User:Eanki

"'Light to Paradise'? Nice. Okay, that will be my secret name. Alright, now my turn... I name you 'Manifold Horizons.'"

 - Magna LucemineThe third guildmaster of Wander & Wonder, a relatively unknown but largely successful medium size hard core raid guild (average world ranking: #342; World Class Item total: 1) in an equally hardcore PvE raid server.

Guild Themes & Aesthetics
Egypt Eternal, with a dash of Forerunner/Preserver sci-fi shenanigans.

Personality
Known for both calculated plays and the occasional Leroy Jenkins, Eanki has played only a handful of games in his life. He has a penchant for optimal builds, often prolonging the time he spends in every game.

In RTS games he has shown aptitude for both the proven slow and steady, overwhelm and push tactics that relies on a cool head and solid resource management, and the spontaneous blitzkrieg that relies on reading the flow of battle as it changes from one moment to another.

As a biologist, he holds an academic interest in monster anatomy and physiology and often obsess over monster designs.

In his spare time, he is known to engage in debates regarding Star Trek's Prime Directive, deeply intrigued by the idea that we shouldn't play god with the universe and how it's one of the grayest, and one of the most case-by-case basis reliant argument.

Classes

 * Alchemist Lvl 15 [Base]
 * Master Alchemist Lvl 10 [High]
 * Quintessence Lvl 5 [Rare]


 * Prodigy Lvl 15 [Base] – a generic/universal class available to humanoid races that aids and boosts all magic-based classes and counts towards its tier progression.
 * Battlemage Lvl 15 [Base] –
 * Evoker Lvl 15 [Base] –
 * Evoker Adept Lvl 10 [Base] –
 * Archmage Lvl 10 [High] –
 * World Guardian Lvl 5 [Rare] – the immortal guardian magus of the mortal races.


 * Runemaster Lvl Adept (New World only)
 * Runes are the binary code of the universe. It’s the language of creation. Every object and phenomena is defined by a rune or a combination of runes. By overlaying them in one’s body, one can activate a rune say for hardness and turn a part of his body as hard as diamond or activate the combination of runes that defines a desert to become the center of a raging, oppressive heat that will tire an opponent faster. He can rewrite the runes of an opponent's body and turn the bones brittle as dried leaves or make an ally's stronger than steel. Through careful use of runes, the body becomes a microcosm of the universe.

Active

 * Transmutation – a basic skill available alchemists; allows alchemists to transmute lower level ingredients into higher level ones as well as change the elemental properties of one ingredient or item into another.


 * Arcane Bolt [Tier 1] – the user casts a basic single target nuke with low cooldown, cast-point, and mana-cost.
 * Dash [Tier 2] – the user teleports a short distance away.
 * Fly [Tier 3] – the user takes [Flight]
 * Hex [Tier 3] – a single target disable that turns an enemy into a harmless sheep; the weaker the enemy in comparison to the wielder, the longer the duration unless the caster undo it or a dispel of comparable power removes it; practically permanent on units level 10 or less; duration is greatly lessened to just a couple of seconds against raid bosses and then some for players to prevent griefing; raid instance is refreshed once the raid party leaves a zone, preventing the user from turning dungeon mobs into harmless critters and leaving them around to troll the next raid party.
 * Telekinesis [Tier 3] – the user lifts a target, disabling him, and then drops him, stunning him.
 * Magical Barrage [Tier 4] – the user deals the current level of [Arcane Bolt] to multiple randomly-chosen enemy units; does not put [Arcane Bolt] into cooldown.
 * Greater Invisibility [Tier 5] – replaces [Invisibility Spell]; the target (user or ally) becomes invisible and its threat meter is lowered.
 * Mass Telekinesis [Tier 7] – the user lifts a group of enemies, disabling them, and then dropping them, causing them to get stunned.
 * Arcane Blast [Tier 8] – the user casts a cheap, low cooldown, spammable nuke that deals a small percentage of the user’s intellect as damage multiplier.
 * Firestorm [Tier 8] – the user calls forth a magical flame that deals continuous damage-over-time to units standing within its AoE.
 * Mana Shield [Tier 8] – toggle on/off; the user mitigates a percentage of damage received; the user's mana is instead drained by a percentage of the damage absorbed.
 * Mass Displacement [Tier 8] – the user unleashes a gust of magical energy, pushing back enemies caught in the spell’s target cone.
 * Mass Hex [Tier 8] –temporarily turns enemies into harmless sheep for a short period of time; does not affect raid bosses.
 * Rend [Tier 8] – the user blasts a target with powerful magic that deals a significant initial damage followed by small extended damage-over-time.
 * Cataclysmic Fury [Tier 9] – the user deals tremendous amount of burst damage in an AoE.
 * Superheated Winds [Tier 10] – an AoE spell that can immediately cull a significant portion of weaker mobs by rapidly superheating the air around them and even those in their body.
 * Quintessential Equivalence [Super Tier] – “as above, so below”; the user creates a small replica of an area and any thrashing the user does to the replica happens to the actual area and affects the units caught within the area; deals no actual damage to dungeons and guild bases.

