Thread:SeerTheEternalDarkSoulsStruggler/@comment-40183495-20191005142608/@comment-40183495-20191012064040

First of all, you should take into account that there are several levels of stealth in Overlord and no stealth is absolute, as it can be detected with the right skills or spells, but these skills are also specialized for stealth-related players or divination-type magic casters. For stealth, rogue is obviously the best basic class. Some stealth-skill type are deactivated if you attack, but some not. You can erase your body, smell, sound, presence (aura, life-force for ki, murderous intent, etc.) alter your status (if seen), etc. or maybe create a character skilled at shape-shifting (to some degree). Nevertheless, if you are truly specialized in stealth, you should be able to fight in an invisible state unless you take damage, and reapply the skill several times per day (but there is a limit, either in duration, cooldown, number of uses, or all of them). Your strongest stealth could be able to erase your presence and nullify any attempt to bypass it for a relatively short period of time (10 min for exemple, which is quite good, as you have access to other stealth-skill). You can also use illusion-based skills to make fake copies, projectiles, arms, or make your weapon invisible (which is badass).

In terms of stats, you should take into account the race of your character and his racial levels. If it is a Demi-Human or Heretormorphic, their basis stats are greater and they obtain more special abilities stat. The max racial level a character can have is 45 (for the sake of balance or logic I guess). If you want to make him both fast and with a high ratio of special stats, try to find a combination to make him have 45 racial levels: (1 basic racial class with 15 levels, 2 high racial classes with 10 levels, and 2 rare racial classes with 5 levels). You can either choose to make a character with a level 95 specialized class (as Ainz's eclipse, due to his overlord racial class and specialization as a Necromancer in terms of build), or a level 95 racial class (for great stats and racial skills, although it would still be short to a level 95 job class, as they have the strongest skills). Demi-Human can take racial levels, but are limited as there is less possibilities of evolution and special abilities stat, and their stats are still under heteromorphic races.

For anti-magic skills, they will be limited by number of use and your special ability stat if they are skills. You can disrupt a targeted spell, and it is also possible they can focus on a type of magic such as Anti-Divine or Anti-Arcane to increase their odd of success. They can only disrupt or delay a single spell at a time. They cannot always function if the magic caster has excellent magic attack. You can also have anti-magic field, but their AOE is still limited to a few meter except if you use a special skill, a few seconds or minutes maximum, and they won't ever block Over Rank Magic which is closer to a Skill taken in the form of a Spell (but they can only be used once or two in a battle, and some of them can be avoided). For me, you should try to use stealth or speed to avoid most spells, except AOE or Targeting-type spells, which you can nullify if you think they could be dangerous. You can also use some other skills to intercept or weaken a magic spell, so focus on spell that deals great damage or can cause you debuff-type effects or binding-type effects. You can also use equipment to obtain resistance or immunity to some effects such as instant death, poison, ice, etc. If you want to be a true counter against magic caster, you must have at least several classes specialized in anti-magic, or you wouldn't have enough anti-magic skills to nullify a magic caster's spell. However, these anti-magic classes are good against spell caster but wouldn't grant you a lot of power against warriors. Moreover, high-level anti-magic classes would have the prerequisite to have lesser anti-magic classes or special racial classes. For me, you should have one or two high-tier (max level 10) job classes focused on both anti-magic and slayer/rogue type, such as Mage Hunter (10), or you can try the Occult Slayer (10) class. Some anti-magic classes can also bestow you limitations, such as being unable to use magic (or if you do, even via a scroll, you would lose access to the class for a certain period of time). You can also inspire yourself from existing class's skills or build, take their name but change their skill.

If you could name me your Racial classes and Job classes, it would help me to determine if your character's stats and skills are good and balanced. I can also give some suggestions. However, don't forget than the New World is different from YGGDRASIL and some skills can turn different. For example, HP isn't as strong and absolute as YGGDRASISL, as it is only the life-force of the user. However, a Human Player with high HP would have greater lifespan, stamina and could stop bleeding much faster, whereas a normal human or low level player would bleed and take time before their Bleeding Status Effect was removed. You can take into account various feats such as Stun, Paralysis, Poison, Bleed, for your character. Youb can include skills to increase speed (instant movement, burst of speed, or buff of speed on a longer period of time), bypass gravity to some degree (walk on water or air, on walls, etc.), or teleport at short distance (limited in distance and number of use, alongside a cooldown, so you cannot spawn them but can be used to avoid dangerous attacks if the enemy didn't use anti-spatial field such as Dimension Lock or anti-teleport skill/spell). Some skills increase damage against a certain type, an alignment (in Overlord, it would be depending on your karma and the target's karma - in fact, some classses would require a specific karma, so try to not pick good-oriented classes if your character is evil or neutral aligned in terms of karma and personality). Take a look at the Slayer class, it can also have specialization against a type of enemy. If you take the Slayer (10) class with the Occult Slayer (10) class, you could obtain a specialization against magic casters, but have enough other job classes to increase your variety of skills. To dispel a few spells is enough usually. You are not a tanker after all. Some skills can also delay specific effects, rather than nullifying them. Occult Slayer grant you also a few nice perks, but you can never use magic. Try d20Pfsrd and Forgotten Realms prestige classes to have access to various classes, but you should adapt them to Overlord and if the class already exist, look it up on Overlord wiki. Most classes have a skill per level, with their most powerful skills being at their max level. You can sometimes choose among several skills or learn them via quests or events. Try to have 2-3 specific classes affiliated to the lore of YGGDRASIL or a specialization, as they are the best. Cocytus has Knight of Nifflheim, Ainz has Eclipse, Touch Me has World Champion, etc.

The Ninja class can also offer you something interessting if specialized in stealth, but in YGGDRASIL it was accessible from level 60. If you want to create a good character, try to build it up by imagining at which level you would grant him or her a class and its levels. Try to also have in mind some skills, such as trump cards or special skills/builds you want him to have, and imagine which class could grant your character that ability. You can