tier Devil

 * Azazel (Lv. 90)
 * Mephistopheles (Lv. 90)
 * Abyssal Lord (Lv. 85)
 * Pit Lord (80)
 * Moloch (Lv. 70)
 * Cerberus (Lv. 65)

Middle Tier Devil

 * Hell Gate Keeper (Lv. 40)
 * Hell Hound (Lv. 35)
 * Imp (Lv. 35)
 * Shadow Demon (Lv. 33)

Low Tier Devil

 * Fire Giant (Lv. 23)
 * Greater Devil (Lv. 18)
 * Devil Archer (Lv. 16)
 * Lesser Devil (Lv. 10)

Other Summons

 * Devil Legion (Pandemonium Super-Tier spell.)
 * Devil Leader (Lv. 80)
 * Devil Warriors (Lv. 80)
 * Devil Arch Ranger (Lv. 80)
 * Devil Grand Spellcaster (Lv. 80)

Main Equipment

 * 5 Rings [Divine Class]: Each of the rings is imbuded with a different power.
 * Ring of True Invalidation [Divine Class]: This ring prevents a single lethal attack of any kind.
 * Ring of Ethereal Rise [Divine Class]: A ring that allows resurrection at hardly any cost.
 * Ring of Nature's Blessing [Divine Class]: A ring that allows the user to regenerate. Its capabilities are high enough that damage from a level 70 warrior deals little to nothing. In the New World, this ring allows to regenerate from lethal wounds, large holes in the body, torn body parts such as the arm or leg, and even decapitation.
 * Ring of Heightened Super Awareness [Divine Class]: A ring that raises the senses of the user. Provides protection against detection-type spells as well as spells that affect the senses.
 * Ring of Greater Temporal Overcoming [Divine Class]: A ring that reduces the spells' cooldown by 30%.


 * Boots of the Delicate Lord [Divine Class]: Boots made out of dark leather of the rarest unkown creatures, imbuded with the finest materials, allowing for maximum stats and ability boost.


 * Glove of the Delicate Lord [Divine Class]: A glove made out of dark leather of the rarest unknown creatures. Designed for only one hand. This glove provides high stats boost, in addition to providing protection against temporal-type spells.


 * The Elemental Gauntlet [Divine Class]: A gauntlet golden in color, imbuded with 6 different gems, each representing an element. It is designed to adjust to the arm of whatever size, fitting perfectly in the hand of the user. This gauntlet increases the damage and effects of elemental type spells and attacks, as well as containing a spell for each element, available for usage once a day. Said spells are equivilant to 10th tier spells. It also reduces the mana cost of certain elemental-type spells.


 * Cloak of the Delicate Lord [Divine Class]: A cloak decorated to fit the status of royalty. It has a Dread Aura Effect, causing a dark sinister aura to manifest and engulf the wearer.


 * Suit of the Delicate Lord [Dinvine Class]: A fine suit that resembles a military suit, made and decorated with the finest most precious materials. Truly fitting for the term "delicate".
 * Amulet of Greatest Misfortune [Divine Class]: The Amulet protects the user against physical attacks. Physical strikes have a 30% chance of missing the user, this includes even special skills that deal physical damage.


 * Scepter of the Unholy prohpet [Guild Weapon]: A weapon of the highest order. Designed to fit Aché's stats and character build. A project that took 2 years to complete. This scpeter is generally white in color, but there are grey engravements and inscriptions in just about every inch of it. The materials used for the scepter's construction were all extremely rare and very hard to obtain, allowing for dramatic stats increase. In addition, it is imbuded with 3 jewels of utmost power, each a Divine Class Artifact of the highest order. A Red glowing jewel which increases fire-based spells' effects by a significant amount, as well as containing a wide range of fire-based spells, each spell possessing higher power than that of a 10th Tier spell. A black jewel glowing purple, containing a wide variety of spells of all kinds,, including spells that affects, manipulates and harvests souls for usage (works directly with his special skill) as well as overriding certain class restrictions, allowing Aché the utilization of holy-type spells and summoning. Finally, the white jewel. A jewel that summons all kinds of creatures once a day, all of whom are level 85 and above, and this includes holy summons as well. The scepter can also shift in appearance, matching that of a crown.


 * Ahura Mazda [World Item]: As a founding member of Trinity, only he and the other two founding members hold World Items, for a total of 3 in the possession of the guild Trinity. This World Item in particular has a potent effect on anything with a negative karma value, and its area of effect could span an entire world.

Consumable Items
Cash shop Items

Trivia

 * Aché being in the top 50 meant he was among the upper echelons of th top tier of all players.
 * His official ranking is #39 in YGGDRASIL.
 * He was considered to be very powerful for his ranking. This is because players that choose magic classes were weak without magic, and could easily be killed if they were to engage in melee. For the same reason, magic casters couldn't make it to the top 50, where most warrior class players are part of, including World Champions.