Powered Suit

Powered Suit (パワードスーツ) is an Artifact class type of item from YGGDRASIL.

Background
Back in the game of Yggdrasil, the Powered Suit did not exist initially but was added in later on as an item for newly registered players to power-level with.

The magical armaments could be freely customized within the Powered Suit’s settings, but half were microtransaction exclusives while the other half required grinding.

In a way, those customizations could be performed pretty much anywhere outside of combat. Nonetheless, there were still some restrictions place on them based on its weaknesses.

Description
A type of full body armor used by Players in YGGDRASIL. This is reinforcing armor from the Yggdrasil, which was introduced during the popularity of robot battles in order to attract new players to the game for the purpose of quick level up.

Appearance
Depending on the customization by a user, powered suits can have a variety of accessories. Though they mostly resemble a robotic suit. It does have human finger-like appendages that could if the hand had not been transformed into a weapon itself hold weapons.

List of Power Suits

 * Armor of Reinforcement

Abilities
The suit had the ability to fly through the air at a greater speed than [Fly]. It could maintain operations for over an hour underwater without any detriments and was essentially immune to almost all environmental damage. It could even apply and activate with its shoulders, torso and depending on the type, even the wrists and feet different kinds of offensive spells.

The highest tier of spells that could be stored on the armour was tenth tier and the use of said spell was subjected to a limit of an hour per use. Stronger spells had even more limited uses. Though the number of times a spell could be used recovered over time, it appeared to have a restriction by which the spell stored on it could not be swapped out for a duration even if it was only expended by a little. The armour’s physical and magic damage were high-tier, independent of the user’s abilities. The same was true for its defensive and evasive capabilities.

It still had weaknesses two minor ones were the fact that because it counted as Full-Body Armour, it could not be combined with other pieces of armour. Still, necklaces and other decorative equipment could still be worn with it Another was the fact that the magic stored in the armour could not have metamagic applied to it. But, since those spells could still be enhanced through equipment, this couldn’t really be considered a weakness at all.

The real main weakness of the suit was the Hp and Mp. Though the damage output of the suit could compensate for the wearer’s low stats, the HP and MP values of the wearer remained unaltered by the armour. That is to say, a weakling in the armour would have high defensive capabilities but also a frail health pool although if their opponent could not break through the armour’s relatively high defenses, it’s not a weakness at all.

Trivia

 * A Red Drop adventurer by the name of Azuth Aindra happens to have ownership over one of these power suits called Armor of Reinforcement.
 * When this item was released in YGGDRASIL, mecha fighting games were popular back then, Ainz assumes that it must have also been an attempt to draw in players from that player-base as well.