User:JUSTARANDOMONE

Character
A player of YGGDRASIL since its founding stages. Ruriha was known amongst by everyone for an act of betrayal to his former clan, him stealing two world-class items belonging to the twenty, and despite for his calm and perfect front, he is at times, hampered by tendencies. Ruriha excels in critical thinking and analysis but greatly lacks talent in strategic planning, which, oftentimes, puts his guild in critical dangers. Although regardless of the honest opinion of his fellow guild members, showering praises of having great competence and expertise in leadership, Ruriha has an inferiority complex towards the guild leader of Ainz Ooal Gown, Momonga, who became the sole manager of such great magnitude which he himself is not confident to emulate.

Abilities and Powers
Ruriha was one of the strongest players in YGGDRASIL whose might qualifies to become a World Champion, possessing numerous unique and powerful classes such as the Hero and World Adversary respectively, and for donning divine-class items which exceed the norm. And through the combination of his skills, he is at most powerful in face of a massive army and capable of manipulating the world and bending its laws temporarily, truly befitting of his title as the World's Greatest Adversary.

It was known that level 100 is the uppermost limit one can attain. However, Ruriha was able to surpass that limit, becoming the highest leveled in all of YGGDRASIL's entirety, and earned 63 extra levels for a total of 163. He also specializes in manipulation and wide area interferences, despite having the best affinity to holy-based spells due to the nature of the Angel race. Being a player of YGGDRASIL since its founding stages, Ruriha accumulated vast experiences in PVP which was continuously honed in each encounter.

He was greatly feared, not only for his experience but also for his character build being broken beyond exception. Only contended by one of the World Champion, Touch Me, but which couldn't be considered to be a fair fight, being restricted in a one-on-one match and in length of time. If not for that, even with a combined forces of all World Champions, said without a shred of doubt, Ruriha was sure to triumph.

Seraphim Skills

 * All Creation:
 * Holy Protection:

Basic Angel Race Traits

 * Bad, Dark and Unholy Vulnerability IV:
 * Bad and Unholy Desecrated Areas' Vulnerability II:
 * Celestial Wings:
 * Communion:
 * Dark Vision:
 * Doubled Damage by Unholy:
 * Mind-affecting Immunity:
 * Necromancy Immunity:
 * Physical Damage Vulnerability II:
 * Light and Holy Immunity:
 * Recover by Positive Energy:

Class Abilities

 * Existence Control:
 * Limit Break:
 * Plot Armor:

Super-Tier Magics

 * Approaching Nirvana: Summons the hall of the heavenly firmament, lasting for an instant. Anyone with a karma of negative value will instantly perish, otherwise, no harm shall be inflicted.
 * Blade of Light: Calls forth a massive pillar of light, consuming everything within the span of 40 meters in radius as it washes the world in a vibrant golden color, dealing a powerful magical damage; all malicious existence will likely suffer from various penalties after being subjected to the brunt of this raging torrent. It is a super-tier spell of the highest order, making other of the same level pale in comparison, putting it as an almost unparalleled strength in terms of damage dealing.
 * Elemental Down: A bounded field that voids all elemental affinities, a spell that makes everything nearly susceptible to all kinds of attack. The usage duration is not limited, but mana will be expended to sustain.
 * Tranquil World: When the HP is below 50%, this spell becomes enabled to use. Upon activation, time will cease to exist, in which, tranquility prevails. Anyone below level 70 will have their movements halted, becoming eternally paralyzed until consequential death. Not only that, it prevents any magic from being cast, rendering all invocations negated. It lasts for a total of one minute but can be extended with mana. During that time, the caster is permitted to deactivate the spell should they wish to do so.

Special Skill

 * My Decree is the Will of All: A special skill that comes from the maximum level of World Adversary (5). An extremely rare skill only available after plunging from the highest form of grace to a greater evil with spells specialized in pure manipulation, thereby becoming a world adversary. It does not come as a spell nor an attack, but rather by a decree which could be invoked by uttering a word, or in this case, commands. Additionally, its effect cannot be negated by any types of resistances nor immunities, and could also overwrite world-class effects, rendering everything effectively useless given unless nothing impedes the activation beforehand. Upon coming into the new world, the skill could be invoked with greater details and is no longer limited by the predefined commands, effectively becoming virtually limitless in ways it could be used. The cooldown of this special skill is 6 days.
 * To Find the End of the Journey: A unique skill derived from the Hero class and obtained through the use of a world-class item belonging to the twenty, and as such, impossible to be acquired through other ways. This is a passive skill in which allows for an exponential increase in stats in great proportion to the amount of enemy and the sum of one's level, as well as the accumulated damages in exchange for the continuous consumption of mana when engaged in combat. This skill does not have a cooldown.
 * The Gift of the Goddess: Another unique skill derived from the Hero class. In order to invoke this skill, one must be in a precarious situation of any kind, which then becomes a passive once activated. It enhances one's stat and spells including other skills, be it related or not to the Hero class. Additionally, while in effect, all weaknesses are halved and the mana becomes impossible to be depleted. This skill has a 1-hour cooldown aside from the automatic revival in expense to one level regardless of experience.
 * Unnamed Skill: Ruriha's hidden trump card.

High Tier Angel

 * Seraph Empyrean
 * Cherubim Gatekeeper

Middle Tier Angel

 * Dominion Authority

Low Tier Angel

 * Principality Observation
 * Angel Guardian

Other Summons

 * Justice Lords

Main Equipment

 * 2 Rings:
 * Ring of Seventh Exiles:
 * Ring of Environmental Overcoming:
 * Divine Fingers:
 * Enigmatic Steps:
 * Excalibur Modified:
 * Glorious Manifestation:
 * Mantle of the Supreme:
 * Paragon of Long Forgotten:
 * Promised Salvation:
 * Venerate Saint's Visage: