User blog comment:Disfigure/If you were teleported into the New World with your.../@comment-28768171-20160902034402

I put my comment on Hentaism's earlier post about whether you'd be able to relate to how momonga felt on the last day of Yggdrasil. Got to say Hentaism you really do know how to bring the interesting thoughts to the forefront. As to this post, I'm pretty sure that with a game like Yggdrasil I'd be a guild leader, but also alone on the last day when sent to the NW. Based on how skills and spells have changed I'd learn pretty quickly that some of my sensory abilities have changed drastically. In a game like Yggdrasil info is key, so I'd like to have a skill that lets me listen on private game chats. That kind of skill would change to become beyond inhuman levels of hearing and be invaluable when collecting info in the NW.

I pictured my guild starting out more near the dragonic kingdom. When getting to the NW intially though I would panic a bit for like an hour or two unless my undeadness calms me down. I'd be a vampire, would like to be an origin vampire. I'd probably set myself up as a warrior mage that specializes in support magic, but has combat magic just in case. I see you all forgot to mention your guild weapon and how it might factor in. As a vampire I'd like a weapon that is the ultimate example of the draining of life to strengthen oneself. So it'd be a sword that can absorb enemies once they are dead and add their strength to the sword and the wielder while equiped with the sword.

That sword would be able to boost strength, magic, use of other equipment, power of spells wielder possesses that are the same as the corpse absorbed, and maybe even allow the use of the spells or special abilities that corpse possessed regardless of race or job restictions. Of course it would just be one or two spells or abilities so as not to make this thing too OP. I'm sure even Ainz's staff has its limits beyond summoning timers. Might even need a WCI to make this kind of weapon, but it would be worth it in the end to have a weapon comparable to a WCI. Also one of the things regarding this weapon would be weight. I'm pretty sure, although I don't it was mentioned, but there are probably weight restrictions in place on equipment as well, so as to make things more realistic and to make it where the spindly mage can't chuck around a staff the size and weight of a whole tree.

The reason weight is important is that unless you can handle the weight of all that you have taken from others you are not worthy of this mighty blade. Of course, with a game like this there would also be a skill that allows one to ignore weight restrictions. One of the things about Yggdrasil is that there are almost no limits to what skills and spells we can think up simply because we will never know what they all are, so pretty much all of them are possible. Anyway, I'm going to stop now so that if you want join in on the guild wepaon part of this comment there isn't too much to bore you