User blog comment:Mescolinares/TRUE power of the “Horn of the Goblin General”./@comment-213.211.201.228-20160114113143

I think somthing like:

1. Class like Sergeant, Commander or General (which Enri has (see Volume 8 with Enris Charakter explained))

2. A "Commander" Position (in the game proabably the Guildmaster, here the Village chief)

3. (realy not sure) acaptance through goblins, like a Reputation Value in WOW (the better the Reputation the more Summoned Goblins, perhaps)

TO the other comments:

Enemy units: I don't know, in this way the useage of the horn would be really limited (surpiseattacks and so but not as a strategic method between guilds) (and the level of the goblins means probably that it is to be used in the early phase of the game where guild battles are not the main topic. And does it scale to the enemy army ? Enemy were 5000 and she got 5000 Goblins ? For big battles that would be a bit much. This way it would be a to powerful item.

Noncombatants: doesn't really exist in the game. But it said that the real power of the horn could only be displayed because they are in the NEW World. But I think conditions should be based on the game. If this would be one, then the horn would probably be part of a quest or an event. (With a large low level army attacking a village or somethings like this)

Unity Mix: I don't thinks so. Where does the mages or the rouges come from. Enri has only levels as a farmer and different officiers ranks. I thinks a basic concept for the army without influence through the players classes.