Talk:Slane Theocracy/@comment-112.137.45.117-20150825102116/@comment-68.6.71.213-20160123133349

I'm was kind of worried about Ainz messing up too much, but now that I think about it, it may not matter. The biggest mistake that I've noticed is letting the corpses get away and letting Nfirea and her friends know his identity, IE Momon = Ainz. The only danger to this, is that he plans to use his Momon identity to build trust with his people. Losing that identity could mean a huge blow to his ability to control his people without force and fear.

On the other hand, if he builds up his reputation as the best king ever, he can nullify the risk of losing them. Alternatively, he could nullify the entire Theocracy before they squeal. Straight up assasinate the six scriptures simultaneously, get them to swear fealty and aid him, or just get the nation to declare war and die.

One other note is that Ainz has achieved Fluder. Not only did he obtain him as an ally, but as one who has a vested interest in Ainz not being destroyed... at least until he can learn all his spells.(not going to happen any time this century) Fluder is one of a nations brightest minds, a historically close adviser to multiple emperors...

Most annoyingly, is Ainz won't trust his companion's loyalty, which is his most valuable asset. As a leader, it's absolutely ludcicrous NOT to ask your advisors for information, even if they are dumber than you. It's on the Overlord Rules for peat sake. "One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation." If Ainz ever makes a mistake and Demiurge says "You should've asked" I'm going to be so freaking furious at the author for writing Ainz to be that oblivious to something so obvious... No intelligent being would ever would look down on you for asking for someone else's perspective or opinion!