Karma

Karma is an attribute that hailed from YGGDRASIL but is also present in the New World.

Description
Back in YGGDRASIL, Karma has a degree of influence over the game's mechanics such as the strength of different abilities and spells including Super-Tier Magic, the kind used by Yamaiko that have an effect on those with positive Karma. Based on Suzuki Satoru's experience in the New World, it is presumed that the karma system is still in-effect within the New World, functioning under the same standard as in YGGDRASIL.

Mechanics
Depending on how high or low your karma values are, it can determine the power output of skills or even spells like Uriel regardless of the difference in tier magic level. On one hand, it can go as far as to dictate the action of AIs under various circumstances. For instance, there was a demon NPC called Mephistopheles who was famous for spouting tsundere lines to good-aligned beings. While the other would get strategically targeted by particular items such as Ahura Mazda or in the middle of the battle.

As followed by that notion, karma value or rating influencing the attack spell's damage affects many targeted monsters of different alignment. In that regard, a positive karma-type spell like [Shining Blast] could deal extra damage to evil creatures such as the undead, with more damage the lower their negative karma value was. In turn, as their targets’ karma increased to positive, it would do less or no damage to them. Similarly, a negative karma-type spell could dish out extra damage to good entities such as angels, with more damage the higher their positive karma value was. In turn, as their targets’ karma decreased to negative, it would do little to no damage to them.

However, if a person has a neutral karma value, they will still received damage from those with positive or negative karma values either way. The only difference being were those that have negative or positive karma values can sustain greater amount of damage than individuals who are of the neutral karma values. From that standpoint, entities with neutral karma values will take lesser damage in comparison to the other two types of karma values individuals who have to deal effective damage output against each other. Players like Bukubukuchagama possessed skills which they can used to manipulate and manage the foe's karma rating value than what they have normally.

Furthermore, different races like angels, for example, have a different set of karma values ranging between either positive or negative. There were also some classes which had the penalty of not being able to summon monsters whose karma values were too different from their own. Incidentally, the monsters summoned by those classes got stronger the closer the monsters’ karma values were to their masters. In addition, characters having levels in classes like Evil Slayer can prove to be effective against evil-aligned monsters.

As it originates from YGGDRASIL, the game's mechanic of Karma values continues to represent NPCs or certain characters' alignment. It also symbolizes their sense of justice by negative to positive numbers as shown in some of the character sheets provided every Light Novel Volume Release. Not only that, but there were items, spells, and abilities that centers on a person's karma. One notable change is that in the New World, the karma value of individuals can even affect a person's decision-making ability to carry out their actions. Additionally, Kugane Maruyama has stated that Ainz is an exception to the change.

Nonetheless, the game's mechanic regarding the changes in Karma values is still fundamentally based on a person's actions like Buser. Using the skulls of one’s food as ornaments to decorate themselves does not give way to the penalization of one’s karma rating. According to the author Maruyama, within the realistic setting of the New World, having a positive karma value does not entirely suggest that person is part of the good alignment. Under this said notion, possessing a negative karma value is not by any means an indicator to believe such person who was rated that way is connected to the evil alignment.

One's karma values can be changed into either positive or negative depending on the kinds of beings that person have managed to slain. An example of this includes Suzuki Satoru suggesting Keno Fasris Invern who has a negative karma value that if she wants to turn it positive, she needs to slaughter more foes with a negative karma value first for this to occur. Likewise, the same could be said with individuals with a positive karma value requiring themselves to kill off enemies with a positive karma value to make it fall under negative.

Extreme Evil

 * Ainz Ooal Gown
 * Albedo
 * Demiurge
 * Iguva=41
 * Shalltear Bloodfallen

Great Evil

 * Narberal Gamma
 * Neuronist Painkill
 * Shalltear Bloodfallen
 * Solution Epsilon

??? Evil

 * Kelart Custodio?
 * Lupusregina Beta?

Evil

 * N/A

Neutral Evil

 * Aura Bella Fiora
 * Entoma Vasilissa Zeta
 * Mare Bello Fiore

Neutral

 * Cocytus
 * Crusch Lulu
 * Gondo Firebeard
 * Hamsuke
 * Kyouhukou
 * Olasird'arc Haylilyal
 * Pandora's Actor
 * Pe Riyuro
 * Victim
 * Zenberu Gugu

Neutral Good

 * CZ2128 Delta
 * Zaryusu Shasha

Good

 * Yuri Alpha

??? Good

 * Buser?
 * Calca Bessarez?
 * Remedios Custodio?
 * Sebas Tian?

Great Good

 * N/A

Extreme Good

 * N/A

Trivia

 * Characters like Shalltear Bloodfallen can have their alignment varied in-between the two karma rankings.