Talk:Race/@comment-2.99.74.96-20180331174224/@comment-34666853-20180402043940

It would be called "Developers' Mass Suicide". If there's anything I know from the many "Rubick's three overworked programmers" joke from r/Dota2, it's that every time a patch hit, that kind of player setup would the most buggy one ever. A race, as per RPG logic, have their own racial traits and skills. You're talking about multiple racial traits that, game balance-wise, would be contained solely to the specific racial parts, else you risk someone cobbling together enough number of races in one body to form a body that has all the immunities of different races and none of the weakness as one race's traits covers the other one's racial weakness.

So here's the thing: once a patch hits that changes the dynamics of a race, that character build you are talking about would have to be taken into account everytime because the racial combinations could make him extremely imbalanced. That's a lot of headache. So no, that race would not be implemented beyond basic simple pre-conceived racial mixes like a half dwarf, half-automaton type of race.