Passive:

 * Alchemical Affinity – the user’s constant exposure to potent alchemical reagents gives him considerable resistance to chemical-based attacks.
 * Arcane Alacrity – slightly lowers the cast points of the user’s spells; grants the user high mental resistances.
 * Arcane Mastery – toggle on/off; the user has a chance to deal a second, delayed [Arcane Blast] to the target; grants chance to deal critical magic damage.
 * Arcane Overload – toggle on/off; grants a small chance to deal a set amount of explosive magical damage in a small AoE radius every spell-cast; toggles don’t count as spell cast.
 * Empyrean Luminary – grants the user greater resistances to mental attribute spells.
 * Equivalent Exchange – spell lifesteal; heals the user for a small set percentage of the damage they dealt using spells; spell lifesteal is calculated by a percentage of the actual damage done to units; if a spell's damage exceeded the target's current health and killed it, the heal is based on the target's remaining health.
 * Magisterial Focus – increases low light vision and allows the user to detect lower level stealth units.
 * Knowledge is Security – the user has a greater understanding of magic spells that he can take measures to guard himself against one; grants considerable magic resistance.
 * Magical Overcharge – the user’s first auto-attack after every spell-cast is overcharged and deal bonus damage to the primary target as well as additional splash damage with X percent of the user’s damage dealt to targets within a small AoE of the primary target.
 * Magical Resonance – grants the user additional chance to deal critical magic damage.
 * Mind Reader – increases the user’s accuracy.
 * Overpower – the user’s magical spells slowly erode the target’s magic resistance by 1% every spell attack for up to 10 stacks; every 2 seconds that the enemy doesn’t take damage from the user’s spells decreases the stack by 1%.
 * Prismatic Cloak – lowers the user’s threat generation and increases his evasion.
 * Words of Power – boosts the potency of the user’s magical spells.

Aura

 * Brilliance Aura – slightly increases the magical damage of allied spell-casters around the user.
 * Quintessence Aura – toggle on/off, ally only; decreases manacost and cooldown of spells and skills 10th tier and below; provides boosts to physical and magical spells 10th tier and below; grants a small chance to restore a set amount of mana with every spell-cast; toggles don’t count as spell cast.
 * Vitality Aura – toggle on/off, ally only; increases movement speed, attack speed, health regeneration and mana regeneration.

Item Granted Abilities

 * Imperfect Copy [Absolute Edict] – allows the wielder to create a less potent duplicate of items (excluding Legendary, Divine, Guild, and World Class items and ingredients); item copies (and buffs/debuffs or summoned creatures they may grant) carry the epithet "Imperfect Copy" and suffer slightly nerfed stats; channeling spell with channel time directly proportional to item level.
 * Great Bind [Absolute Edict]

Quotes
"Justice serves to protect society by correcting or removing aberrant behaviors that are detrimental to a well-functioning society. That it satisfies or fails to satisfy what you think you, as the victim, felt you deserved is not part of the equation. Nor should it ever be.”

''“Mercy is the luxury of the strong. The weak would just cut you down as you kneel, terrified that you’ll hold a sword when you rise back up.”''

''"To be a good person, to lead a good life, and to do what’s right always, every damn day, is the single greatest testament of strength. To be that person is to have strength and fortitude beyond measure. Any person can work and fight for a better tomorrow when the work is just for a day, when there’s an end, when there’s a goal. Fighting a massive opponent in a day is okay. It’s only for a day. But it doesn’t work like that. Tomorrow keeps coming. The fight keeps coming and it grinds you down day in and day out. Your opponent is legion. Your opponent is abstract. Your opponent is insurmountable and even unknowable at times. The real challenge is to be the person who continually labors for every moment of every day knowing that there is no end to the work. When you die, a new generation takes over and it’s their turn to work every damn day. And you just have to believe it’s worth it. Because it is. Trust me"''

Contact Me
Catch me @le_halfhand_easy, MyAnimeList.