Talk:Ulbert Alain Odle/@comment-2001:EE0:4652:4A10:8C5A:E74E:D3BC:9A54-20180324033147/@comment-24740282-20180331203110

Ainz have the advantage of being a mob boss vs Ulbert being a nuke. Since they're in the same guild, at the very least we have to assume that they know each other's abilities and tricks to be able to work together to clear difficult dungeons like Nazarick. As stated before, Ainz have a multitude of way to prolong the battle and manage his mana. And unlike the battle with Shalltear, Ulbert can't drain the summons' health to replenish his own so Ainz is freely able to use his repertoire as a necromancer. On the otherhand, those who've read the Blue Ray's extra story detailing the conquest of Nazarick would know how freakishly strong Ulbert's Grand Catastrophe is but we know nothing about its range, cast time, or number of targets. The safe conclusion at this point is it will be very a different type of battle than with Shalltear. It'll be a battle between  two Archwizards trading spells and outwitting each other not unlike swordsmen with blades.